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Battlefront is now Slitherine ×

sburke

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Everything posted by sburke

  1. If the Voyeur is going to match the "standards" of House Ruin , his likely first step is going to be to stop processing turns. So far he has shown standards well above those presented by one knigget of said condemned structure. To all, the battle has been joined in earnest. I believe our Voyeur's men are less confused now that the available maneuver room has shrunk to manageable proportions and we are now confronting each other at close range. It helps that my men are already positioned on the far end of the map and are squeezing him from the flank as well. Perhaps they will just face the inevitable and surrender now or maybe they will hop on those armored vehicles and drive away as they seem to have no other purpose. I have also had a talk with my men. Despite my warnings apparently some attended a Russian paratrooper map reading class. Those would be the aforementioned unfortunates Voyeur managed to gun down when they got lost and tried to cut across a cantankerous old coot's lawn. They were not however the ones who dispatched the StuG. That Voyeur's men can't tell the difference between a scoped rifle and a bazooka is not surprising. Perhaps I will demonstrate it's use again. Now if Voyeur has finished comparing me to the various ailments he suffers, perhaps we can get back to this duel.
  2. Rumor at the cesspool is they are already very very short.
  3. From the Battlefront site: (it is the same for all game families) http://battlefront.mojohelpdesk.com/help/article/128130 Activating/Licensing CMBN Market Garden (This is a copy of the Licensing chapter from the CMBN Market Garden game manual) In order to play CM:BN Market Garden, you must first activate it. You can do this launching a special shortcut/alias called “Activate CMBN Market Garden”, which is saved on your desktop (PC) and/or within your game installation folder (PC/Mac) after you install the game. You only need to do this once. After completing the activation steps below, you then launch the game normally. After launching the special activation shortcut, you will be prompted to activate your copy after the initial install. In most cases all you need to do is: a) make sure the computer on which you have installed the game has an active online connection to the internet click “Play Now” in the product activation dialog window c) enter your Market Garden license key into the correct field. Note: the Activation screen shows "Combat Mission Battle for Normandy v2.0" or something similar. Don't let that confuse you. It merely shows the main game family title, it is NOT asking you for any specific license key. You can enter any valid 2.0 Upgrade or Market Garden key here, depending on what needs to be activated. d) hit the “Activate” button and wait a few seconds while your license authorizes. e) confirm that both the base game and the modules are activated. You should see TWO green boxes, one showing "CMBN + Commonwealth" and the other showing "Market Garden". If one or more are missing, your activation wasn't successful. If you wish to install the game on a computer without internet connection, you must perform what is called a “Manual License Request”. (PC/Mac) After launching the game: a) click on the “Manual Activation” button write down or memorize the Authorization Request Code presented to you c) on a computer that is connected to the internet, go to http://www.battlefront.com/helpdesk d) enter your License Key and the Authorization Request Code in the appropriate place e) once your receive it, write down or memorize the Authorization Code f) go back to the computer where the game is installed. Launch the game again and click on “Manual Activation”. Ignore the Request code and click on the Next button. Enter the Authorization Code from step e above Off-line licensing is also a good workaround for online computers which experience problems with a firewall, router or proxy settings and cannot establish an internet connection to the activation servers.
  4. whatever floats your boat. I've waited all my life for this game. The patch will come when it's ready. In the meantime I am with Sailor Malan2 and having a blast with it.
  5. Actually the game is primarily single player based according to BF. However you may want to look in the other thread about some stuff Steve is discussing for future plans. The one caution is it doesn't seem to help when having version differences, but those include unit behaviors, capabilities and command features.
  6. I bought a sandwich for lunch today. It took an unskilled laborer 5 minutes to make. I asked her why it took so long. She called me an a**hole. I went to the register and found it cost $8. I asked why so much. They told me to leave and never come back. I asked about a license for activation when I get hungry tomorrow and they said I would have to pay all over again . . . somewhere else because they don't want me to come back. 4 hours later I have forgotten what it tasted like. Perspective is an interesting thing
  7. May want to go straight to helpdesk. I run win7 64 and it works fine in mine.
  8. Goddamnit. I just lost another bet when you proved BF's customers do read. Man I am gonna avoid the ponies today. Correct you can NEVER play a pbem with different versions.
  9. Pfffft pricing shmicing. A demo charge can take out a bunker. If your opponent is so boring they bother even buying immovable objects make them buy the beer.
  10. Ssssssh Ian, don't let it slip they are holding it up just to mess with Togi. That is top secret!
  11. My name is not Caveat Emptor, Does this still apply to me?
  12. Yes- Just watching the Crab is great fun! Not if you flank em with an AVRE..... They can't move and have a limited arc. Or you could just get a FT team and roast em.
  13. Maybe not 100% but yes requiring different folks main effort. The vehicles are models, the bug issues are code. I absolutely agree that with their constraints in personnel there is a lot of overlap, but in this particular case I expect maybe not as much as on other items. However take all that with a large pinch of salt. I don't know for sure with any certainty.
  14. well when you put it that way.... . Nice Elvis.
  15. From you What I said regarding it was they were unrelated releases.
  16. damn, I lost. I was betting the first "I am not gonna pay for this" post would happen within the first 10. You guys are slipping.
  17. Mr Voyeur, if I've told them once I told them a thousand times. Those MG teams of yours are supposed to come in the back door and not track mud all over the foyer and living room. So now I've had to go shoot a couple as examples. I'll hope you take this to heart and correct this behavior going forward. I will give them credit however for having been shot from the front.
  18. you don't want it, don't buy it. As a BF customer I am quite happy to see new material for CMBN while waiting for BF to resolve issues with the patch. They aren't mutually exclusive or even related ya know.
  19. Off a thread discussion I started thinking how this could be done as existing and it actually turns out to be simple - just need a couple mods. Depending on force the answer differs but the application is the same Using US as example. You have a Para Bn and you want medics. You create your para Bn and then add in editor an additional Inf Bn. You delete everything except for a single HQ, rename it medical teams and then buy it a couple jeeps. The driver becomes your medic. A mod of US inf to make them look like medics and a ridiculously short covered arc and voila. Yes they are still gonna get shot at, but they were in real life anyway. If you want to use US inf, you then make the paras be medics. The same mod could be used for both I think just named correctly to overwrite the appropriate files. German forces could be done the same way. For Commonwealth forces you just have mods of one nationality and add that in as a formation in editor. Anyone up for it? I think we already had a vehicle and helmet mod at one point. It is purely for immersion, but hell if we can have a dozen different helmet styles, why not a medic?
  20. and down into the pit we go...... Wait what was the point of this thread?
  21. Slowly? More like glacial. I suspect the only reason they are moving forward at all has to do with tectonic plate movement. Which brings us to the other point, my men can't help but shoot your guys in the back as they spend most of their time either running away or cowering in a fetal position. That is what happens when they sit around doing nothing. My boys on the other hand are alert and gung ho! what? You been hanging out with donkey? That can be interpreted in so many ways, none of them good.... enough of your prattle, here's the bucket. Bear it with pride man, but bear it quietly. State it boldly in your sig that you now stand in what were once my shoes...and I didn't bother to clean them after chasing donkey all over the paddock.
  22. Let me get this straight,you come up with a red herring with absolutely no foundation in fact and then equate that with very well historically documented behavior by the Soviet Union and ask why I believe one and not the other. Simple, I am not an idiot. I am a semi intelligent thinking person with a love of historical study. Mass deportations at the cost of hundreds of thousands of lives to break popular will is not at all uncommon practice by Russia and the Soviet state. Hey you don't need to rely on western propaganda for this. Exercise your google-fu and it isn't hard to find - from Wikipedia In February 1956, Nikita Khrushchev in his speech On the Personality Cult and its Consequences condemned the deportations as a violation of Leninist principles, asserting as a joke that the Ukrainians avoided such a fate "only because there were too many of them and there was no place to which to deport them." His government reversed most of Stalin's deportations, although it was not until as late as 1991 that the Crimean Tatars, Meskhetian Turks and Volga Germans were allowed to return en masse to their homelands. The deportations had a profound effect on the non-Russian peoples of the Soviet Union and they are still a major political issue - the memory of the deportations played a major part in the separatist movements in Chechnya and the Baltic republics. Some peoples were deported after Stalin's death: in 1959, Chechen returnees were supplanted from the mountains to the Chechen plain. The mountaineers of Tajikistan, such as the Yaghnobi people, were forcibly settled to the plain deserts in the 1970s.
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