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crispy131313

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Everything posted by crispy131313

  1. Hi Ason, The battle with USSR should be priority #1 for Germany. However from the above it sounds as if conquering Egypt,Syria,Iraq,Iran and Sudan was your priority first. I would suggest after the fall of France that you dedicate as many resources as possible for a spring 41' attack on USSR. It is easy to throw your strongest forces at the weaker minor nations, while ignoring the bear in the room (USSR). Doing so will allow USSR too much time to build up (and they will build up). You need to strike them hard and fast and go as deep as possible in 1941, as it will never be easier after that until you feel the tide of war swing ultimately on your side. Concentrate your firepower (Tanks + Bombers) to take major cities. Avoid leaving your best forces in a slug fest in swampy areas, (immediately south of Leningrad is a great example). Encircling enemies can be hard, but it can be done. I should add I haven't played a "vanilla" game for over 2 years, I've modded my campaign so much. But the above advice should be a good start. -- PS - You may want to invest more in Air, D-Day is an air war as much as everything else. You seem ill prepared to defend against constant bombarding from UK/USA.
  2. I submitted it but an admin has to approve it before it's downloadable
  3. Finally uploaded version 1.1 to the repository. I made additional changes so there was a delay in submitting. I added even more events, decisions, etc. for both sides, including 2 big "what if" decision events (1 for each side) that can certainly change the course and strategy of the war. Added in more interaction between the belligerents and neutral countries, and more diplomatic swings depending on the events unfolding throughout Europe. AI still works great for both sides. Enjoy!
  4. I've updated "1939 War in The West" and v1.1 should be up in the repository this week. Some Changes: - some scripts fixed, reworded or just improved - US Lend Lease will begin historically in March 1941 - Added numerous new scripts - 20 New Decision Events (ie. Rommel, UK/German Naval Strategy) I've been play testing both Axis and Allied AI so there should be no preference as to which side is better to give to the AI.
  5. Placing Japanese Bombers In Guadalcanal and Midway effect Allied Supply right now (scripted). So I think the solution would be to give Allied Bombers similar effects in these Islands.
  6. I'll be uploading a new global mod soon, one that I am currently play testing. The map is the same as Assault on Democracy. Some inspiration was taken from "World in Flames" an older SC2 mod. There is probably around 200 changes from the base game, including new unit sprites (Battlefield). Some big what ifs are included such as: -Can Japanese appeasement delay or keep the USA out of the war indefinitely? -What would happen if the UK mobilized the entire commonwealth and all it's colonies at the onset of the war? -Will both Japan and USSR agree to a neutrality pact or will the Tripartite Pact bound them to conflict? -Can the United States save the American Fleet from Pearl Harbor and still enter the war? -Can Germany successfully reach the objectives of "Fall Blau" or will their economy suffer from oil shortages? -Can the UK defeat Germany economically or will Germany receive all she needs from the neutrals of Fortress Europe? Some other things of note: -The AI is generally more aggressive at trying to knock weak Italy out of the war. -American Lend Lease is guaranteed to begin Spring 1941. Nothing gamey will keep this from happening. -A big focus of the game is on economics and diplomacy. and so on.. I hope everyone enjoys it when it is up and ready.
  7. You can receive both. A transport will in the port will trigger the ships, and when he unloads you can get the gold. Then disband the troop to avoid waiting for supply and upsetting USA. Also putting an allied ship in port won't work. It's part of Vichy France and Vichy kicks all allied units out of it's territory when it is established.
  8. If I remember correctly the Germans get the first option to go for the gold and ships. If they decline then the UK has the option.
  9. A ship in the port will get the ships, but you need to land to get the gold.
  10. Diplomacy should be more wound into the game based on political decisions and events acted out by both sides and diplomacy chits should be a supporting factor only.
  11. I made other changes to compensate, USA is typically around 60 around December 1941.
  12. Another solution would be to try to enact the USA Lend Lease Agreement at it's historical date. In the latest mod I have up on the repository I included a mobilization script in March 1941 with a pop up of "Rosevelt Declaring USA to be the arsenal of democracy" and a big jump in mobilization (30%) to get them over the lend lease hump. I don't think any amount of diplomacy was going to stop the USA from getting involved at least to this extent.
  13. Actually I oversimplified my earlier percentages. The first 2 only trigger if USSR is Active, but their are USA jumps guaranteed beginning in August these relate to the USA Oil Embargo against Japan. Soon you will see jumps in USA activation, especially quicker if USSR is attacked.
  14. Has USA declared War against Germany? They may be only at war with Japan
  15. The USA will incrementally increase their mobilization in 1941. As of Jan 1, 1941 - Total mobilization of 1-2% per turn As of Jun 22, 1941 - Total mobilization of 6-9% per turn As of Aug 1, 1941 - Total mobilization of 7-11% per turn As of Dec 7, 1941 - Total mobilization of 10-15% per turn There might be other events that will assist in mobilization as well but these increases are automatic.
  16. Sent to the repository today. Personal preference for playing is Axis vs Allied AI at intermediate or higher. I don't recommend giving the Allied AI any experience handicap.
  17. Alright, I'll tidy it up a bit and put it up before the weekend. I lost the last game I played as Axis. A very positive sign in my eyes that the mod is balanced at least vs Allied AI. It's good to be challenged.
  18. I'm not sure if there is interest in a Western Theater only mod since AOD is Global, but I've been having a lot of fun with this one playing against the Allied AI. The Map is split from the original AOD map. The AI is fully functional and tweaked a bit as well, particularly to make them a bit more aggressive against Italy. I'm a big fan of economic/diplomatic functions so there are some changes to income. To be successful Germany will have to maintain economic relationships with Sweden, Turkey, Portugal, Switzerland, Vichy France and Spain or succumb to the onslaught of Allied MPPs later in the war. The Axis will also suffer Oil shortages (supply reductions in Germany/Italy)if they fail to make gains in the Caucasus. There are also a slew of events regarding Germany trying to entice Spain to join the Axis, and the Allies trying to bring Turkey into the allies. Neither is easy to achieve. Also added in some other things, such as eventual Malaria in East Africa if the Axis can't capture the Suez/Egypt, and options to give military aid to to neutral minors (Adding units to neutrals such as Sweden, Turkey, Spain before they are active). If there's interest i'll put it up on the repository. I'd love to get some more ideas for diplomatic and economic events in the form of some feedback Here is a pic of the full map:
  19. Hi Jackson, I agree with much of your statement and I think that some of these features could be implemented in a round about way using the current game engine. Pockets can be recognized using a logical series of friendly positions and proximity of enemy units encircled by these friendly positions (most likely supply sources). So that if the enemy has lost all surrounding supply sources an event can fire that can reduce all these entrapped units to strength 1 in the pocket. A pop up could be created such as "Russian pocket surrenders, die hards continue the fight" to represent the remaining low strength units. Another option is to recognize potential pocket areas and use decision scripts in a logical sequence to force the surrender of these units using the same friendly position parameters. I know how to do this but it is a lengthy explanation. With the issue with partisans I am sure there is a script that can recognize a partisan unit within a supply Center but I can not remember off the top of my head if it can be used to reduce a units strength based on the proximity of the enemy but I do agree with you. Regarding Finland I Agree that Finland should be a major and I already play with Finland as a major for some reasons maybe Al will join in that in the future Romania and Hungary are fun as majors as well.
  20. Nov 16, 1941 120 Soviet ground forces 137 Combined Axis Ground Forces
  21. I'm still playing my first campaign against the Russian AI and the results have been pretty good so far. It's November of 1941 and I'm at the gates of Leningrad, Moscow, and just barely captured Rostov and Kharkov before the year is about to end. Though I got pretty lucky with Rostov and should be removed the city next turn. Though I changed Finland, Hungary and Romania to majors and added Croatia and Slovakia as German minors I'm pretty sure the results would be close to the same. Very happy with the feel of the campaign so far. I am Looking forward to the full of might of Russia after they rebuild this winter. Great Work!
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