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xian

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Everything posted by xian

  1. Thanks for the comprehensive answer everyone - I get it now.
  2. Could someone explain why when you split a squad into an assault team the ASSAULT movement option disappears for the assaulting unit? Surely the team (which is given the assault option) with the machine gun should provide covering fire and not be part of the assault section - or have I got it wrong?
  3. No, the 2 man machinegun team is at least 25 meters away from another unit. Every time the ammo empties it refills to 20 rounds. Very odd.
  4. My light machinegunner ran his ammo down to 20 rounds, but as soon as he reaches zero it immediately refills to 20 rounds again. He never seems to run out. Nearby troops don't seem to be sharing it - so I just wanted to know if this is normal? Does ammo ever run out?
  5. I didn't mean that those scenarios already created took account of mode of play, I was merely wondering if it might be something designers such as yourself take into account in the future.
  6. I heard on the grapevine that this feature will appear in a forthcoming expansion - only a rumour though.
  7. In comparison to CM1: So far I have never felt any pressure from the mission time constraints when playing the attacker in WeGo mode. I remember having to push forward in CM1 (despite my reservations - I'm a naturally cautious player) in order to complete a mission in time. This added to the drama of a some missions. It especially made sense if the mission was designed to be 'time critical'. I get the feeling that scenario designers have based the length of a CMBN mission on what makes sense for playing in RealTime (where thinking time rapidly eats into the the clock). Are other players finding that they can complete all objectives and still have loads of time left in WeGo mode? Are we going to see scenario designers creating missions specifically for each mode of play? Thoughts, anyone?
  8. Don't know what the fuss is about - mine registered fine. Weird???
  9. How do you save a video of a WEGO turn on a Mac? I can send you terrain deforming video even without the cursor being involved. (I have to say though that the terrain morphing doesn't bother me and is the least of my troubles with the demo at the moment.)
  10. I like to save every turn because there is a high chance the demo will crash. No other reason.
  11. Although there is no explicit mention of a global morale feature (as in CM1), am I right to assume that it is present in CM2 'under the hood'. In other words, are units more brittle and more likely to rout if things start to go badly for neighbouring units?
  12. 1. Is there anyway to tell whether a savegame is WeGo or RT without it being labelled as such by the player? 2. Why are some savegame images (from the same mission) shown with a dawn/dusk picture and others with a midday look? 3. Is there anyway to tell which turn the savegame refers to without it being labelled as such by the player?
  13. Hope they fix the Mac crash bug before release of Mac version. This might be reason for delay.
  14. Anyone who has taken a look around the graveyard will know what I am talking about.
  15. No - just a rifle. He's doesn't seem weighed down at all.
  16. Hmmm... Well, he's on his own at the corner of the map and still has 361 rounds. His designation is 'soldier'. I have noticed that the quantity of infantry ammo is generally very high.
  17. No - he's moving around with it, but I'll get him to 'leg it' far away and see.
  18. A question for those with knowledge of military history... Does anyone know if it is realistic for the last man in a Panzergrenadier squad to be carrying 361 rounds of 7.62mm ammo? Seems like an awful lot to me for one man to be running around with. Closing the Pocket (Axis)
  19. Thanks for the Mods. Great stuff. Two of the things on my 'problems with CM2' list have just been solved.
  20. Firstly, I must say a big well done to the guys at battlefront for what looks like the beginnings of a superb new series. 1000 thanks for bringing CM back to the Mac! It's been many years since I've been able to play my favourite game. I have played the demo for a couple of days now and I have to say that I am thoroughly enjoying it (despite the fact that I cannot play some missions because the game constantly crashes in WeGo mode). I've watched some heroic and tragic moments unfold and am thoroughly gripped by CM2. The new command and control system, the graphics, the TAcAI, the new artillery mode and the briefing are all a major improvement over CM1. Most importantly the spirit of the original has also been retained. There are just a few things that seem to have been omitted in CM2 that were great in CM1. It would vastly improve the gaming experience if they could be included in CM2 as well. I'm sure many of my suggestions have been repeated elsewhere - but this is my 3 (more than 2 I'm afraid) cents worth... Here are a few of the more crucial ones: Clicking on a movement path or target line to select the associated unit. Adjusting waypoints by clicking on them. Including a 'Show all targets' hot key. Displaying the target lines for targets automatically selected by your unit's TacAI. It's currently hard to tell what your units are aiming at. Perhaps use different colour target lines to denote the different types of targeting: Bright Red: player selected target Dark Red: TAcAI selected target Orange: Area target A 'select visible target' and a 'select next visible target' button might be useful too. Sticky targeting on visible targets. Units to complete a HUNT order if threat disappears (rather than cancelling the order on first contact) Unit status hotkey - displaying the current suppression status of the unit. either using colour coding, symbols or words. A 'Save Game' hotkey rather than having to go through menu. Autosave option. More information about the current cover and concealment of selected unit - a small icon in the GUI would do (and at the pointer when selecting move). Information about the effective range of weapons and their uses by clicking on them in GUI. Armour colour coded display on vehicle silhouette (as per CM1). This would be more useful than the current defences tab and could link in with a Penetration table at a later date. Armour Penetration table. I know that people are saying that this is too difficult to incorporate, but I can't see why. The game must use this information under the hood - and many players need a rough guide to help them make decisions. Luckily, having played CM1, I know that a 20MM AP round wont touch a Panther tank (unless it lands on top), but I only learnt this stuff because of the detail provided in CM1. I fear that new players will lose out on this detail and their enjoyment of the game will suffer. Some of the craters look a little 'zit' like, especially the colour around the lip of the crater. Could a grittier texture and a darker colour be used instead? Units to 'area fire' on suspected targets (especially if fired upon) even if not fully spotted. Terrain fires - I hear that this is in the pipeline. To be able to view the number of kills achieved by individual units when reviewing the map at the after action report. I really hope that you guys can find a way to feature most (if not all) of these in future updates.
  21. If my Company HQ has a radio and my Forward Observers (OK, not suppressed) have a radio - why are they not in communication when out of sight (300 meters) away from each other? The FO's command unit is the company HQ but there is a small cross indicating the chain has been broken. Can anyone explain?
  22. I know that it happened in CMBB etc, haven't seen it happen in CMBN yet - can it happen?
  23. Hi there, OKAY - YES, you got it right... there was a permission issue with my account, and this fixes the black screen problem. The crashing is still an issue though. Yes I can send you the save game (if I can do that through this forum??) but I have a feeling that the file is okay. My feeling is that there is some kind of conflict going on. Would the crash report be of any use? I have 3 user accounts on my Mac (please note that both mine and admin have full permissions). 1. Mine 2. My girlfriend's 3. Admin 1. The demo wont even start on my account despite quitting as many user processes as I dare. It just loads up to a black screen and stays like that - THIS NOW FIXED 2. The demo plays on my girlfriend's account but quits during any heavy graphical work on "Breaking the Bocage'. 3. I have just started the mission again from the old 'save game' using the admin account - and IT STILL CRASHES. The admin account has very few personalised settings (unlike the other 2 accounts). I'll look into how to send you a file.
  24. Hi, Running a 2008 iMac 10.6.7 4GB RAM 256MB ATI Radeon HD 2600 Pro. Played through 'Road to Berlin' with no problem but 'Breaking the Bocage' crashes every time. Makes no difference If I restart the machine and the mission. It crashes at some point during replay. Does anyone know if the demo files might have corrupted or is it due to my machine specs? Please HELP! Also - in one of my user accounts the game doesn't even manage to get to intro screen. The screen just goes black - any ideas????
  25. Having the same problem - crashed on my Mac too.
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