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Kieme(ITA)

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Everything posted by Kieme(ITA)

  1. This is the thread IanL's referring to: http://community.battlefront.com/topic/118928-combat-mission-modding-tools/
  2. The problem is Always the same, people must remember that we cannot model 3d items in game, and in any case we'll never be able to mod technical programmed elements such as weapons, formations, data etc. So any kind of mod must make use of the assets we have in game.
  3. Thanks. Well, this highway map makes use of a specific mod, that is the alternative highway mod in form of a [tag]: http://community.battlefront.com/topic/117795-kiemes-modding-corner/?p=1597617 This is used for some small portions such as the parking lots and highway toll area. Without the mod installed you might see some less convincing parking lots and the entrance to the highway might look a bit weird, but they will Always be asphalt anyway. All the other textures (terrain and buildings) will change a bit their color palettes without any mod, so I don't know if there will be aesthetically less pleasant results, not to mention the buildings, some of them might look wrong in terms of the materials they are apparently made. For example: with the mods the industrial zone will have all concrete buildings, with a few brick ones. Without the mods there might be even some large wooden structures that wouldn't make much sense. So, in the end, if you use the map without any kind of mod, it will be 100% functional anyway in terms of gameplay, but it might have some less pleasing views when you zoom in a lot. Anyway no, you don't really need the mods if you don't like them or don't want to use them, you'll be able to play the map in any case. If anyone wants to try an email quick battle I'd like to give a run to the new version.
  4. Do you remember what kind of formation you had?
  5. A US player who idles and wait is the perfect enemy for a russian player looking to flank.
  6. I look forward for the bulge title. I am also among those who thought about it as one of the modules for combat mission normandy, ever since CMBN was released. We had two major releases this year and the last, CMRT and CMBS. They both deserved to be stand-alone, new, titles, because of several reasons. If you think about it, CMRT introduced flamethrowers, tank riders, a brand new army such as the Russian, and it was the first title of CM2x series depicting the eastern front. On the other hand CMBS introduced several new game mechanics (ampbihious vehicles, APS, UAV, precision arty etc.) and a new modern setting since CMSF. So, I really wonder how this bulge title can claim to deserve its own legacy as a stand alone title such as CMRT and CMBS.
  7. Probably the store/retail phrase was added when CM games were distributed by that other distributor, what was it, paradox?
  8. American APS intercepts american top attack missile. I don't know the concept behind the Trophy, but if you imagine what kind of specifications an army using top-attack missiles against tanks would require for its APS, there would also be the ability to intercept top-attack missiles. Makes sense.
  9. Anyone tested Javelin against M1A2? Time to fire up the scenario editor!
  10. It is also possible that ERA is focused on the most valuable part of the vehicle: the crew compartment (at least from the crew's point of view). Since the design is revolutionary for russian concepts, maybe this tank is more comfortable too?
  11. Yes, even the simple change of setup zones can have a large impact on how the map is played. I will try to rotate the corners which are now empty and make them setup zones.
  12. I used crazybump, it was very good, until the program was free, when asked for money I ditched it. Now I use "SS bump generator" Very simple and easy interface, it has sliders to adjust several options and makes normal maps easy.
  13. This was reported before. What kind of asset launched the missile?
  14. BFC never revealed the detail math behind stats so we can only guess and, in conclusion, it's a matter of perception. There are for sure a series of fixed numbers and a series of dice rolls, but for a reason they never revealed anything on this matter, in order to avoid number crunching and leaving a degree of necessary credibility to random generated numbers. Personally I really like it this way. It leads to some strange cases that nobody can explain, and weird situations sometimes, but the average feeling of the game is much more interesting and there's Always space for personal improvement and different gameplay styles.
  15. Anyway, the APS systems are as strong on the T-90AM, the BMP-3 Arena, so any test done with ATGM vs APS vehicle will result in this, can't expect anything else really. There is a certain degree of failure to all APS, as stated by devs, that simulates the chances of a malfuncion or bad tracking, etc. but it's random, that means you can have your first incoming missile of the match not being intercepted, as well as a vehicle which APS kills a dozen of incoming missiles over the entire mission. When it comes to ATGMs, there are different kinds of, and in game you'll find both newer and more powerful designs as well as older and much less effective missiles. So it's not a surprise that some will cause practically no damage to a well protected tank such as the M1 while Others will cause damage and penetrations.
  16. First of all, 50 meters is not a range to test a guided anti-tank missile. Nor it's anything near that measure. Second, all ATGMs have a percentage of failure, they can miss, drop too soon etc. crew training level counts a lot with this matter. Even a veteran Javelin team can miss one out of three missiles. Third: if you wanted to test the M1A2 with APS then missiles are the worst possible weapon, by concept and design, to defeat an active protection system that was modelled and developed specifically to counter such weapons. It's like shooting a bullet proof vest with a 9mm and pointing out that the bullet doesn't get through... Repeat the same test with a T-90AM with APS and the result will be the same... Considering that the next patch is going to adjust QB point values of APS equipped vehicles (and/or possibly their rarity) I see no big deal. The M1A2 tank has a very strong front armor, the best in game as for now, and it's expected to be such. It's not invulnerable at all, and there are in game ATGMs that can do a lot of damage and even obtain penetrations. The big deal is how to make those assets engagé the M1 without being destroyed first, and that goes down to tactics, player decisions, environment, and all that stuff that can't be dry tested out of a plyer vs player full scale battle.
  17. Thanks for the suggestion. Indeed the map making started as a no brainer activity, a small piece at a time. I am doing the same with the city map, so the result might be something not balanced, but I hope credible and, in the end, fun to play on.
  18. I indeed recently witnessed an M1A2, regular crew and normal motivation, being hit by a krizanthema volley, front turret hit (no penetration) + partial hull penetration, tracks destroyed, driver killed, the instant after that the three remaining crew panicked and abandoned the vehicle.
  19. Speaking of sub-systems, and I apologize for the off topic discussion, can the M1 gun be knocked out? I am asking because some tanks show the main gun sub system in their list, some Others not, maybe it's there, but the list is too long for the interface.
  20. I would like to say that, if we had a list of "nay" years ago, or reasons why a pacific title could not be feasible, I'd like to point out that at least one of the things in that list can be canceled, we have amphibious vehicles now in CM games.
  21. Thanks. I would like to make a couple of variants for this one, mainly one involving a particular setup where a player has his force on the highway being ambushed on the sides. Formally, an attack vs defense scenario. On the other hand I started a second map which should depict a urban scene, but map making in general takes a lot of time so it won't be done for long.
  22. I'm sorry, but what ATGM? What distance? What conditions? Besides, luck is Always involved in game, sometimes more sometimes less. At least give us a few basic stuff to discuss, otherwise this just seems a rant. By the way, the krizanthema, to cite one, is able to penetrate and damage/destroy M1 in front.
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