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Arzok

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Everything posted by Arzok

  1. me ! But Caen version is not compatible with Kursk version :mad:
  2. best way for me is to install with JSGME
  3. Thank you for the speed Just another suggestion : Why don"t use the automatic updater ?
  4. All the objectives are OK. No ennemies left on the map. But the mission does not ended. I checked the victory condition in the trigger. IF @@PL_Capt_Farm = 1 THEN IF @@PL_Capt_Vill = 1 THEN IF @@PL_Capt_WestZ = 1 THEN IF @@PL_Capt_EastZ = 1 THEN IF @@PL_Kill_Reinf = 1 THEN PingHide ( "Mission" ) QuestWin ( "Mission" , "Montgomery" ) Delay ( 10000 ) MissionWinButton ( "ACTIVATE" ) Delay ( 120000 ) MissionWin ENDIF ENDIF ENDIF ENDIF ENDIF Delay (20000) but PL_Kill_Reinf is not used in others triggers. So it can't take the 1 value :confused:
  5. yes. You have to clear the trenches as I remember. But if you have not enough soldiers, it will be difficult... no winners...
  6. The polish campaign is the most difficult. You should better begin by the US/UK campaign. You can read this to help
  7. if the differences are so small, il won't take a lot of time to make a small patch, so players could play together between steam version and battlefront version.
  8. just select german forces... don"t use random options
  9. The mission generator let you generate a game as Germans. You can play germans vs brits with the battle generator. I just tried.
  10. ReplenishAmmo ( UNIT , 1 , HE , HE , HE , HE ). => it is not accepted by the compiler. So I stay with only smoke, HE and Heat !
  11. Does the supply vehicule work ? :confused: Any feedback ?
  12. Arzok

    Jsh 1.3.5

    perhaps you should try to extract the file in a blank folder. These files then could be use with JSGME ? But the best way is that every body install this very good mod, and easy to install...
  13. the mission : http://www.battlefront.com/community/showthread.php?t=93879 Still questions about how to replennish AP rounds ??? you can help...
  14. Here is a new mission for Kursk (should work from 1.3.1 to 1.5.0). You have to take the village on the other shore of the river. You have artillery, and a supply vehicule (sdkfz) to replennish HE shells. For indirect fire, according Sneaksie : Select a unit, make sure that HE round is loaded, then click the 'attack ground' button and move mouse cursor over the map to find where it can fire. If target symbol near mouse cursor lits up, it means that the SPG can hit this spot from it's current position (LOS is not required, but aiming error is much more significant in this case). Right-click on this spot to order your SPG to fire indirectly. the mission is the number 28 ( la ravitailleuse ) http://www.39-45strategie.com/Telecharger-des-cartes.5367.0.html
  15. Arzok

    Jsh 1.3.5

    JSH 1.3.5 is an autoexec file. No need to use JSGME.
  16. It works for TOW 2 - Kursk only. Mission should be avalaible soon !
  17. I have some crash between two missions of the campaign.
  18. It is not possible to play MP between battlefront version 1.3.1 and steam version 1.3.3 as far as I can remember : In the version 1.3.1, you can select the max time for MP mission, up to 30 minutes. In the 1.3.3 version, you can select the max time up to 120 minutes So for me, it is not the same version.
  19. Petrus, I think you are right. It is possible, but not easy due to the small scale of the map
  20. For me, 1.5.1 is for centauro, and 1.2.9 is for afrika without centauro. I have not try 1.2.9 on centauro. But in 1.5.1, something is missing, so it does not work
  21. You can discover a new feature of TOW - Caen... And more image in this galery.
  22. I found why I have too many shells (replennish was done two times in the trigger ) But I don't understand how to replennish AP ! So soon, I will be abble to make a resupply truck for ammo shell. :cool:
  23. In Kursk, there is a trigger to resupply ammo. So you can make resupply truck with this. BUT it is not clear how it works, even if it works... The discussion is here : http://www.battlefront.com/community/showthread.php?t=93592
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