xian
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Everything posted by xian
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An Idea - Out of Contact Roster for HQs
xian replied to xian's topic in Combat Mission Battle for Normandy
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There is an empty TAB on the UNIT/FORMATION panel for HQs... Why not use this to list the HQ's associated units C2 status (either in/out of contact with the selected HQ)? Then you could click on an HQ and see immediately who is and isn't in contact (perhaps even illustrating type of contact). Anyone else like this idea?
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I have just read in the CMBN manual that the Schrecks and Fausts cannot be fired from inside buildings. Is this based on a real-world limitation or merely a game design restriction? Also, what happened to the Panzerfaust 60s and 100s? (were they not available during the CMBN time period?)
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Are bullet hole decals also on the agenda?
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Casualties = Squad goes Tired in 1 Wego turn?
xian replied to Nolloff's topic in Combat Mission Battle for Normandy
Oh, sorry. I'll look out for that. -
When it plays like a puzzle ...
xian replied to giovanni705's topic in Combat Mission Battle for Normandy
CMBN is not really a 'perfect score' kind of game. It's not like trying to find all the secrets in Tomb Raider (I know, I know, I'm behind the times). I tend to play each scenario twice (once from each side), and then put it to bed. A mission is only worth revisiting if the designer has purposely implemented a re playability factor into it. -
Casualties = Squad goes Tired in 1 Wego turn?
xian replied to Nolloff's topic in Combat Mission Battle for Normandy
Yes - this happens when a soldier is wounded. -
Below is a list of the missions that I have played so far, along with my opinion of their difficulty and my result in WeGo (Elite) mode. How does this compare with other people's experiences of these missions? My Mission Difficulty Rating against AI (* easy| ** moderately easy | *** average | **** hard | ***** very hard) The Road to Berlin (ALLIED) ** (Total Victory) Task Force Raff (ALLIED) Mission 1: * (Total Victory) Mission 2: * (Total Victory) Mission 3: ** (Total Victory) Busting the Bocage (ALLIED): ** (Total Victory) Busting the Bocage (AXIS): **** (Draw) Closing the Pocket (AXIS): *** (Tactical Victory) A Delaying Action (ALLIED): **** (Draw) A Strange Awakening (ALLIED) * (not quite finished yet - but probably Total Victory) Please note: The difficulty rating is in no way a reflection of the quality of the mission. So far I've enjoyed them all. ... I actually haven't lost a mission so far. 2 draws is very close though.
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Casualties = Squad goes Tired in 1 Wego turn?
xian replied to Nolloff's topic in Combat Mission Battle for Normandy
Were they running uphill? -
CMBB was undoubtably the most interesting instalment of the previous series. I do hope that BF revisit the Ostfront with the CM2 engine.
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I've just been watching a programme about the exploits of the British SAS dropped behind enemy lines in August '44 and I was wondering if the Commonwealth module will include the SAS and their modified jeeps?
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Mine arrived today, and in in one piece too - which is surprising considering the way the postman was stuffing through the letterbox. No additional costs incurred either. (I'm in London, UK) Great job BF, nice collectors item. I look forward to filling it with the upcoming expansion DVDs.
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Briefings are full of typos.. does it matter?
xian replied to xian's topic in Combat Mission Battle for Normandy
Good point - I guess it is a matter of priorities. -
Briefings are full of typos.. does it matter?
xian replied to xian's topic in Combat Mission Battle for Normandy
I'm not having a gripe - merely opening a topic for discussion. I'm just interested to know if it bothers other players. I've worked in print for a few years, so please understand my eye is easily drawn to this kind of thing. I've only played a couple of missions, and have noticed mistakes in both. An example: From 'A Strange Awakening' - "Adept the current situation an occupy the Railway Station." Admittedly, I suspect that English isn't this designer's first language (apologies if I'm wrong), but - and my query is this - shouldn't someone at BF proofread the briefings before release? On a more helpful note, if any scenario designer (especially any non-native English speaker), wants me to check their copy, I'd be very happy to do so. -
Obviously it's not a game breaker - but my personal opinion is that spelling mistakes reflect badly on a product . It could suggest a lack of care and possibly undermine a player's confidence in a scenario designer. Just out of curiosity - did someone at BF check all the briefings before full release? Comments welcome... am I alone in my thinking?
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FO with dead radio operator still calls artillery?
xian replied to xian's topic in Combat Mission Battle for Normandy
Okay, thanks for the answer. Just wanted to check because my FO has no radio icon. -
FO with dead radio operator still calls artillery?
xian replied to xian's topic in Combat Mission Battle for Normandy
yes - I was wondering if they were still able to use the radio despite it lying outside the building? See image. -
I agree, but then the LOS line should be grey. It is clear to see from the image that some of the squad must have a clear view.
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Wel, the screenshot was there but now there seems to be a problem.
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Yes... here is the screenshot of the view from my infantry unit. You can clearly see through the building.
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Do Rattled troops ever recover from being Rattled?
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Does CM2 use LOS based on what you see on the map or is it abstracted? I have noticed that, although I can see clearly through a building which has lost its walls, my troops cannot (not even a grey line). This seems a bit odd, as they should have a clear view.