Field Marshal Blücher
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Everything posted by Field Marshal Blücher
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WIP German, one-platoon Campaign
Field Marshal Blücher replied to bardosy's topic in CM Normandy Maps and Mods
Hi bardosy, Sorry I'm very busy right now, and I haven't had any time to test it. I may never get time to test it before you release it, but I will do what I can, and I will definitely play it after release in any case! -FMB -
RELEASED - Major Nosov's Brigade
Field Marshal Blücher replied to Fredrock1957's topic in Combat Mission Afghanistan
Awesome! Thank you so much! -
Yep, this'll work, with one modification. The variable arrival time is not +/-, it's best denoted as "maybe +." The time you give in the other dropdown menu is "Earliest Possible Arrival" so whatever you give in the arrival span will be given in terms of minutes AFTER the Earliest Possible Arrival. So if you wanted to give reinforcements that may or may not arrive starting at 25 minutes in a 45 minute scenario on a 40-minute interval, you would put "25 mins" in the first menu and "40 mins" in the second menu. This would achieve the 45+/-20 result. (However, I don't think the variation goes up to 40 minutes, I think the highest is 30.) Clear?
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A new nobbie qus
Field Marshal Blücher replied to snakee's topic in Combat Mission Battle for Normandy
Don't worry about it. Your original post was perfectly understandable. -
WIP German, one-platoon Campaign
Field Marshal Blücher replied to bardosy's topic in CM Normandy Maps and Mods
Hi bardosy, I'll playtest it for you too! -FMB -
"Must have mods" for the overwhelmed
Field Marshal Blücher replied to japinard's topic in CM Normandy Maps and Mods
Yep. AFAIK though there are no campaigns or scenarios intended to make use of it yet, though. This may change--I have a campaign concept in the works, no idea whether it'll get finished or not though. -
Video - New CM:A Campaign
Field Marshal Blücher replied to Fredrock1957's topic in Combat Mission Afghanistan
If you look at his website, it looks like there are seven. -
Video - New CM:A Campaign
Field Marshal Blücher replied to Fredrock1957's topic in Combat Mission Afghanistan
Excellent video, looking forward to the campaign! -
List of available campaigns
Field Marshal Blücher replied to Russkly's topic in Combat Mission Battle for Normandy
D'oh! I forgot that he released it--we talked about it a little bit before he released it and for some reason my mind hadn't processed that it's been up on the Repository for a while. -
List of available campaigns
Field Marshal Blücher replied to Russkly's topic in Combat Mission Battle for Normandy
There's also bardosy's "A Bridge Too Close," I think. Aside from that I don't know of any others--please let me know if you find out about any others, as I also pretty much exclusively design and play campaigns. That's actually mostly the reason why I make campaigns: to have campaigns to play! -
Hi bardosy, SPOILERS IN A BIG WAY It's interesting that you say that--what's frustrating about it? I had two other guys complain that it was way too easy. Is it the opening bombardment or the general positions? Were your tank losses very heavy in previous missions? I have some specific recommendations to help out with all of these. Regarding the infantry guns, they take some getting used to. You can find some pretty good firing positions for direct as well as indirect fire for them. Do you want me to spoil the heck out of it? I can. The reason you're not getting mortars instead is that, well, I gave you all of the mortars a normal company would be supported by. I can look into adding some more support if you think it really necessary, but thus far all of my feedback has been that this mission is too easy rather than too hard. Thanks for your feedback, and let me know what you're having problems with! -FMB END SPOILERS
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I think you can't put two mine units in the same action spot, so you're safe there. I'm not 100% sure how to verify that the mines are in the correct spot. Perhaps fudge it by preparing to issue movement commands to an infantry unit and verify that the correct action spot lines up with what you wanted?
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Jeeps with Baz/Ammunition
Field Marshal Blücher replied to GerryCMBB's topic in Combat Mission Battle for Normandy
Close--you have to have the troops get in the jeep and then use the Acquire command. -
[WIP] Helmand Project
Field Marshal Blücher replied to akd's topic in CMSF Scenario and Mod Design Forum
Yes. Yes there is. -
Ammo, distribution, caliber, friendly fire
Field Marshal Blücher replied to Rangoon's topic in Combat Mission Shock Force 1
I am also pretty sure it's the M4A1. Not sure about this. I think you may have to enter the vehicle, but you should be able to determine this pretty quickly with a ~5 min test. Pretty sure this doesn't happen, but I'm not 100% positive. No. No non-explosive weapon EVER causes FF. I think. According to stikkypixie I'm wrong, which is a possibility. Then again, I've never hit my own troops with .50 shots. I've never seen it happen and I'm pretty sure it's not supposed to happen.