Clevinger
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Everything posted by Clevinger
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Hasn't been uploaded yet. PT said he would upload it on the Repository, the minute the 1.20 "Plain Jane" is out!
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That's a BONE!!!
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Check out this url :http://opnem.net/ Since the campaign is not scheduled to begin before the release of the NATO module, the game master is completing the operational and tactical rules... The dev blog can provide you some useful informations about the progression of the making process. I let sdp, our game master explain this
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My own little classic... It's a T-72 firing on 3 aligned BMPs! I never ever aligned my vehicles like this...
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Sure, would be sweet ! I keep telling myself that it is better if we get the French forces in CMSF 2, with a setting around 2010, instead of having it in the 2008 Syrian setting... Why? Because our forces began to get our new IFV the "VBCI" in 2009. I would feel ashamed to go to war with our former "AMX-10P" !
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It's a Leclerc, is it?
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Yeeeah! Can't wait to play the second part of the Campaign!
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How about a narrow "Target Arc" ?
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Sorry for the rather "short" answer There are several ways to end a scenario : - The enemy, or you surrender. The game calculates the Victory Points based on the surrenderer worst score possible. - The clock reaches the scenario's time limit (but sometimes, the scenario designer set an "hidden" additional time limit, but you don't know how much time it is). - Hit the "cease fire" button, to end the battle immediately. The game calculates your Victory Points based on the current situation. That means if you are satisfied with your mission's achievements (or you aren't but you want to end the mission because of high casualties), or you achieved your objectives but can't force the enemy to surrender, you can stop the battle.
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Click : "Cease fire"
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Yes, it does. Small arms ammo, grenades & others pieces of equipment like RPG rounds...
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About Western/NATO tanks in game.
Clevinger replied to Damian90's topic in Combat Mission Shock Force 1
I've found this page about the AZUR kit. There are some nice photos. "AZUR Kit : - ERA Kit against RPGs, plus a set of slat armor. - Protection kit against incendiary projectiles and flaming liquids. - wireless communication system with footsoldiers. - reverse alarm, panoramic sighting device. - remotely operated 7.62mm MG with day/night sight. - supply trunks on the rear of the vehicle, instead of the disposable fuel tanks. - electrical interface for civilian hardware." Here is also a pic that shows the elements of the kit in blue : -
Two Vehicle Kills for the Price of One
Clevinger replied to LukeFF's topic in Combat Mission Shock Force 1
Most likely, yes. The paper-thin armor (or is it armour? ) of the BMP is obviously no match for an AP round from an Abrams... I've posted a picture few months ago, with a 125mm shell fired down a road which went through 3 BMPs -
Version 1.2 features - I think they missed one!
Clevinger replied to MikeyD's topic in Combat Mission Shock Force 1
Well that's good news -
Version 1.2 features - I think they missed one!
Clevinger replied to MikeyD's topic in Combat Mission Shock Force 1
I thought it worked only for "on-map" mortars, like the British 51mm? -
Looking for legend of printed map that came with game
Clevinger replied to Sequoia's topic in Combat Mission Shock Force 1
It won't be the Spaniards neither... Except for their Leopards 2, their G-36 Assault Rifles and their MG3s and MG4s... the rest is completely unique : Wheeled (6x6) APC : BMR-600 Tracked IFV : Pizarro Wheeled TD : Centauro (Italian) And so on, and so on... -
Looking for legend of printed map that came with game
Clevinger replied to Sequoia's topic in Combat Mission Shock Force 1
To complete what is was saying about Italian stuff : - They also have a unique wheeled tank-destroyer : "Centauro" - They field a large quantity of variants of the venerable M113 chassis. I'll post about Spain later. -
Looking for legend of printed map that came with game
Clevinger replied to Sequoia's topic in Combat Mission Shock Force 1
Their main battle tank : the "Ariete", and their IFV "Dardo" for starters... I'll need to dig a little for the rest -
Looking for legend of printed map that came with game
Clevinger replied to Sequoia's topic in Combat Mission Shock Force 1
We're talking about two armies with unique kits... That would be sweet, but anyway... I'm mentally prepared to wait 'til CM:SF2 to see Leclercs and VCIs rolling on a german highway to stop the russian wave, with Rafale providing CAS -
Looking for legend of printed map that came with game
Clevinger replied to Sequoia's topic in Combat Mission Shock Force 1
French Brigade in CMSF? It has been discussed before by Steve, and I think it's not going to happen -
About Western/NATO tanks in game.
Clevinger replied to Damian90's topic in Combat Mission Shock Force 1
Could you write something about the Leclerc ? -
CMSF:BF - Clarifications on Warrior
Clevinger replied to Nicdain's topic in Combat Mission Shock Force 1
Maybe it is the same system that is in use with the BMPs :confused: The crew is only two, rising to 3 with the team/squad leader acting as vehicle commander (you can see him jumping on his hatch). Same with the M3 Bradley if I remember well :cool: -
Thank you for item 2 in v1.20: flashing icon
Clevinger replied to c3k's topic in Combat Mission Shock Force 1
"If you see the flash, it's already too late!" -
CMSF:BF - Clarifications on Warrior
Clevinger replied to Nicdain's topic in Combat Mission Shock Force 1
If you're right, they did the same thing with the Bradley, who can only carry 6 or 7 soldiers in reality. But for gameplay purposes, they eliminated the "cross-loading" problems by expanding the cargo -
Lack of ammo for grunts in Stryker?
Clevinger replied to Chainsaw's topic in Combat Mission Shock Force 1
Maybe when on the field, commanders prefer to load a few M-136s instead of a Jav round?