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xian

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Everything posted by xian

  1. I really like the way that spotting works in CM2, but I wonder if it gives human players a distinct advantage over the enemy AI? Although individual units now have limited spotting info compared to CM1, the human player can still see every spotted unit and act on that information. My question is this... can the enemy AI do the same? In CM1 I remember area fire coming at me from a hidden HMG once I'd been spotted by other units on the map - can this still happen in CM2?
  2. For those who don't know the Mac shortcut, hold: cmd-shift and press 3 (not numberpad). Also, Preview has simple cropping tools.
  3. It is certainly possible to work around some of the missing elements in CMBN, such as 'Show all Target Lines' or 'Moveable Waypoints', but after playing a few games I am really noticing the absence of the 'Cover Vehicle Arc' command. Without it, ambushing armour becomes very difficult. This is especially true when playing the defender. You just have to hope that your troops don't open up on advancing infantry and give the game away. I just wanted to ask if anyone knows if there are plans to include a 'Cover Vehicle Arc' in a future update? Is it high or low priority for BF?
  4. A 'cover vehicle arc' is one thing I sorely miss in CM2. It is very hard to ambush armour without it. Please make this a high priority for an update BF. Thanks
  5. Clicking on audio or visual contact icon jumps to the unit's own HQ and not the HQ currently in visual/audio contact with that unit. This can be confusing if a higher HQ is in contact with a unit. When clicking on a contact icon it seems to me that it would make more sense to jump to the HQ that is actually in contact with the unit. Thoughts?
  6. I'm going to try exactly that - defend 'Busting the Bocage'. I'll report in a couple of days and let you know if my ego has been crushed Note : I've just discovered that I can't target reference my own trenches! damn!
  7. I think this is a good point. For many of us the joy of CM is the ability to take time over tactical decisions and watch replays over and over again. Although I applaud the addition of the RT option, I just don't get the same out of the game in RT.
  8. I have finally played through all three demo missions in WeGo mode, and managed two total victories and a major victory, with the difficulty set to warrior for all three missions… The enemy surrendered within 35 minutes during 'Busting the Bocage'. I was surprised - I'd only reached 'phase line blue' and was planning the next stage of my attack. Now, I used to play CM1 until my Mac no longer supported it in 2007, but I'm sure that I'm NOT gifted when it comes to military tactics. So, my question is this… are the demo missions (from attacker POV) somewhat unrepresentative of the missions in the full game, and designed to be relatively easy? That said, I did notice that the player has a distinct advantage over the AI: He/she can brutally area-fire any location whenever he/she suspects that an enemy might be hidden there. I haven't noticed the AI doing the same, so far.
  9. Well, well... the video does seem to suggest that Anthony Beevor got it wrong. Strange, I thought he was pretty good on his research. He also mentioned that blowing a hole in the bocage took huge amounts of explosive. Maybe he is talking about a different kind of hedge???
  10. I was reading 'D Day' by Anthony Beevor last night, and he mentions that it took a Rhino tank a good few minutes to cut through a bocage hedge. Two and a half minutes seems to be the best time. In CMBN the Rhinos mow through bocage in seconds. Was it too difficult to model a realistic time in the game?
  11. Yup - you are absolutely right. I avoid cntl-click, it worked much better in CM1
  12. I am trying to encourage a new player to play PBEM but 30 turns is a bit long for him to commit to. We'd love to try a few shorter games to get the hang of it. Is lowering the minimum length of time in QuickBattle a major reprogramming issue? I would have thought it would be pretty easy to alter.
  13. Is there any chance the Quick Battle 'length of battle' option could be updated to include shorter battles? Perhaps starting at 15 mins?
  14. It appears that the 'open up' command executes immediately (WeGo), even if you associate it with a waypoint - is there a way round this?
  15. Fascinating replies. Thank you. It's interesting to find out how players' styles of play differ so greatly. I think this is probably quite unusual for a videogame, which goes to show what an exceptional game CMBN (I feel I do CMBN an injustice calling it a game) really is.
  16. Just out of curiosity... It takes me roughly 4 days to complete a mission (playing about 4 hours a day). Is this normal? Or am I taking a ridiculously long time over each turn?
  17. I also had communications problems between FO and company HQ in 'Closing the Gap'. The FO was constantly out of contact despite having a radio.
  18. Yes, good point, I guess I did just use them as convenient taxi service for my troops.
  19. Are there plans to allow teams or pairs of soldiers to ride on the backs of tanks like in CM1?
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