xian
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Everything posted by xian
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A salute to all the modders of CMBN!
xian replied to Aragorn2002's topic in Combat Mission Battle for Normandy
Here, here! Good job indeed. -
I really like the way that spotting works in CM2, but I wonder if it gives human players a distinct advantage over the enemy AI? Although individual units now have limited spotting info compared to CM1, the human player can still see every spotted unit and act on that information. My question is this... can the enemy AI do the same? In CM1 I remember area fire coming at me from a hidden HMG once I'd been spotted by other units on the map - can this still happen in CM2?
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agreed - happened to me too.
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Summary of Battlefront Game projects March 2011
xian replied to Sequoia's topic in Combat Mission Battle for Normandy
Same question - anyone? -
How to take a screenshot, edit it and post it
xian replied to Sergei's topic in Combat Mission Battle for Normandy
For those who don't know the Mac shortcut, hold: cmd-shift and press 3 (not numberpad). Also, Preview has simple cropping tools. -
It is certainly possible to work around some of the missing elements in CMBN, such as 'Show all Target Lines' or 'Moveable Waypoints', but after playing a few games I am really noticing the absence of the 'Cover Vehicle Arc' command. Without it, ambushing armour becomes very difficult. This is especially true when playing the defender. You just have to hope that your troops don't open up on advancing infantry and give the game away. I just wanted to ask if anyone knows if there are plans to include a 'Cover Vehicle Arc' in a future update? Is it high or low priority for BF?
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A 'cover vehicle arc' is one thing I sorely miss in CM2. It is very hard to ambush armour without it. Please make this a high priority for an update BF. Thanks
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Clicking on contact icon jumps to wrong HQ
xian posted a topic in Combat Mission Battle for Normandy
Clicking on audio or visual contact icon jumps to the unit's own HQ and not the HQ currently in visual/audio contact with that unit. This can be confusing if a higher HQ is in contact with a unit. When clicking on a contact icon it seems to me that it would make more sense to jump to the HQ that is actually in contact with the unit. Thoughts? -
How long do you take to play a 45min WeGo mission?
xian replied to xian's topic in Combat Mission Battle for Normandy
I think this is a good point. For many of us the joy of CM is the ability to take time over tactical decisions and watch replays over and over again. Although I applaud the addition of the RT option, I just don't get the same out of the game in RT. -
I have finally played through all three demo missions in WeGo mode, and managed two total victories and a major victory, with the difficulty set to warrior for all three missions… The enemy surrendered within 35 minutes during 'Busting the Bocage'. I was surprised - I'd only reached 'phase line blue' and was planning the next stage of my attack. Now, I used to play CM1 until my Mac no longer supported it in 2007, but I'm sure that I'm NOT gifted when it comes to military tactics. So, my question is this… are the demo missions (from attacker POV) somewhat unrepresentative of the missions in the full game, and designed to be relatively easy? That said, I did notice that the player has a distinct advantage over the AI: He/she can brutally area-fire any location whenever he/she suspects that an enemy might be hidden there. I haven't noticed the AI doing the same, so far.
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Rhino - hedge cutter extraordinaire
xian replied to xian's topic in Combat Mission Battle for Normandy
Well, well... the video does seem to suggest that Anthony Beevor got it wrong. Strange, I thought he was pretty good on his research. He also mentioned that blowing a hole in the bocage took huge amounts of explosive. Maybe he is talking about a different kind of hedge??? -
I was reading 'D Day' by Anthony Beevor last night, and he mentions that it took a Rhino tank a good few minutes to cut through a bocage hedge. Two and a half minutes seems to be the best time. In CMBN the Rhinos mow through bocage in seconds. Was it too difficult to model a realistic time in the game?
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Ctrl-click: bewildering behaviour
xian replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Yup - you are absolutely right. I avoid cntl-click, it worked much better in CM1 -
Quick Battles less than 30 mins - please.
xian replied to xian's topic in Combat Mission Battle for Normandy
Agreed - please make these small changes BF. -
Quick Battles less than 30 mins - please.
xian replied to xian's topic in Combat Mission Battle for Normandy
I am trying to encourage a new player to play PBEM but 30 turns is a bit long for him to commit to. We'd love to try a few shorter games to get the hang of it. Is lowering the minimum length of time in QuickBattle a major reprogramming issue? I would have thought it would be pretty easy to alter. -
Is there any chance the Quick Battle 'length of battle' option could be updated to include shorter battles? Perhaps starting at 15 mins?
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How long do you take to play a 45min WeGo mission?
xian replied to xian's topic in Combat Mission Battle for Normandy
Fascinating replies. Thank you. It's interesting to find out how players' styles of play differ so greatly. I think this is probably quite unusual for a videogame, which goes to show what an exceptional game CMBN (I feel I do CMBN an injustice calling it a game) really is. -
D'uh I bought the wrong one... :(
xian replied to stuart.tonge@hotmail.co.u's topic in Combat Mission Battle for Normandy
Really? You decided to go there? -
Artillery & Radio communication question
xian replied to Wiggum's topic in Combat Mission Battle for Normandy
I also had communications problems between FO and company HQ in 'Closing the Gap'. The FO was constantly out of contact despite having a radio. -
Yes, good point, I guess I did just use them as convenient taxi service for my troops.
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Are there plans to allow teams or pairs of soldiers to ride on the backs of tanks like in CM1?