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crispy131313

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Everything posted by crispy131313

  1. Don't majors have to either primarily Axis or Allied influenced? Which side would Turkey be influenced by? Allies for balance reasons? Spain would certainly be Axis.
  2. Don't majors have to either primarily Axis or Allied influenced?
  3. This is a question for the play testers. What would you reccommend for difficulty/experience settings for play vs the AI? I would like a challenge, and would hope that the AI could best me at least the first time though the game do you have any reccomendations for balancing? I have a feeling +2 Experience may be too much for this type of entrenched warfare. Any suggestions are appreciated.
  4. I held back on predictions, but I honestly thought today would have been the day.
  5. What has been or should be the expected pace in such matches?
  6. I'm praying it's out by next friday. My girlfriend is going to Cuba for 10 days and I'm I'll be home alone. Timng would be perfect!
  7. I'd love to see a functional campaign that would go beyond 1918. The game would play out as the regular campaign, but perhaps alternate history could prevail late 1917 or 1918 and would extend the length of the war. Like what if the Russians didn't surrender, or redeclared war a 2nd time. I could go on, but there alot alternatives and if it was built with from the foundations of the main campaign, it possibly would not be as much work as a mod from scratch. I would even pay for the added campaign as a patch.
  8. If someone could spare the math, how many turns is there roughly "per side" in a calander year, and in total if the campaign goes the distance?
  9. Oh I'll for sure play it, I'm sure it will be the best yet. But WWI will be played a tonne first no sense delaying the game for what could easily be a patch.
  10. I really hope the World War II add on campaign doesn't keep the game from being released sooner.
  11. I think the supply issue of cut off cities and fortresses were adressed in the "World in Flames," mod. A few specific tiles were marked "siege" and if enemy units occupied these tiles that represented key supply routes then the cities/forts supply would wither, even without the use of strategic bombers. I beleive a few examples were Leningrad and Sevastapool off the top of my head. I'm not sure if this is the solution you best wanted, but it is a solution nonetheless.
  12. 1.) What is the correct procedure to update the game? Navigate through Battlefront.com (Downloads > Patches > Global Conflict) Easiest way to run the patch is to select Save and run instead of simply save. 2.) How will I know I've updated correctly? In the opening menu of the game it will say v1.04 in the bottom right corner 3.) How do I make downloaded campaigns available to play in the game? After you download the mod you get both a folder and a document. Both have to be placed inside the Campaign folder. Usually this is saved in Progam Files. (Computer > C: Drive > Progam Files > Battlefront > Strategic Command > Campaigns) Note that with the newest version of windows Program files will be called Progam Filesx86 Manually drag or copy and paste the downloaded folder and place them inside the campaign forlder. I hope this helps
  13. 8 Majors = Modders Dream. I hope for the sake of the mod community that there will be dozens of empty country slots with the release, as to not limit the countries that can be included in future games. And if not, please add empty country slots!
  14. I think the biggest issue with the current default campaign is turn length. The summer campaigns are too short. A few rain storms and the campaign is a waste.
  15. Any chance it could be a zip file and not an RAR file?
  16. This could be do to alot of things. Is it likely that the Russians were entrenched? Or there were river,forest,swamp terrain elements that effected the outcome? If your units were only recently reinforced before Barbossa, or if they are low on supply your readiness/morale will have a large impact on the outcome of any engagement. Hope this helps, otherwise that's some bad luck.
  17. Summer 1944 Played through the turn. But it's game over. {Pacific} Japan is making 106 MPP's per turn, they just die. Rambo's All in on Japan worked, there are nearly 20 American aircraft on the board, many of them in Pacific + I'm guessin 10 Allied carriers supported by every Naval unit in the game except for the stragglers that snipe around Ireland every so often. Nothing I can do in the ocean, there was never a major Naval battle in this theatre, there was never an oppurtunity. They came in 50 strong what is there to do? {Europe} Happy with this theatre. Not sure how far deep I could have went into Russia, I had the Reds down to 24 land units at turn end. But my success in this theatre is somewhat misleading. The British Carriers sailed away at the beginning of the game, there was no intentions of Allied landings. The Russians were left to die, while the bullseye was always on team yellow. Good game Rambo.
  18. June 1944 {Atlantic} Amecian Sub tried attacking German BB between Ireland and Brtian, it ran into a Italian BB in port, we gave some damage and it dives on our counter attack. {Russia} Lots of Russian units in the North but they have no punch. They are just taking hits, not dishing out any. We kill a few units around the Volga, including the defender in Stalingrad to retake the city. We spot Russian Tanks coming out of the Urals, our Panthers make speed towards the East. We have units entering the Kaukaus now as well. {Pacific Theatre} Japanese garrisons are dropping like flies in China. The IJN is waiting for the large Naval conflict that is on the horizon.
  19. {Russia} Winter is officially over. The Russians regained control over Rostov and Stalingrad over the winter, and we are ready to strike back. Tac Air and a Tank group crush the Russians around Rostov, German SF retake the city. The reds have a HQ, 2x Rocket Trucks, Fighter and half strength corps to strike back, my guess is they run. We crush a few Armies that are on the defense around Stalingrad and lay damage to a handful of Northern units. There is no way Russia is going to put an end to the Reich. {Middle East} We take it easy on the American air this turn. Allied minors are backing off from the Suez canal, we send an Italian corps to steal their port. {Atlantic} We keep a moderate naval fleet to keep the Allies in the Altantic on their toes. We make sure that Ireland remains useless while we are at it. {Pacific} Tic-Toc. When will Japan fall? Sooner rathern than later. Allies have landed on Brunei and are making ground on clearing out the DEI. We hold a handful of Chinese cities with garrisons but no supporting units.
  20. March 1944 {Russia} Germans pull back and out of Stalingrad. Dont' want to risk having a large chunk of my forces cut off. You never know when the ground will thaw and who will have the first punch. Russians loses 2 Tanks near Kiev, 1 Tank near Kharkov and a 4th tank in the North. Killed some kamikazee paratroopers as well. Russians are everywhere though. The Rostov port move killed me I had not overlooked that. {Middle East} We pull back the 2 Italian Battleships into Alexandria's ports. Stupid move as I now rememember that that port is open to infantry attack from British territory. The rest of the Axis navy is through safely and into the Indian Ocean. More air attacks soften up the allies air in the region. There are about 10 air units besieging Egypt. {Pacific} Japanese pull most of it's forces out of China and into Manchuria. There is nothing we can do anymore. Paratroopers drop into Chinese capital, it was empty. Hopefully the morale dump slows the chinese advance. Carriers north of the Phillipines sink an American Destroyer. A few scattered Japanese units still hold in Singapore, DEI, Brunei. Although no convoys are flowing from any of the 3.
  21. Oh, well it was just an assumption that it had to be updated because it said compatible with version 1.1, if its good to go then that's great.
  22. February 1944 {Russia} It's snowing. I have to operate a tonne of aircraft or risk Tank attacks. We move our infantry away from Rostov and towards our Strongholds of Kharkov and Stalingrad. Their is no clear road back to Odessa for the Russians, we have our bases covered. The North is messy for both sides, scattered units everywhere. Killed an Army and corps in Central Russia. {Middle East} The Allies simply watch the Axis fleet passed by and into the Indian Ocean. A horrible destiny awatis. Rommel's air still rules supreme in this region. {Pacific} Dutch Conovys empty. We strike and kill American Battleship and Sub that killed one of the Jap's carriers. Dead Japanese ground units everywhere. Allied aircraft picks their targets and they die.
  23. January 1943 {Russia} The Russians use the Rostov Port to move behind the city, something I never even noticed (I never actually held the port). Their is a tank and Army behind the city now and they kill a German HQ, and an open Hex right beside Rostov after Tanks killed a Romanian army. Not good. {Middle East} Over half a dozen Axis naval units are escaping through the Suez canal. I have no choice but to come to Japan's aid or game over, I dont want to play with one country. {Pacific} Well played on Rambo's part. No island hopping straight into Burma and never looked back. I assume every Allied naval unit in the game is on the attack for the DEI. Hong Kong and Nanning still hold, but allied air is slowly moving into position.
  24. During my AAR I had this thought and I'd like to share it, and hopefully get some feedback. How come the victory conditions are only Axis victory and Allied victory? Why couldn't there be a German Victory or Japanese Victory as well instead of a stalemate? If Germany controlled all of it's required capitals and Japan was out is this really a stalemate? If The Germans did what they wanted, subdued Russia, controlled the Mediterranean, maybe even took over Britain I don't think this is a stalemate at all. Germany could care less about the Pacific war. And the Japanese could say the same, other than what a wonderful deterent.
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