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Clevinger

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Everything posted by Clevinger

  1. PLUS, I can't wait to try your new campaign PT ...
  2. Ok, let's say before the end of the weekend, okay ?
  3. SPOILER * * * * * * If you force the RED to surrender, you still can advance through the campaign Things screwed up in the two last missions, so I ended with 10 KIA and 30 WIA... I will start it again, I promise! * * * * * * * * END OF SPOILER
  4. I finally managed to cross the bridge with minimal casualties, but I lost my platoon leader in the process Cost me a few victory points
  5. Already on it... Third mission is hard to complete without serious casualties... I miss terribly my Harriers and AAVs, but I really like this campaign. Thank you!
  6. When it's Christmas you don't search your injured teammates to pick up their Javelin CLU.
  7. Oh my... After dealing with the Kornets... After carefully called for airstrikes in order to take out the hidden BMP-3s with my scouts... Engaged the Syrians in deadly street fighting... Seeing that horde of T-62s... I actually cried in front of my screen
  8. I think the sentence "Mise en place" would be adequate.
  9. I wanted to highlight a small issue in the french version of CMSF. As you can see on the screenshot, the text "Mise en batterie" ("Setup time") messes with the figure, which means I don't know how time it takes to set up my AT-4s. I know I seems a tiny issue, compared to the "vehicle pathfinding bug" , but I wondered if this could be corrected for 1.11 :cool:
  10. What about self-generating ammo in vehicles? Ooops, sorry...
  11. Same problem since I play CMSF (1.08). The gampelay of PBEM scenarios with APC's is spoiled by this problem. A single shot hit a Bradley with 30 TOW inside, an da whole dismounted platoon is .... gone! I had hoped that the problem would be solved in 1.10... but I was wrong. To me, it is the last very hindering bug in the game, so I really hope it will disappear in 1.11
  12. Have you tried to give the SMAW team an "orientation" order, poiting at the direction of the tank?
  13. "I don't wanna hear about it, Brad! The looser runs 3 times around the FOB with the winner on his back, that was the f*** deal!"
  14. Those new pictures are great!!! Thank you Gunny! Looking forward the next ones...
  15. Nor with the 25mm Bushmaster or the Mk19, which is good to know
  16. Yes, the auto-loader is placed in a carroussel (does this word exist in english? ) near the main gun, like in the T-72! That means if the turret is hit... Well, the crew is sitting on live ordnance!
  17. For the Syrian army, only Special Forces have night vision equipment
  18. Mhh, from my experience, it seems that Airburst rounds are ineffective against fortified targets (ie : buildings), but I haven't tried to target the front of the house (haven't tought about it ). Will try... But definitely, I think that 81mm "general" are still good against buildings (120mm is excellent :eek:)...
  19. Enemy in trenches : airburst it is !!! Armor - I've frequently used mortars against lone armored targets, like BTRs or BMPs during the campaign and it worked very well : if you target the vehicle and use "armor" ammo, a "short" fire mission is enough to get a direct hit. Very useful during recon phase
  20. Suppressing green troops is very easy, and you can lose control of them if incoming fire is too high. Conscript are even worse : they rout after a few shots. BTW, more experienced troops stay "pinned" less time after suppression.
  21. In fact, modules need to be campaign-related IMO... The coalition invading Syria would likely be composed by American, British and French combat troops (like in 1991). Since only the British module is confirmed, is there a slight chance we might see an "Other europeans" module? Or Leopard 2 and Leclerc will have to wait CMSF II?
  22. Only Pioneers squads can perform this task... And you have to move them just a few meters from the minefield... Which means you need to lose a men or a vehicle first
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