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Will95

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  1. Curious to hear people's thoughts on German strategies in the B2B/standard Barbarossa campaign. To me, it seems pretty much impossible for Germany to achieve anything beyond a stalemate or minor victory (by clinging onto Warsaw). Ash and I are currently duelling it out again, I am Soviets and he Germany. He's done a great job so far - better than I've ever managed or seen in Barbarossa AARs - in terms of killing stuff, building up his elite step tanks and whatnot but the prospect of him reaching Moscow or Stalingrad is pretty much zero (he managed to get Leningrad in early 42). My 1943 resour
  2. Turn 16 Much excitement in the east as the Russians capture the second fortress with minimal losses. Artillery railed from the Caucasus is helping to press the advantage, and the thin Austrian line looks to be on the verge of cracking! The Russians now have infantry weapons level 1, but the Austrians don't - this is giving me a sizeable edge in engagements, allowing me to deal damage while taking little in return. Still no push from the Germans by the mines - they outnumber me, but lacking artillery, Ash is probably reluctant to engage. Meanwhile Russian troops are but 80 miles
  3. A = auto-assign. Troops can be manually assigned by the player, but will be automatically reassigned if troops move out of range or are destroyed. S = silent. Artillery by default will counter-fire any enemy units that attack while within range. Silent prevents them doing this (so you can save up shells for an assault). All French forces will be used to hold Marseilles to the bitter end. When Paris was lost, French troops mustered in north Africa, a HQ and a corps, which I'll be aiming to send across. I have some more French troops in the production queue as well - if I can hold out
  4. Turn 14 The West settles down, with British and German troops fanning out to cover the lines, German artillery looking menacing in the distance. Nearby, a German sub was spotted - and sunk. At least one other sub was nearby and took some damage but slipped away. Notice the thin German lines near Caen - I would like to exploit this with a British push once I've brought my artillery across the channel. Another British corps also awaits transportation. Low French MPP income means the HQs are still just chilling out by the beach, surveying the ruins of their country.... Further sout
  5. Serbs are indeed going nowhere, but this is essentially a win for them. The Serbs really have no ability to be offensive unless British or French troops are sent via transports to support them, and I'm not in a position to do that right now. The mere fact that I still hold Belgrade this far into 1915 is a minor victory, and has contributed to increased Romanian readiness. Russian income isn't enough for me to afford heavy artillery or the like for the Serbs yet; it's cheaper to send British troops in support, if and when that becomes a possibility...
  6. Turn Twelve No pictures this turn, not too much new... Paris now has two artillery pieces trained on it - surely it can't last more than one more turn. Managed to take another German corps with me at least, and destroyed a German cavalry unit with the Brits. The French generals are retreating to the coast, where they are preparing to evacuate by sea to Marseilles where it looks like it's going to be Custer's last stand... The Russians captured Breslau and made another breakthrough in the weak Austrian line, striking the general behind. But still no Russian artillery tech, frustr
  7. Yes, the capital defaults to Bordeaux in the event of a Paris capture. But it's already been taken. That just leaves Marseilles, which, thankfully, is quite some distance from the current front line. It's also a lot more mountainous in the south, so a bit better territory for a defensive war. I will be recieving 5 fresh corps over the next few turns which will go some way towards preparing a defence, but if Ash continues to commit both German artillery pieces against the French they won't last long. I'm hoping to send the Italians in support (they've just entered in my latest turn) to bolster
  8. Hi operating! Thanks for following along so closely, always good to have someone to bounce ideas off So with regards to Danzig and cutting the rail lines; unfortunately not really possible. To do that in one swift motion I'd need to expose my general by bringing him further south, and I could be cut off - don't have enough troops in the area. Furthermore if he's garrisoned Danzig then I'd only be able to cut them for a turn, two at the very most, before any interfering units were destroyed. I know it looked very open in the Turn Eight screenshots but he's since moved quite a bit of suppor
  9. Turn Eleven (sorry missed a turn, but it wasn't very dramatic) This turn was chaotic! The French are on their knees. Paris is almost directly under siege following renewed spring offensives by the Germans. The British have finally arrived and are putting the hurt on German corps in the north, but the south is unguarded and there's a cavalry division running rampant. All French MPPs have gone into reinforcements so they are a long way from improved trench warfare or better weapons. A French surrender, now highly likely, won't automatically end the game, but it will make it extremely d
  10. Turn Nine Snowfall returns again, but not before the Germans had a chance to knock out 3 more French corps. The only saving grace is that the defenders took a lot of Germans with them, so the enemy front line is full of half-strength corps. The British had their first proper engagements of the war, defending valiantly against a German attack (doing 12 points of damage while only taking 4!). Lots more British arrived this turn, and next turn I play to replace French (terrible 4* general) with someone more capable of the Herculean task now required. I'm also going to prepare my Marines for
  11. Yes, the French start with 4 generals provided you say Yes to the decision to deploy general Foch (level 8 general so a no-brainer really). Help is on the way, albeit slowly. I said Yes to a lot of British DE's which really hampered my income, more than I thought it would so haven't been able to afford as much transportation as I would have liked. It just picked up at the end of turn 8 so hopefully it'll come faster now. Yes, the Russian's are at a bit of a standstill now without artillery, especially as the Austrians just got level 2 entrenchment. However I have 2 chits in improved
  12. Turn Eight Finally into 1915, and it has become unseasonably warm - the snow lifted, allowing for an unprecented turn of aggressive moves from the Germans. Firstly, they took Belfort as was expected. Then they advanced, closing in on Paris. Where are the British, you might well wonder!! They are arriving, but slowly. Hopefully I'll have 5 fresh British corps ready for action on the continent by Ma, although I may have lost Paris by then... Hostilities finally began in the Middle East this turn, with attacks on an outstretched Ottoman detachment. ANZAC corps are moving to assist,
  13. Turn Seven Snowfall puts a pause on the relentless German offensive. Action is light with some maneuvering - the British finally make landfall as the French are clearly in dire need. Belfort is surrounded and artillery moves up to pound it to rubble - no doubt the fortress will be stolen next turn. The French are simply outnumbered horrifically. The Russians, seeking to create a distraction, send troops to occupy unguarded German mines. This will surely force a swift response and force the operating of some troops to the area, unless Ash wants to open up a significant hole in h
  14. Yes, the situation is very bad in France! I believe Ash is going 'all-in' to try to KO me, including sending reserve defensive corps from the east, in order to press his advantage here, hence the eastern mines left undefended. It's bad, but I think I have enough going for me in other places. The game does not end if Paris is captured, although it does deal a huge blow to French NM. French artillery doesn't arrive until a bit into 1915, same with the British. Part of what makes the Germans so strong in 1914 and early 1915 is that they are the only faction with artillery - and they start of
  15. Turn Six A dreadful turn for the French - two corps were brushed aside outside Amiens ahead of a powerful German offensive, which has brought the front line dangerously close to Paris. My priority now is the defence of the capital to prevent the NM collapse that would occur if I were to lose it. Worse, the British MPP income is choking under the heavy expenditure of so many decision events over the last few turns, so all I'm able to send is the HQ for now. A large British army - big enough to stem the German tide, at least for a while, is waiting on the island for transportation, but cost
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