My apologies for my fellow forumites, we know not what we do. What a tragedy. Thank you though sir, for the hardwork and time it took to produce this for us. Appreciate you'll.
Anyone know if that's an Alligator class LST, it looks similar. ISU 152's still in service in the early 80's? Did they just serve as Mech Arty or the traditional direct infantry support? Or both?
Ah, I see. Well at that point some may question the quality of said friendship, for true friendship transcends time. But, I totally get your beef, the damn things been in the making forever, let's go already.
I prefer to buy from the source, I'm not sure of the financials involved if any from slitherine issuing a steam key but I will buy from you'll and get my key from slitherine if that remains the purchasing model. Hopefully it puts more money in you'lls pocket.
I'm with you, the idea of this game being coop is kind of what drove me to buy it as it was a feature that was advertised around the 2007 shock force release that never came to fruition. Which was/is a bummer but there's still time. Now that BFC are doing some defense work maybe some of those features can get in the game.
It's a good time to be an eastern front fan, GG's WitE 2 just came out, currently waiting on that sweet sweet manual, and Fire and Rubble should be out "soon" tm.
*stubs out cigarette* "The waiting game it is". I got a good feeling about this one. Will it be worth the 3 year wait? I don't know, but at this point what's one more month?
#3 Close the distance using the dead ground with overwatch, ez pz. How you break down the assault force vs. your over watch or base is entirely up to you, I would assume the T-64's and BMP's for cover and the T-62's to rush. Whichever you choose best of luck with it.