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Paper Tiger

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  1. Like
    Paper Tiger got a reaction from AndriiRev in The next project   
    Well, well, well. I just fired up the first mission of Gung Ho! with the Gebirgsjagers and holy crap! I'd forgotten how much fun this formation was to work with. So I guess this is going to get a bit more loving for the time being. And no javelins!
    If anyone is able to answer, I'd like not to use the Fuchs vehicles and have a pure Infantry formation (of course, I'll be using those wonderful Weasels and the Wolves.) I can rationalise it by saying they were choppered in in the briefing if necessary but from what I recall, they're a formation that fights in all climates and terrain and is intended to operate without vehicles. I'm sure they'd much prefer to ride across the hot Syrian country but war's tough.
    I might have to use some Fuchs carriers for the bigger maps like the  Chaparral map where you have a lot of ground to cover but otherwise, there will be no carriers. I don't even want to use the Leopard tanks either - they're not a part of the formation but could be attached if I really need them.
  2. Like
    Paper Tiger got a reaction from AndriiRev in The next project   
    With USMC Gung Ho! up and ready to be played, I started work on Hasrabit yesterday evening. I've examined all the missions, made some notes about OBs and the over-all plan behind the campaign and initial ideas how to improve on it. It's already a fairly solid design, two core unit forces that never meet but have two interconnected missions - a pattern I've used in most of my campaigns since.
    I opened up the first mission, Ambush! in the editor and changed the marsh tiles to river and used proper bridges. I can see I was a little over-zealous with flavour objects back then to but otherwise, it's clearly an old map but functional so I decided to give it a spin. A nice small company of Special Forces to work with, excellent, so I devised a plan and hit START. OMG! What a disaster.
    Sorry but that's just not my style any more so I'm going to have to make an all-new map to open the campaign (Dinas got it right) and I've got a doozy of an idea of what to do for it. I expect I'll have to do this with several of the missions but what the heck, it's work I enjoy. But I like to play the game from time to time too so this is how I'm going to progress.
    While getting new maps prepared for Hasrabit, I'm going to create a fresh core units file and make the German Gebirgsjager version of Gung Ho! to play at the same time. Work title is 'Gebirgsjagers Vorwarts!'. If anyone has any feedback on Gung Ho!, please let me know so that I can incorporate that feedback into the German version. I don't need to have my ego stroked (any more) or even need lots of feedback from a host of players, just one or two comments will suffice to let me know if it's up to scratch or not. I trust you guys to give me useful feedback so don't be shy.
  3. Like
    Paper Tiger got a reaction from laurent 22 in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  4. Like
    Paper Tiger got a reaction from AndriiRev in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  5. Like
    Paper Tiger got a reaction from ng cavscout in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  6. Like
    Paper Tiger got a reaction from sburke in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  7. Like
    Paper Tiger got a reaction from Phantom Captain in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  8. Like
    Paper Tiger got a reaction from Lethaface in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  9. Like
    Paper Tiger got a reaction from Zveroboy1 in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  10. Like
    Paper Tiger got a reaction from Lethaface in The next project   
    With USMC Gung Ho! up and ready to be played, I started work on Hasrabit yesterday evening. I've examined all the missions, made some notes about OBs and the over-all plan behind the campaign and initial ideas how to improve on it. It's already a fairly solid design, two core unit forces that never meet but have two interconnected missions - a pattern I've used in most of my campaigns since.
    I opened up the first mission, Ambush! in the editor and changed the marsh tiles to river and used proper bridges. I can see I was a little over-zealous with flavour objects back then to but otherwise, it's clearly an old map but functional so I decided to give it a spin. A nice small company of Special Forces to work with, excellent, so I devised a plan and hit START. OMG! What a disaster.
    Sorry but that's just not my style any more so I'm going to have to make an all-new map to open the campaign (Dinas got it right) and I've got a doozy of an idea of what to do for it. I expect I'll have to do this with several of the missions but what the heck, it's work I enjoy. But I like to play the game from time to time too so this is how I'm going to progress.
    While getting new maps prepared for Hasrabit, I'm going to create a fresh core units file and make the German Gebirgsjager version of Gung Ho! to play at the same time. Work title is 'Gebirgsjagers Vorwarts!'. If anyone has any feedback on Gung Ho!, please let me know so that I can incorporate that feedback into the German version. I don't need to have my ego stroked (any more) or even need lots of feedback from a host of players, just one or two comments will suffice to let me know if it's up to scratch or not. I trust you guys to give me useful feedback so don't be shy.
  11. Like
    Paper Tiger got a reaction from Vergeltungswaffe in Coming soon - USMC Gung Ho!   
    It's up now...
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    Have fun and don't be afraid to tell me what you think
  12. Like
    Paper Tiger got a reaction from sawomi in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  13. Like
    Paper Tiger got a reaction from Halmbarte in Coming soon - USMC Gung Ho!   
    It's up now...
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    Have fun and don't be afraid to tell me what you think
  14. Like
    Paper Tiger got a reaction from Bulletpoint in A daft question ...   
    I'm winding up work on my 'USMC Gung Ho!' campaign and when that's done, I'd like to start a new version of the same campaign but this time with German Gebirgsjager units instead. But I'd like to give it a German name instead of 'Gung Ho!', a title which demonstrated my pedigree as an old ASLer.
    So the daft question is, what would be an appropriate German expression to use instead of Gung Ho!? I've googled it and got 'ubereifrig' or 'wild entschlossen' among others and of course, I'm clueless. What would you German speakers prefer I use or would something else be appropriate. I don't have to be able to pronounce it, just spell it and that's what copy and paste are for.
    BTW, I was planning to use the title 'Tally Ho!' for the Brit version.
  15. Upvote
    Paper Tiger got a reaction from AlexUK in New campaign - USMC Gung Ho! available   
    Okay, that's it uploaded. The picture failed to load but I don't care about that too much at this point.
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    This is a six mission campaign featuring Bravo Company of 1st Battalion 8th Marines. I should mention that it's a rework of my much earlier CMSF1 campaign of the same name but it's so reworked that it's really an all-new campaign that takes advantage of all the CMSF2 features. You'll need the NATO module to play this as the Syrian Airborne features in one of the missions. Sorry about that but I guess most folks reading here already have the full Monty.
    It's designed primarily to have fun with one of the most unique factions in the game, the USMC, a light infantry formation that punches far above its weight even without the air support that you'll have in these missions. It should also be quite challenging but not too challenging. Mission 3 - CAAT among the Pigeons is intended to be very easy, to allow you to let rip with a rather unique formation within the MEU. 
    I look forward to hearing how you get on. Perhaps you can tell me how many kills HITMAN got in your campaign? You're not beta testing this - I've already played this myself but that's a potential issue, it's been tested by one player with a particular play style and skill set. I try to break these missions but I'm not as creative about that as some of you will be  If you find any typos, let me know. I've been scanning the texts these last couple of days and can't see any but that's likely fatigue. Unless something egregious is found, you should be safe to complete a campaign before a revision comes up. I'm hoping that won't necessary but I've done this before and it can always be improved.
    With the exception of CAAT among the Pigeons, each mission has several AI plans to give the campaign replayablity. So, if there's enough interest in it, I will return to this to make a new version featuring the German Gebirgsjagers which look like they'd be a blast to play with as well and not need much work to be done beyond making a core unit file and importing the units into each mission. And finally, I want to make a Brit forces Light Infantry version but that will need more work to do.
  16. Like
    Paper Tiger got a reaction from 37mm in Coming soon - USMC Gung Ho!   
    It's up now...
    https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-campaigns/cmsf2-usmc-gung-ho/
    Have fun and don't be afraid to tell me what you think
  17. Like
    Paper Tiger got a reaction from 37mm in A daft question ...   
    I'm winding up work on my 'USMC Gung Ho!' campaign and when that's done, I'd like to start a new version of the same campaign but this time with German Gebirgsjager units instead. But I'd like to give it a German name instead of 'Gung Ho!', a title which demonstrated my pedigree as an old ASLer.
    So the daft question is, what would be an appropriate German expression to use instead of Gung Ho!? I've googled it and got 'ubereifrig' or 'wild entschlossen' among others and of course, I'm clueless. What would you German speakers prefer I use or would something else be appropriate. I don't have to be able to pronounce it, just spell it and that's what copy and paste are for.
    BTW, I was planning to use the title 'Tally Ho!' for the Brit version.
  18. Upvote
    Paper Tiger got a reaction from Gumboots in Coming soon - USMC Gung Ho!   
    Well, it's been a lot more work than I'd anticipated. This is a rework of my old USMC campaign, a six mission campaign I put together shortly after the British Forces module for CMSF 1 was released. I spent SO much time making 'The Road to Dinas' that I missed playing with the USMC, which has turned out to be my favourite US formation to work with. 
     
    I thought I was just going to have to make up a new core unit file, sub in the new units and tweak a few bits and pieces to take advantage of the new systems but I ended up pretty much redoing it all from scratch. Anyway, let me show you the old maps and the new versions. Each picture is taken a 6 am in the morning from the same position so that you can see main differences.
     
    The first mission is Meet the Flintstones. This is a NIGHT Missions and this is the old map...

    And this is the new map...

    As you can see, it's pretty much doubled in size. If you've played the original, it will probably feel reasonably familiar with the old version.
    The next mission is The High Chaparall and the map for this one has changed very little. it's a DAWN mission.

    And here's the new...

    It hasn't changed much although there was a LOT of deforestation which took place to the new. Apart from the map, it's been reworked very substantially and the AI improved.
     
    The third mission was a real problem for me. It was originally called CAAT Fight and it took place on this map...

    The problem wasn't with the map but the battle itself. It was rubbish! It was an interesting idea and was inspired by the first episode of Generation Kill but it wasn't anywhere near as much fun as that episode. So this one got a new map and new forces with the same concept:

    I really enjoy playing this one. It's a NIGHT mission and, like the original, you only have the CAAT units to work with. But it feels completely different and I find it a lot of fun to play.
    Now we come to the HUGE reworks. These took over a week each to fit up and the missions needed to be redone entirely, new AI forces, new objectives etc...
    the first of these is Watching the Detectives. here's the old map...

    And here's the new...

    It's more than doubled in size and there has been very substantial enhancement of buildings complexes etc. This is a DAWN mission and has gone through several iterations before the right battle was found for it. it's a tough mission with the player attacking down a slope in full view of the defender with little cover to work with. it took many attempts to make this feasible and I'm happy with the end result. You need to take this one slowly.
     
    Then Mission 5, Bridges. Once again, the old map has been massively expanded.

    And the new one is almost entirely different...

    There are some similarities but as you can see, it's almost entirely new with new, more realistic villages added. Again, finding the right battle for this map has taken a lot of time and this is the mission I'm currently playtesting.  it'll probably change a little before I finish with it but I've finally whittled down the forces on both sides so that i can carry out the mission without having too much at my disposal.
    Al Qusayr
    The map for the last mission is almost the same. there are some significant improvements for it but you won't see these from such a wide angle. the mission has also been redone with new forces added and all-new AI.

    And there it is. I'll go into each mission in a little more detail later. This is very close to finishing now. I expect to have finalised it by the end of this month.
     
  19. Like
    Paper Tiger got a reaction from 37mm in Coming soon - USMC Gung Ho!   
    That's a good point. Thanks. UPDATED might help to differentiate it from the earlier version.
    How does that look?
     

  20. Thanks
    Paper Tiger reacted to 37mm in Coming soon - USMC Gung Ho!   
    Great news!
    May I suggest using something like an "UPDATED" or "SF2" suffix?
  21. Like
    Paper Tiger got a reaction from 37mm in Coming soon - USMC Gung Ho!   
    Yes, I plan to revise both. In fact, Hasrabit is probably going to be my next project after this is finished later this weekend. Why Hasrabit and not Dinas? It's because I was still learning the craft of map making and scenario design when I made Hasrabit. The maps are largely okay (and one or two of them are surprisingly good) although I'll have to rework some of the rather blocky and weird looking compounds I used way back then. I'll also need to expand some of them dramatically but that's not the issue. The issue is that I used the old 'paint a set-up zone and paint the group set ups' system which I abandoned not long after so the AI is absolutely abysmal compared to what I can do with it now. US airpower was used because there were no Syrian air units in the base game as well so you still here 'Take a look at that!' with a US twang from time to time because there are US spotters. Besides, I get to work with the Republican Guards and the Special Forces in that campaign so that should be fun.
    Dinas is in a much better shape and many of the maps are good enough as is. However, I feel that this is my 'great work' and so would like to make sure I do the best job of revising it. I've been using Dinas maps in Gung Ho! and so these new versions will be used in the revised campaign but they'll be further improved. For example, Gung Ho's opener, 'Meet the Flintstones' uses a third generation version of Dinas' opener, 'Petani' (third generation because the original Gung Ho revised it already). I almost did a fourth revision a couple of weeks ago as I want to expand the map much further but doing so would require replacing all the AI units again correctly and checking that AI plans are not affected  and ... AARGH! ... I just can't... 
    'The High Chaparral' mission is an improved version of Dinas' 'Orchard Road',
    'Meet the Detectives' is a MASSIVELY  improved version of 'Sabatani',
    'Bridges' is a MASSIVELY improved version of 'Where Farmers Dare' and
    'Al Qusayr' is an improved version of 'Sulit'.
    I also found that I revised several Dinas maps for the British Forces scenarios I made so many of Dinas' maps have already been reworked and improved since. Of course, they'll all be further improved regardless. That's just how I roll.
    So in a way, a revised Dinas is already under way. A new folder has already been created with the most up-to-date version of these maps in it so it will get done at some point later this year.
     
    As for this project, new artwork has been done for the campaign menu, the campaign briefing written and all the AI plans checked so I'm pretty much done with it. I just need to give it one or two more passes to make sure I haven't missed something. And of course, my favourite, more proof reading (Dear God, the typos!). I'm probably going to drink a lot of tea and listen to some Thin Lizzy while I work today and then figure out how to upload it all to the new site.
  22. Like
    Paper Tiger got a reaction from 37mm in Coming soon - USMC Gung Ho!   
    And there it is...

    Obviously, I have to polish it up but the variants are all done, and it all compiled without a hitch. I'll spend the day tomorrow checking that everything's okay but it's a load off my mind to know that the script is working as intended. It's a new script and I haven't made one of those for a few years.  
  23. Like
    Paper Tiger got a reaction from 37mm in Coming soon - USMC Gung Ho!   
    AI testing is now over and I'm in the process of making up the alternate versions for the campaign as well as the amended briefings and artwork needed for them. Once that's done, I'll get the campaign briefings and artwork done, compile it and test it over the weekend. Of course, I'll go through each mission carefully to make sure that everything is set up properly but when you're doing this all by yourself, there's always something that gets through the net though so I'm curious to see what it will be this time.  (For those who remember, there was a real stinker of a placement error in the original version of The Road to Dinas)
    Even though it's likely all that will be done later today, there's definitely not going to be an April 1st upload because what could possibly go wrong with that? Hopefully, this should be wrapped up and uploaded early next week. I'm pretty burned out with this particular project now and want to get started on a new one instead. But it will be a fresh experience for you guys even if you've played the original version. 
  24. Like
    Paper Tiger got a reaction from 37mm in Coming soon - USMC Gung Ho!   
    A quick word about the missions themselves. I play the game in Real time and I don't PAUSE the action very often so I tend to focus in one one area of the map and leave the other areas to manage themselves without my supervision. This means that the missions will be reasonably small, certainly a lot smaller than the battles you're probably more familiar with. I don't manage battalions in Real Time  with any efficiency but I can manage a reinforced company without any trouble. So all the missions will feature a maximum of one USMC company with some attachments. This is my sweet spot. as it happens, a USMC platoon manages the same as most companies. the manpower and firepower they have is awesome but it's easier to manage a platoon than a company, even when the squads are broken into three teams.
    I also like to have a slow-ish start with a small force on the map at the start with the rest of the force arriving in stages. I often find it much easier to manage quite a large OB in this manner as I get it set up and into the action before the next packet arrives. However, both Watching the Detectives and Al Qusayr have the entire OB on the map at the start so they both have a faster pace. On the other hand, CAAT among the Pigeons is very small with only about twenty units to manage. And most of them arrive 10 minutes after the mission starts. You start with just three units but there's plenty to do.
    I also like to play with all the bells and whistles so you'll have access to a lot of artillery and air support in these missions. The USMC is a light infantry unit but with the artillery and air support is more than capable of going up against the best the Syrians have.
  25. Like
    Paper Tiger got a reaction from 37mm in Coming soon - USMC Gung Ho!   
    Well, it's been a lot more work than I'd anticipated. This is a rework of my old USMC campaign, a six mission campaign I put together shortly after the British Forces module for CMSF 1 was released. I spent SO much time making 'The Road to Dinas' that I missed playing with the USMC, which has turned out to be my favourite US formation to work with. 
     
    I thought I was just going to have to make up a new core unit file, sub in the new units and tweak a few bits and pieces to take advantage of the new systems but I ended up pretty much redoing it all from scratch. Anyway, let me show you the old maps and the new versions. Each picture is taken a 6 am in the morning from the same position so that you can see main differences.
     
    The first mission is Meet the Flintstones. This is a NIGHT Missions and this is the old map...

    And this is the new map...

    As you can see, it's pretty much doubled in size. If you've played the original, it will probably feel reasonably familiar with the old version.
    The next mission is The High Chaparall and the map for this one has changed very little. it's a DAWN mission.

    And here's the new...

    It hasn't changed much although there was a LOT of deforestation which took place to the new. Apart from the map, it's been reworked very substantially and the AI improved.
     
    The third mission was a real problem for me. It was originally called CAAT Fight and it took place on this map...

    The problem wasn't with the map but the battle itself. It was rubbish! It was an interesting idea and was inspired by the first episode of Generation Kill but it wasn't anywhere near as much fun as that episode. So this one got a new map and new forces with the same concept:

    I really enjoy playing this one. It's a NIGHT mission and, like the original, you only have the CAAT units to work with. But it feels completely different and I find it a lot of fun to play.
    Now we come to the HUGE reworks. These took over a week each to fit up and the missions needed to be redone entirely, new AI forces, new objectives etc...
    the first of these is Watching the Detectives. here's the old map...

    And here's the new...

    It's more than doubled in size and there has been very substantial enhancement of buildings complexes etc. This is a DAWN mission and has gone through several iterations before the right battle was found for it. it's a tough mission with the player attacking down a slope in full view of the defender with little cover to work with. it took many attempts to make this feasible and I'm happy with the end result. You need to take this one slowly.
     
    Then Mission 5, Bridges. Once again, the old map has been massively expanded.

    And the new one is almost entirely different...

    There are some similarities but as you can see, it's almost entirely new with new, more realistic villages added. Again, finding the right battle for this map has taken a lot of time and this is the mission I'm currently playtesting.  it'll probably change a little before I finish with it but I've finally whittled down the forces on both sides so that i can carry out the mission without having too much at my disposal.
    Al Qusayr
    The map for the last mission is almost the same. there are some significant improvements for it but you won't see these from such a wide angle. the mission has also been redone with new forces added and all-new AI.

    And there it is. I'll go into each mission in a little more detail later. This is very close to finishing now. I expect to have finalised it by the end of this month.
     
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