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Roter Stern

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Everything posted by Roter Stern

  1. OMG! This thread has been off the top of the forum for almost 30min now! :eek: Ohh and GameSpot is only read by xBox-playing 15 yearolds anyways, so no big loss there
  2. I think it would also be good if they did a British add-on.. all they would have to do is change M1s into Challengers and rip some British voice-overs from CMAK! isn't that a great idea?
  3. Not bugs, but none-the-less funny Syrians test out a new man-seeking missile Syrian Special Forces teamed up with id Software to equip a their units with weapons from the award winning series Quake Pictured – the Mk-III Railgun-Rocketlauncher-Chaingun [ August 11, 2007, 04:53 PM: Message edited by: The Louch ]
  4. http://www.mediafire.com/ works pretty good too - allows you to create your own shared folders
  5. I've had that happen a few times... however most of the time I was able to eventually give them an order to move on.
  6. Green and red dots represent the status of the gun battery... i.e. their ability to respond to new fire missions. But the "comms status" icon does sound a little messed up, if ToadMan is correct. As for “BFC not knowing” – it was Steve who didn’t remember, which I can’t blame him for, especially since he’s not the programmer on the team. To be honest I don’t know how a small team can pull off a project like this on the first place, kudos.
  7. Yeah, you should’ve received at least half of the points for destroying the HQ … although it’s pretty clear that a third of the buildings are still standing. Personally I didn’t even get that far
  8. I've been playing TCP/IP since release - both Hosting and Joining - and have not experienced and abnormalities. Except for once when the Client’s reinforcement Strykers in "Something-something Ambush" scenario showed up invisible. But that sounds more like a graphics bug on his end.
  9. MGs with tripods should deploy on roofs without a parapet, so if they can't that is in fact a bug. They can not however, deploy inside or on roofs that do have a parapet. That would require hours of deliberate position preparation of knocking out knee-high firing ports in walls. [ August 11, 2007, 08:00 AM: Message edited by: The Louch ]
  10. MGs with tripods should deploy on roofs without a parapet, so if they can't that is in fact a bug. They can not however, deploy inside or on roofs that do have a parapet. That would require hours of deliberate position preparation of knocking out knee-high firing ports in walls. [ August 11, 2007, 08:00 AM: Message edited by: The Louch ]
  11. MGs with tripods should deploy on roofs without a parapet, so if they can't that is in fact a bug. They can not however, deploy inside or on roofs that do have a parapet. That would require hours of deliberate position preparation of knocking out knee-high firing ports in walls. [ August 11, 2007, 08:00 AM: Message edited by: The Louch ]
  12. Regardless of whether or not this is elegant, it’s a well documented “feature” – page 30 in the manual.
  13. Infantry and pathfinding work perfectly fine in my game, perhaps instead of blaming BFC you should learn how to use them properly?
  14. Coming soon to a mountain region near you... …the War continues
  15. I only had to delete the actual key association - i did not have to delete the "relative section". As long as there are no letters after "< E >" you should'nt have a problem Works like a charm ... Thanks BFC!
  16. Great idea! Especially seeing how I've missed two of them to forum flooding. +1 for sticky A good addition would be to divide the scenarios listed into BvsR, BvsB, and RvsR
  17. We should see how long we can keep this up So... is the patch still on for tonight?
  18. Very interesting map with very nice unqiue detail, well done. I'd love to comment on how the battle went, however in the 30min alloted I only got as far as the first few guard towers... perhaps for a map of this size 60 or even 90min time limit is in order?
  19. What makes this post great is that every night is "tonight"
  20. isnt there a French "Scenarios" folder? i.e. \CMSF\GameFiles\Scénario\ or something? I'm guessing whichever language you have the game set to will determine with folders are used.
  21. Make sure you’re giving the AI a very precise setup zone. For example, look at the way I have the Blue troops deploy in my scenario – instead of painting the entire village as one big setup zone, I painted a single tile in each building – this prevents the AI from placing troops out in the street. Another thing you can try is giving two orders for the AI … have them Hide on Setup, set Exit After to say 5min, and issue a 2nd order to Ambush (no need to repaint an order area). That way the troops will hide for the first 5min and then attempt to ambush.
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