Jump to content

nightlynx

Members
  • Posts

    15
  • Joined

  • Last visited

nightlynx's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. I knocked out a sherman tank on a road with a hull down panther tank that was on the same road facing the sherman and the crew bailed out and started shooting at some of my infantry. I thought to myself "Oh maybe I can cause the knocked out tank to fully explode and kill the crew who are now out of LOS to my panther". I was able to target the sherman with the panther but when I started the turn the panther canceled the target on its own and refused to fire at the dead tank. Is there a way to force my units to fire on knocked out vehicles without using something like area fire?
  2. I'm not sure if this was asked before but will the AI target higher ranking soldiers if it has the opportunity to do so? Say I have a HQ unit out in a field, will the AI try and kill off the commander before any of the other units? I ask because I had a FO unit walk across a field and the only member of the unit to be killed was the FO himself thus rendering the unit useless, I thought it was really smart of the AI to take him out and wanted to know if it was intended or a fluke.
  3. I have to say the quick battle system is outstanding. I had the game auto select units for me and it came out perfect. None of that business from CM:SF where the selection was ridiculous. I love this game!
  4. Maybe the launch party got out of hand and no one is sober enough now to upload the demo
  5. I love seeing the roller coaster of emotions in this thread.
  6. I just..I can't take it anymore. Maybe something happened, maybe they lost the source code...
  7. Once the base is red can the status of being almost KIA change to being fully KIA by events still taking place in the game, example is if someone is down with a red base and is just critically wounded if a explosion goes off on top of them will it make them KIA then?
  8. Once the base is red can the status of being almost KIA change to being fully KIA by events still taking place in the game, example is if someone is down with a red base and is just critically wounded if a explosion goes off on top of them will it make them KIA then?
  9. While playing I sent a lone driver and HMMWV down a road where I figured he'd get killed. He got shot up and exited the vehicle and then went down with the red cross showing as he was wounded. He was laying several meters from the people who shot him and then about 30 seconds later he disappeared. Now I'm wondering, was it a bug? or did they capture him? I had LOS from another unit where he should have been but he wasn't there. This brings up my bigger question, how does the game decide who is considered MIA or not?
  10. weird, in 1.02 anytime I had a vehicle drive over it it would explode. Maybe its just luck
  11. No this isn't a normal IED. Its under Syrian Army fortifications and is listed with anti-tank and anti-pers mines. It does not need to be armed it just goes off like a normal mine but its huge when it does.
  12. I was playing with the map editor and placed an ied mine on a road, then I played the map and drove a t-72 over it and nothing happened. If I did the same thing in 1.02 it'd blow. I reversed the tank and kept trying and still no explosion. Is this a bug?
  13. I doubt the current AI would do this and I've not played any humans in CMSF yet but I think it'd be great if we could target and destroy our own units. For example I dont know if the enemy can take over abandoned vehicles but if I have an immobilized tank or something I'd rather get the crew out and then destroy it to prevent the enemy from taking it over and using it against my own forces. If you can't take over enemy units then it doesn't matter. Just a thought.
  14. I'm using the 1.03 patch, is mine marking working? I marched a engineer unit into a mine field and they didn't detect the mines and I couldn't select mark mines as an option. What gives?
×
×
  • Create New...