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Field Marshal Blücher

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Everything posted by Field Marshal Blücher

  1. Heh, probably. Give it a shot, though. Good tank placement can make a world of difference.
  2. Hi bardosy, Sorry I'm very busy right now, and I haven't had any time to test it. I may never get time to test it before you release it, but I will do what I can, and I will definitely play it after release in any case! -FMB
  3. Yep, this'll work, with one modification. The variable arrival time is not +/-, it's best denoted as "maybe +." The time you give in the other dropdown menu is "Earliest Possible Arrival" so whatever you give in the arrival span will be given in terms of minutes AFTER the Earliest Possible Arrival. So if you wanted to give reinforcements that may or may not arrive starting at 25 minutes in a 45 minute scenario on a 40-minute interval, you would put "25 mins" in the first menu and "40 mins" in the second menu. This would achieve the 45+/-20 result. (However, I don't think the variation goes up to 40 minutes, I think the highest is 30.) Clear?
  4. Don't worry about it. Your original post was perfectly understandable.
  5. Yep. AFAIK though there are no campaigns or scenarios intended to make use of it yet, though. This may change--I have a campaign concept in the works, no idea whether it'll get finished or not though.
  6. If you look at his website, it looks like there are seven.
  7. D'oh! I forgot that he released it--we talked about it a little bit before he released it and for some reason my mind hadn't processed that it's been up on the Repository for a while.
  8. There's also bardosy's "A Bridge Too Close," I think. Aside from that I don't know of any others--please let me know if you find out about any others, as I also pretty much exclusively design and play campaigns. That's actually mostly the reason why I make campaigns: to have campaigns to play!
  9. Hi bardosy, SPOILERS IN A BIG WAY It's interesting that you say that--what's frustrating about it? I had two other guys complain that it was way too easy. Is it the opening bombardment or the general positions? Were your tank losses very heavy in previous missions? I have some specific recommendations to help out with all of these. Regarding the infantry guns, they take some getting used to. You can find some pretty good firing positions for direct as well as indirect fire for them. Do you want me to spoil the heck out of it? I can. The reason you're not getting mortars instead is that, well, I gave you all of the mortars a normal company would be supported by. I can look into adding some more support if you think it really necessary, but thus far all of my feedback has been that this mission is too easy rather than too hard. Thanks for your feedback, and let me know what you're having problems with! -FMB END SPOILERS
  10. Haha, no worries. And yes, I'd recommend that you at least save before attempting it--I think in my playtesting I did something similar and it turned out OK, but it never hurts to be insured!
  11. Hi Hessian deserter, TheVulture is right--there are exit zones in this mission. They SHOULD be visible, please check to make sure your objectives weren't turned off. -FMB
  12. I think you can't put two mine units in the same action spot, so you're safe there. I'm not 100% sure how to verify that the mines are in the correct spot. Perhaps fudge it by preparing to issue movement commands to an infantry unit and verify that the correct action spot lines up with what you wanted?
  13. It represents a minefield of one action spot (8x8m). Individual "mines" units that you buy are therefore good for blocking roads or other chokepoints. In order to have a massive "minefield" in the conventional sense of the word, you will probably need at least ten of them.
  14. Neither--it's a mistake. Erm, by which I mean, "Easter Egg," definitely. (What map was this on? Outskirts of C-l-R in the mission to take the town itself, or the previous mission?)
  15. Close--you have to have the troops get in the jeep and then use the Acquire command.
  16. Hi Bardosy, I think you should be OK. 2/3 is maybe a little low for that point but I think you'll be fine. -FMB
  17. Hi bardosy, Yes, I did take casualties. There are no replacements--where are you in the campaign that your infantry is at 2/3 strength? -FMB
  18. I am also pretty sure it's the M4A1. Not sure about this. I think you may have to enter the vehicle, but you should be able to determine this pretty quickly with a ~5 min test. Pretty sure this doesn't happen, but I'm not 100% positive. No. No non-explosive weapon EVER causes FF. I think. According to stikkypixie I'm wrong, which is a possibility. Then again, I've never hit my own troops with .50 shots. I've never seen it happen and I'm pretty sure it's not supposed to happen.
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