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Marc Anton

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Everything posted by Marc Anton

  1. You did some missions which is very nice but imho they all have the same problem - every single unit is crack - sorry to say that but that is not gonna work in CM
  2. Hello BF can we expect a fix for the not scaling UI while using 4K resolution ? regards Marc
  3. Yes ... maybe but on the one hand szenario designers want critics and reviews and on the other hand you say i should do my own thing ? LOL Jesus, serious ....
  4. All german troops are "crack" thats what i mean. What happens is veeeery unreal when these guys fighting. Its the same with the "ranger challenge" map. The US boys just wipe the germans of the map as nearly all of them are "crack" too.
  5. Both maps are nice but my personal advice is do not use soooo many "Ass" or "Erfahren" units on maps because its no fun to play with or against "super terminator troops".
  6. Sorry but this is not true. The halftrack gunner could seek completely cover behind the shield while being able to aim and shoot. I did it myself at the Panzermuseum in Munster. To the side you are not protected.
  7. Ähm ... he is holding an MP40 .... and there is no MG mounted
  8. It can target open ground within a small angle and only 30m away but it is not working very well. AFAIK it is still buggy and BF will have an eye on it. http://www.battlefront.com/community/showpost.php?p=1519311&postcount=7
  9. Maybe a balancing problem ? Imagine what could happen when "STG only troops" meets the "uber papasha ruskis". But lets see what the fanboy section has to say once everyone has jumped out of their foxholes :-)
  10. Hi Ari thanks for all these mods ! I used your terrain for CMBN without problems but now with RT its looks strange under SOME special light conditions ? Look what i mean - the trees seems to shine very brightly while the rest is dark
  11. The Mission with visible exit zones is Dybow Kolonia. Not sure if its mission 4 or 5 ? This would be a good information at the beginning of the campaign. Well, not as long as i have to pay 45€ for a product.
  12. Understood, but maybe it would be nice to mention that in the briefing ? The 4th mission for example has visible exit zones but there is no hint if the enemy needs to exit or the germans ....
  13. Briefing says 400 points for destroying russian army - i killed all but got only 199 points ! Where is the rest ? Whats wrong with that campaign ?
  14. Oh thats just billy_sp´s icon mod. I changed the color a bit and the HQ icon, thats all. (if its ok for Billy i can upload it via pm)
  15. What is the minimum and maximum range for this weapon ? UI has no data for it. The vehicle acts very strange when forced to attack open ground. It needs minutes to shoot (sometimes) it rotates all the time until it cant attack the designated area and so on ... Seems a bit buggy.
  16. yes that would be a workaround. But it feels not right.
  17. No its not the case, sorry to say that Steve. I finished a scenario minutest ago where both Stugs (the only ones) rendered totally useless because both of them lost crew-members while attacking MG´s/infantry hundreds of meters away. But MG´s are not a real threat to stugs or enemy infantry. They just do what they wont and, in this case, it kills the game for me. (stugs with only 2 members left are useless) So there is no alternative right ?
  18. What an absurd argument. When i tell the tank/commander he should stay buttoned (cause its to dangerous to pop his head out) he will stay buttoned. (btw this was an improvement to CMBB/CMAK) But on the other hand the very same commander (or the ladeschütze) wont follow this order and starts using his MG on the roof until there are only 2 men left inside the vehicle ? Seriously ?
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