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Posts
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Everything posted by Marc Anton
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Hello BF can we expect a fix for the not scaling UI while using 4K resolution ? regards Marc
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SG43 gun shield exists; Half-track shield is NOT existing
Marc Anton replied to Kauz's topic in Combat Mission Red Thunder
Sorry but this is not true. The halftrack gunner could seek completely cover behind the shield while being able to aim and shoot. I did it myself at the Panzermuseum in Munster. To the side you are not protected. -
SG43 gun shield exists; Half-track shield is NOT existing
Marc Anton replied to Kauz's topic in Combat Mission Red Thunder
Ähm ... he is holding an MP40 .... and there is no MG mounted -
Done ! Great side keep it going !
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[RELEASED] Improved nature mod
Marc Anton replied to Kieme(ITA)'s topic in CM Red Thunder Maps and Mods
Not bad, Thanks ! -
Numbers of G43 and MP/StG44 (in relation)
Marc Anton replied to Kauz's topic in Combat Mission Red Thunder
Maybe a balancing problem ? Imagine what could happen when "STG only troops" meets the "uber papasha ruskis". But lets see what the fanboy section has to say once everyone has jumped out of their foxholes :-) -
wasnt it available at kursk ?
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[RELEASED] Juju's Red Thunder UI + much more!
Marc Anton replied to Juju's topic in CM Red Thunder Maps and Mods
Outstanding - thanks a lot Juju !! -
Hi Ari thanks for all these mods ! I used your terrain for CMBN without problems but now with RT its looks strange under SOME special light conditions ? Look what i mean - the trees seems to shine very brightly while the rest is dark
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German Campaign - second Mission - ridiculus!!!
Marc Anton replied to MARS42's topic in Combat Mission Red Thunder
The Mission with visible exit zones is Dybow Kolonia. Not sure if its mission 4 or 5 ? This would be a good information at the beginning of the campaign. Well, not as long as i have to pay 45€ for a product. -
German Campaign - second Mission - ridiculus!!!
Marc Anton replied to MARS42's topic in Combat Mission Red Thunder
Understood, but maybe it would be nice to mention that in the briefing ? The 4th mission for example has visible exit zones but there is no hint if the enemy needs to exit or the germans .... -
German Campaign - second Mission - ridiculus!!!
Marc Anton replied to MARS42's topic in Combat Mission Red Thunder
Briefing says 400 points for destroying russian army - i killed all but got only 199 points ! Where is the rest ? Whats wrong with that campaign ? -
Oh thats just billy_sp´s icon mod. I changed the color a bit and the HQ icon, thats all. (if its ok for Billy i can upload it via pm)
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i could offer these
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What is the minimum and maximum range for this weapon ? UI has no data for it. The vehicle acts very strange when forced to attack open ground. It needs minutes to shoot (sometimes) it rotates all the time until it cant attack the designated area and so on ... Seems a bit buggy.
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yes that would be a workaround. But it feels not right.
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No its not the case, sorry to say that Steve. I finished a scenario minutest ago where both Stugs (the only ones) rendered totally useless because both of them lost crew-members while attacking MG´s/infantry hundreds of meters away. But MG´s are not a real threat to stugs or enemy infantry. They just do what they wont and, in this case, it kills the game for me. (stugs with only 2 members left are useless) So there is no alternative right ?
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What an absurd argument. When i tell the tank/commander he should stay buttoned (cause its to dangerous to pop his head out) he will stay buttoned. (btw this was an improvement to CMBB/CMAK) But on the other hand the very same commander (or the ladeschütze) wont follow this order and starts using his MG on the roof until there are only 2 men left inside the vehicle ? Seriously ?