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PanzerMike

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Everything posted by PanzerMike

  1. Now, now, now, you don't really mean that. We very much like you to waste the next ten years of your life trying to please us Nah, just kidding. But don't be so gloomy. I think you've got a winner on your hands with this new engine. As soon as the modules start arriving (and ofcourse the WWII stuff!!!), there will be much rejoicing. I really look forward to more of the good stuff! When you put out the next module, I will most surely buy it. Hell, I might even pre-order just like I did with CMSF . My money will be in your pocket. Bring it on!
  2. I'm really glad everybody (customers and developer) seems convinced of the necessity of this. All the gorgeous details down on level 1/2 are mostly missed because of the need to hover over the battlefield. To truly witness the chaos (which is great) you really need te get down to the dirt and see for yourself (why the hell is my beatiful stryker on fire, it was fine a minute ago...what happened?) Sure there is WEGO. It even seems to work a LOT better now with 1.07, but pausable RT is preferred as far as I am concerned. Playback RT (if only for 10 seconds) is by far the most desirable feature to be added to this wonderful engine IMHO. I'm keeping my fingers crossed for this one. Oh, and thanks BFC for bringing us the this great game. It was a bumpy ride to were we stand now, but CMSF has arrived!
  3. I am with you Meach. I think CMSF is pretty darn good since 1.07 and the guys at BFC still keep improving upon it. BFC have also listened to their customers and the result is a much better game. The engine is great. I am so looking forward to seeing this engine at work in Normandy 1944. Modern combat just isn't really my thing, you know. But I recognize a good engine when I see one. No more sour grapes now please!
  4. Yes, CMSF was a lemon. Yes, support from BFC to fix the lemon was excellent. And CMSF is now no longer a lemon. All is well that ends well. Just my 0.02
  5. I know this has been discussed in the past and maybe I missed something, but what is current stance of BFC on real time replay? It was said that it was technically very difficult but was on the list of things to do or look at. Any update on this? Also, there was some discussion on other means of enhancing situational awareness like sound cues, text messages, events that pause the action (customizable), big red arrows appearing, etc. Any plans on doing something like that? I used to play WeGo only, but prefer RT now. It's just that there can be so much going on, you really need some help to keep track of things. Otherwise RT is only restricted to small battles as far as I am concerned. That would be a shame. Again, sorry if these questions have been answered before. [ February 21, 2008, 04:37 AM: Message edited by: PanzerMike ]
  6. CMSF is actually pretty good.I can heartily recommend it. Ofcourse you can wait for the demo, but you know you want it now
  7. Yes, CMSF 1.06 is excellent. Having lotsa fun with it. Wonder what 1.07 will bring.
  8. After 6 months of waiting I have today played my first battle. I'm impressed, really impressed. The future for this series looks bright IMO.
  9. Maybe Battlefront can tell us, since they need to add their final touch (whatever that is)?
  10. Saw this on the Paradox forum: Just to give you an update: the file has now been re-submitted to us by the printers and Battlefront will add their final touch to the file and we should be all set to go. Kind regards Susana Meza
  11. I just tried to play the Paradox version 1.06. It crashes all the time. Clicking a unit (infantry or vehicle) is often enough to CTD. Is is totally unplayable for me :-( Bah, I was actually planning on getting into this game after waiting for a half year of patching. Seems I have to wait a little longer! Glad I am not the only one experiencing this and BFC are on it. Next time no Paradox for me...
  12. Hmmm. I own the Paradox version, so most likely no Patchday for me...
  13. I am a big fan of this scenario. In fact, I have not played any other scenario (not even Fall Weiss). This is the right scale for SC2. I wish Fall Weiss was done on this scale, but that may be a bit too much
  14. This is starting to look good. I have not played 1.05 (Paradox...) yet, but the posts on this forum are quite positive. God knows that has not been the case in the past months. I have barely played the game since preordering it this summer. The game was not ready yet and it seemed a waste to play the game in it's unfinished state. I decided to wait until the game was "ready". I think the time has come. I will probably also wait till 1.06 (since it will come quickly) and then I will plunge in. It is great to see the devotion of BFC to this game. You have really listened to your customers despite the somewhat harsh tone of some of the critics (it really got ugly now and then). This engine is looking to become a winner after all. And that is good news as far as I am concerned! Good job.
  15. I really like the A3R map a lot better though :-( But I can understand if you deem it too much work. On the other hand, you can do railroads only, much like the Battle in Russia map. That should save you some time. Roads are not really necessary I think, but only a nice extra.
  16. This is exactly how I feel about CMSF too. It is a great effort but falls short of expectations. It seems indeed they bit off more than they could chew. The game is much better in many areas compared to CMx1, yet doesn't have the appeal of the original. It just doesn't seem to do it for me, much as I would like it too. Maybe with 1.05, I don't know. The eerie silence of BFC is a mystery to me. I hope they come back with a vengeance with the WWII game. The engine has huge potential, but needs more effort. Just my 0.02
  17. Maybe I should read the manual more carefully Okay, so only a city of strenth >= 5 is able to function as a rail hub and may thus be a destination for operational movement. That explains it. However the level of partisan activitiy is pretty high it seems. Hardly a turn passes by without some city being reduced. I know partisans played a major part in the east, but already so much activitity in 1941? Is there a parameter that deals with the level of partisan activity? I am going to play the death out of this scenario, it really is very good. Maybe I will tinker with it after a while if I feel brave
  18. The problem is, that almost all pockets contain a city, because the AI defends cities tenaciously. Even if the pocket contains a city, I feel that reinforcements should not be possible. Perhaps the loss of morale and readiness should be less with a HQ/City, but no reinforcements. For instance, in my current game I am at the gates of Leningrad, but a city to the southwest contains two strong enemy units and I don't have the strength to take them out. They are hundreds of miles behind the front, and have been there for many weeks. However, they are doing just fine. Probably because of the city. Shouldn't cities be able to supply units only if they have an undisputed connection (rail or otherwise) to another city of their own side? As far as I can see the way it works now, is that the city is a supply source even if it is totally cut off. @RobertC I am playing beginner level as the Axis, and the AI is putting up quite a fight. But then again, I really am a beginner with this game
  19. Well the title says it all. I really am having a blast with that scenario. Well done! I wish the whole of europe could be done on this scale. It feels right, more so than the Fall Weiss scenario in which the room to manoeuvre is too limited IMO. I also have some wishes/questions: 1- It should not be possible to reinforce units trapped in a pocket. This is really frustrating and not realistic. 2- Units in a pocket should suffer morale or readiness penalties. Pockets fight to the death (no surrendering in the engine I presume?) and should be easier to destroy the longer they are 'eingekesselt'. 3- Why can't I strategically move units in/through occupied Russia?? As long as I have a rail line this should not be a problem, right? 4- Are there any real consequences if Moscow or Leningrad would fall (national morale drops or something? That's it so far. Kudos for HC and all the others for making a fun game!
  20. This is my experience too. Subs are not worth it most of the time. This needs tweeking. Perhaps the escape dive should occur more often, allowing to sneak away succesfully to live to fight another day.
  21. I have played Hoi2/DD/ARMA a lot. I love it, despite some really nasty bugs remaining (come on with that ARMA 1.2 patch Paradox!). I don't play vanilla anymore, only the TRP mod (fantastic mod, greatly improved AI). Hoi might be a bit too much at first with the plethora of detail. For me, it is second nature and I don't even think about it anymore. Once you get past the (steep) learning curve, there is a real gem. I can play it quite fast now, but it will still consume a lot more time than a game of SC2WAW! I have only very recently bought SC2WAW. Compared to Hoi it is SO much simpler. This is not necessarily a bad thing. I like some of the abstractions. Im some ways Hoi could be improved by less detail and more abstraction. For me, Hoi is the benchmark. It is the mother of all strategic WW2 games in my book. But there is room for SC2WAW in that book too
  22. Thanks for your help. You are right, it only works in the original campaign directory. Impressive mod!
  23. Campaign could not be loaded. I have downloaded this mod (by Bill Macon aka pzgndr) from CMMODS. Unrarred it in a separate directory (not in the original campaigns directory. Trying to open it in the editor gives me the message I put in the subject title. Any solutions??
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