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Everything posted by fireship4
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Will the engine continue to be improved with patches? Will the engine be worked on by just the module team or the WW2 team also? Will fixes made to the engine by the ww2 team be added to CMSF? Other than fixes can we expect more improvements to CM:SF in future patches and modules - such as hit decals/visible damage to vehicles, improved effects (in particular tank cook-up), AI etc.
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Any chance of the m-60 tank being added ?
fireship4 replied to Hannibal's topic in Combat Mission Shock Force 1
My mistake, it's not 50 cal. The 7.62 is 30 cal. (7.52 mm is .3 inches). -
Any chance of the m-60 tank being added ?
fireship4 replied to Hannibal's topic in Combat Mission Shock Force 1
well the m-240 is 50 calibre... -
Same here.
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What you can do is "fast" to outside the building, "target" or "target light" with a pause of 15 seconds. Now instead of the next command being into the building, make it a "quick" to outside the door with a "face" command so the firing will stop before your men go in. This really needs to all be streamlined by battlefront - you need to be able to make your men do what you want. [ April 12, 2008, 06:50 AM: Message edited by: fireship4 ]
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The Humvee Crawl of Death?
fireship4 replied to Peach Operations's topic in Combat Mission: Shock Force Tech Support
It may be because you can only control a humvee by inserting infantry into it? then the humvee behaves as the infantry does? just a guess. I think infantry use slow to fall back sometimes because they crawl and therefore are in immediate cover. Not perfect maybe i know but thats possibly why. -
Have you tried using "target light" like was mentioned earlier in the thread?
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What a 155mm round does from close up
fireship4 replied to Capt. Toleran's topic in Combat Mission Shock Force 1
Souded like the pilot or co-pilot laughed! -
Still too hard to spot infantry in buildings who are not firing?
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Yeah Merry Christmas to all.
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i had the same problem with two stryker crews the other day.
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Stryker Thermal Imaging not working?
fireship4 replied to z1812's topic in Combat Mission Shock Force 1
I can confirm that none of my units can see through smoke, whether they are IR equipped or not. -
I don't understand how it would put you out of business - I would have thought it would be the opposite. Games with full modding capabilities generate nice modding communities who start their own little teams. After a while comprehensive mods come out to cater for everyones wishes (think project reality for BF2) and sales of the product increase due to people liking the mods. I don't see how it would get in the way of the main game...
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Need battlefront input on tracer modding
fireship4 replied to fireship4's topic in Combat Mission Shock Force 1
bump -
Need battlefront input on tracer modding
fireship4 replied to fireship4's topic in Combat Mission Shock Force 1
yep, at the moment. -
Hello I've had a look at the tracer folder with the new modding tools, but there is only one set in there. That means we can't have two sets of different colour tracers for two different sides. Is there a way that you guys could give us access to the file that allocates which folder to use for the tracer effects for each unit? That way we could create another folder along side this one with different colours. Maybe just give access to one person in the community that you trust so they can mod it if you don't want the general populace to access the files. If we can't get access is there a chance one of you guys can write in some changes so that the US uses folder "A" and Syria uses folder "B" for example. We can do the texturing from there! Thanks
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Ok interesting development. I have got it to work and I know why. Turning shadows on is what cures it. Targeting is much more accurate now, though my framerate is down. I can target specific floors it seems but this doesnt really work unless im looking down at the building (ie not from groud level looking straight at it - this may be because the target aims at the floors of the building?). "Batman's curse" only seems to occur now at ground level (closest zoom that is) aiming at buildings.
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Has ALWAYS been that way for me, in fact worse with this patch. Aiming at builings makes the target marker go off in wild places. Before, I could sometimes achieve targets by changing the camera angle to top down, so far I haven't been able to do that with 1.05. Funnily just now I started the "House Cleaning" scenario, and targeting seems to work normally! I'll report if anything comes up during my first proper game of CMSF...
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Yes I would also like to say thank-you to a very hard-working team. You set a standard for perserverance. In the spirit of Christmas I also (sortof) forgive all those who took the piss out of me on my opinion on the 9/11 conspiracy.
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well you can turn on "show all commands" or something. It in the hotkey menu.
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oh ive seen that - nasty. Bloody war.
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So can the tracers be made to look less bright during the day as well? Either way its still progress if only the ratios and colours are fixed.
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How is it a gamey effect if it is true to life?