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fireship4

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Everything posted by fireship4

  1. As I said though steve - isn't this the opposite of what you would have on a battlefield? Why do you want the player to know who is shooting at who so easily when this would not be the case on the battlefield?
  2. I think its a good idea. Steve, maybe short posts to the point should be enforced or something similar, no discussions. ie BUGS 1.4 My men can fly System specs
  3. I would have but I cannot target anything other than enemy units. Mouse clicks appear miles off where I click, I cannot target buildings half the time, and even less particular floors. So no covering fire, no accurate movement, no game. Both on my ATi graphics card w/7.11 drivers and my Intel GMA950 on my laptop. Turning off ATi left-click compatibilty on my ATi system helps but the game pauses for a few seconds every time you select a unit. No such option wih the laptop. I don't want an answer as hi-jacking the thread is not my aim, it's just a shame really - I have had practically no fullfilment from this game. Hope 1.5 helps some.
  4. A British squaddie (I think) told me they used tracers even in your rifles, partly so that they knew where each team was.
  5. I'm sure this has been asked before, but can we have the tracer colours and ratios changed? As to colour the US would I guess have red/orange tracers and a 1:5 tracer ratio for all weapons (snipers/airial notwithstanding). For the OpFor maybe the conventionals should have tracers in the same manner (Green of course), but maybe not for the unconventionals. As far as I know most of this should just involve a few colour changes and the like and I can't see how it would cause any bugs - so is it possible for 1.5? Pre-empting a discussion on the fact that the current tracers make it easier to see where your shots are going, I think that it would be better the other way around. Thanks
  6. but it does mean that you can only fire 1 shell per minute in wego... unless using pause would somehow help. Even then the best you could do would be 2 per min.
  7. If you give them a target command on eg. a building, they seem to fire once with the 105mm and then only mg fire. It seems the loader may be distracted by firing the mg as if you cancel the order the 105mm symbol lights up again in the panel.
  8. after about an hour of play all my textures dissapear, some things get bigger and my cursor and all buttons dissapear and theres a bit of flashing. I can hear the battle proceeding but cannot continue because i cannot see anything. Running in single core mode w/ an ATI card.
  9. Yes Steve I have an ATI card - any word from them?
  10. I like all the new textures, but I'm still having problems with the movement marker appearing a good way away from where I click sometimes. Also not always being able to select units.
  11. was just about to begin a speil about how unfunny all the false claims that 1.03 is up are getting when I realise...
  12. Steiner that pic looks more like US early morning tai-chi lol
  13. "Good lord! The US Army found a way to zombifie their soldiers!" "Haven't you heard of the "Universal Soldier"" Or the USMC?
  14. Maybe a WEGO system where you have a limited amount of time per go to give your orders would provide a trade-off between the over and under-control of RT and WEGO...
  15. since the "hide" button is disabled until you cancel you would have to press it straight away and they would still probably stand up...
  16. If im crawling a group of men to a point but I want them to stop just short of the area I mark, I press backspace to cancel the move. Problem is they then stand up to take cover - exposing/revealing themselves. Very annoying. Maybe either keep them in the same movement mode when a move order is cancelled or implement some sort of "stealth" button which enforces stealth on the unit - not firing and moving through cover.
  17. Heres some more of tank brew-ups etc.: http://www.liveleak.com/view?i=213_1185458995 http://www.liveleak.com/view?i=88a_1183829641 http://www.liveleak.com/view?i=02d_1180684408&p=1 Javelin firing: http://www.liveleak.com/view?i=072_1177056813
  18. Please devs take a look at metalbrews video and implement these effects. I will do anything!
  19. well its important to be able to move through a lamp-post when going around it will expose your side. Im sure there is little danger of immobilisation in modern tanks - paticularly if you hit the post with the centre not the tracks...
  20. yes I think we get too much info on sighted enemy units currently
  21. Can you elaborate a little on why this approach (abstracting LOS) was chosen? Maybe if improvements are made to the TacAI (ie taking cover more intelligently, moving intelligently in other situations) then this can be removed...
  22. yes currently all we can do is press "pop-smoke" rest is done by the ai.
  23. It was quite effective for me playing red on "meeting at high altitude". Advancing 1 BMP on the left I got it to pop smoke and it landed infront of the enemy formation without obscuring my fire. This brings me to another question, can we have more control over the direction and distance where the smoke is launched for infantry and vehicles where appropriate (ie when equipent/your soldiers arms means you can aim it).
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