Clevinger
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Everything posted by Clevinger
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PLUS, I can't wait to try your new campaign PT ...
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Ok, let's say before the end of the weekend, okay ?
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The differnece between 1.11 and Christmas?
Clevinger replied to G B Scurlock's topic in Combat Mission Shock Force 1
When it's Christmas you don't search your injured teammates to pick up their Javelin CLU. -
Oh my... After dealing with the Kornets... After carefully called for airstrikes in order to take out the hidden BMP-3s with my scouts... Engaged the Syrians in deadly street fighting... Seeing that horde of T-62s... I actually cried in front of my screen
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Marines Mini-Campaign in Progress
Clevinger replied to Field Marshal Blücher's topic in CMSF Scenario and Mod Design Forum
Looking forward to this -
I think the sentence "Mise en place" would be adequate.
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I wanted to highlight a small issue in the french version of CMSF. As you can see on the screenshot, the text "Mise en batterie" ("Setup time") messes with the figure, which means I don't know how time it takes to set up my AT-4s. I know I seems a tiny issue, compared to the "vehicle pathfinding bug" , but I wondered if this could be corrected for 1.11 :cool:
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What about self-generating ammo in vehicles? Ooops, sorry...
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Same problem since I play CMSF (1.08). The gampelay of PBEM scenarios with APC's is spoiled by this problem. A single shot hit a Bradley with 30 TOW inside, an da whole dismounted platoon is .... gone! I had hoped that the problem would be solved in 1.10... but I was wrong. To me, it is the last very hindering bug in the game, so I really hope it will disappear in 1.11
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Same Building Commo and targeting issues
Clevinger replied to dan/california's topic in Combat Mission Shock Force 1
Have you tried to give the SMAW team an "orientation" order, poiting at the direction of the tank? -
"I don't wanna hear about it, Brad! The looser runs 3 times around the FOB with the winner on his back, that was the f*** deal!"
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Those new pictures are great!!! Thank you Gunny! Looking forward the next ones...
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Nor with the 25mm Bushmaster or the Mk19, which is good to know
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RPG-16 problem
Clevinger replied to Marwek77 aka Red Reporter's topic in Combat Mission Shock Force 1
May be they tought they were using RPG-18 ? -
Yes, the auto-loader is placed in a carroussel (does this word exist in english? ) near the main gun, like in the T-72! That means if the turret is hit... Well, the crew is sitting on live ordnance!
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For the Syrian army, only Special Forces have night vision equipment
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Artillery/air support questions
Clevinger replied to Atago's topic in CMSF Strategy and Tactics Forum
Mhh, from my experience, it seems that Airburst rounds are ineffective against fortified targets (ie : buildings), but I haven't tried to target the front of the house (haven't tought about it ). Will try... But definitely, I think that 81mm "general" are still good against buildings (120mm is excellent :eek:)... -
Artillery/air support questions
Clevinger replied to Atago's topic in CMSF Strategy and Tactics Forum
Enemy in trenches : airburst it is !!! Armor - I've frequently used mortars against lone armored targets, like BTRs or BMPs during the campaign and it worked very well : if you target the vehicle and use "armor" ammo, a "short" fire mission is enough to get a direct hit. Very useful during recon phase -
Would you want a Israeli module ?
Clevinger replied to urToastman's topic in Combat Mission Shock Force 1
In fact, modules need to be campaign-related IMO... The coalition invading Syria would likely be composed by American, British and French combat troops (like in 1991). Since only the British module is confirmed, is there a slight chance we might see an "Other europeans" module? Or Leopard 2 and Leclerc will have to wait CMSF II? -
"Emergency" fire mission...
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Marine campaign - totally flustrated!
Clevinger replied to Atago's topic in CMSF Strategy and Tactics Forum
Only Pioneers squads can perform this task... And you have to move them just a few meters from the minefield... Which means you need to lose a men or a vehicle first