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dan/california

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Everything posted by dan/california

  1. Take nap now... Wake up and play game, either BF Module, or cricket with Steve standing in for the bat.
  2. And remember, most experienced players will shoot at FOs with every asset that can get LOS, so there life expectancy is not high unless placed VERY carefully
  3. But it would have to be a high speed/low drag hole full of neat camping gear.
  4. Mood continues to decline And it is an old world monkey, just for reference purposes.
  5. Well, first of all I wasn't thinking about the IBCT when I said it. Secondly both of those formations have a smaller number of missiles that kill ANYTHING out the limits of a CMSF map, so a blue on blue game might last a little longer. A Warrior heavy British formation against an equivalent number of Marines, both sides with little or no tank support, intrigues me for some reason.
  6. So there is a long term plan to revisit all the major wars and or theaters every three to five years as the both the engine and available processing power improve?
  7. I cross posted with Steve just so you know.
  8. Sniper teams have similar issue, it is almost impossible to keep the security detail from busting caps at all and sundry. In regard to javelins specifically it might be worth splitting out the AT team and then giving them a target arc as opposed to a target order, sometimes this helps especiall at longer ranges. Although I don't think snipers rate all that highly in the javelin operators AI. this definitely works better for AFV targets, typically Javelins will be employed against spotted AFVs as soon as they can be brought to bear without any action by the player. I am strongly hoping for some improvement in this in 1.2 which will hopefully be tomorrow: crosses fingers really hard and rubs rabbits foot frantically. This where the Tac AI furball really gets going, how does it sort out when you want EVERYONE to fire EVERYTHING, and when are you looking for a more surgical action. People would also be pounding there heads about cases where the pixeltruppen didn't shoot if they biased it to far the other way. There have been multiple request for an extra fire command or two to help with this but BFC have maintained that eventually the AI will get there and they don't want to add more micro management and especially more commands with which to execute that micromanagement. There is an endless thread about being unable to tell a Bradley to only use its 7.62 coax as well. The short answer is you can't, for more or less the reasons listed above.
  9. You know, the Brits are going to add an incredible amount of variety to blue on blue fights. In particular I think the brits vs the Marines would be an extremely even fight. And I will attempt to confirm this....... As soon as you release the *&%*&&*&*&* module.
  10. Steve's finger is poised above the mouse pondering when to put us out of our misery and post the patch list. Or the release of the manual is the cruelest tease ever.....
  11. Well.... there is pretty good evidence that there were a few North Koreans running around.
  12. You imply that a T90 would still move under its own power after a few weeks of Taliban "maintenance".
  13. The M32 is my favorite toy in the game, period. The manufacturer should hand out free copies of CMSF+Marines as a promotional strategy. Sometimes I think they account for over half of the casualties inflicted by infantry weapons. The army is fielding its new XM25 grenade launcher in afghanistan sometime this summer. I am very curious about those AARs.
  14. The Marine field expedient version, a mortar shell or two strapped to a propane canister was repeated cited as being VERY useful in Fallujah. Given the luxury of a planned assault, I would have entire convoys of them stacked up behind my assault troops in a MOUT action. Of course the really nifty trick is sitting them on top of a cheap robot. Just drive a medium size FAE bomb into the front room and ask, via remote mike, if anyone still wants to play? If it draws fire you know you can justify more expensive ranged PGMs on the building.
  15. A combination of the slow and hunt command might go a long way towards helping with this problem.
  16. A module is accessed through, and requires, the base game in its game family. A new base game is just that, a new, complete, and separate game, which will then have its own optional modules attached. BFC is quite certain that doing it any other way will result in Charles's jar boiling over due to cooling system overload.
  17. The Basic idea behind modding an SF team seems to involve a marine squad with the highest possible experience and equipment. There is a uniform mod floating around.
  18. The same thing could be said about this module/patch!
  19. Koko is satisfied with the manual..... For about the next five minutes.
  20. Can we have the patch info, please, pretty please? I am truly pathetic, looking forward to it none the less. I will head off to the refresh monkey thread to further demonstrate my idiocy....
  21. We are all going to become OLD world monkeys waiting on the blasted thing at this rate. Paper Tiger, it what we are going to do when we get our hands on you that should be keeping you up nights.
  22. I believe AI FOs will call artillery automatically if they have adequate sighting of enemy units for long enough. You have to remember that Syrian artillery is very slow to respond to a call for fire. Like maybe 10 or 15 minutes slow in some cases. The FOs need to stay alive that entire time. The other stuff you are talking about relates to laying out an opening barrage that is assumed to be pre planned. You can definitely ruin the players day with these.
  23. It would be very bad if he reached this stage... very, very bad.
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