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wunwinglow

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Everything posted by wunwinglow

  1. engineErs. Write out 100 times, 'I must not uspet a bunch of very powerful soldiers by mis-spelling their name.' Minus 2 House Points..... wun
  2. http://www.armouredacorn.com/Orbats/Canadian/Default.htm and other pages has some good stuff too. wunwinglow
  3. Actually, what always catches me out is the level of micro-management you sometimes have to engage in. I'd rather give an order 'Go scout over there, see if you can see anything down that road, but don't get your head shot off.' But no, I have to plot every tweak of the ACs steering wheel, and when I miss a little valley that the driver would have applied his initiative and used, he blindly follows orders and gets his head shot off. But I'd still be rubbish...... Tim P
  4. I am complete rubbish, but I am CONSISTANTLY rubbish..... Al-ways look on the bright, si-ide of life, de-dum de-dum-de-dum-de-dum..... Tim P
  5. Ooo, and there's me thinking I'd missed it! Might be able to make that, work etc notwithstanding. Tim P
  6. Does the use of bigger bitmap files have a serious effect on game play? Obviously the visual impression is magnificent when viewed close-up, but I presume the video system uses smaller and smaller versions of the original master bitmap as the viewing distance gets more and more? I certainly have not noticed any negative impact when using these sorts of files, but then I'd still use them even if it did! Lovely work, MickeyD! Tim P
  7. Does the use of bigger bitmap files have a serious effect on game play? Obviously the visual impression is magnificent when viewed close-up, but I presume the video system uses smaller and smaller versions of the original master bitmap as the viewing distance gets more and more? I certainly have not noticed any negative impact when using these sorts of files, but then I'd still use them even if it did! Lovely work, MickeyD! Tim P
  8. Obvious way to sort out what might have happened is to do it in CMAK!! wun
  9. Phil, your loss, my gain! Drool....... Thanks MikeyD, bril! Wun
  10. Series Bleue 1613O turned up in the post today, my copy of No Holding Back is being read from cover to cover, and the Scenario Editor is up and running on my PC! Version two of the map out shortly... Thanks Aragorn, for the kind word, by the way! Much appreciated. Wun
  11. Archery report; Loved it! 24 of us tyros managed to only lose 3 arrows between us all evening, and after 2 hours I was getting them all on the target. No-where near as painful as the last target shooting I did, which was with a No 4 Lee Enfield. But I think it will be a while before I can get as good a group with the bow; especially at 300 yards. www.clevearchers.co.uk Back to the battle, map rebuilt and extended, starting to repopulate it with troops. Back soon... Tim P
  12. I'll tell you what is involved the day afte tomorrow! Must remember to pick up my green tights, pointy boots and feathered hat though; I don't want to look like a beginner! Found that link! http://www.saint-aignan-de-cramesnil.com/scripts/fr/phototheque/1944_liberation_Saint_Aignan/1944_liberation_saint_aignan.htm Tim P (wunwinglow)
  13. Ah, near 'The Butt'. What a coincidence. I start an Archery course tomorrow.... Tim P
  14. Just got my copy of No Holding Back; what a cracking book! Thanks for the pointer, Tim P
  15. I've only been playing CMAK for a year or so, but it is the only game one my HD at the moment; all the rest have long gone, mostly via eBay. I have Stronghold 2 on the shelf awaiting a more powerful PC, but CMAK is just so engaging. Sometimes I think the graphic limitations of the scenery make it 'look' odd, but what actually happens during the game just strike, well, true. There are lots of improvements thet could be made, of course, (how about limiting the actual views available to those of your troops, plus a 'map'for plotting reported positions?) and I am sure the advances in PC power and programming will make the next version 'look' much more realistic. But it is the game's inherent 'honesty' that keeps me coming back for more. And the editor, so I can do my own thing. Tim P (wunwinglow)
  16. SMIDSY? Thats biker-talk for 'Sorry mate, I didn't see you', so often heard while laying in the gutter with your Kawasaki embedded in the side of a pick-up...... Tim P (wunwinglow)
  17. Nope, def a Spitfire! Sorry if I'm stirring up old stuff, I hadn't realised there had been so much, um, discussion, over this subject, 'til I read the threads listed above. In recompense, here is my revised map bitmap for the editor; back up your old file first, of course! Makes things a little clearer on my monitor anyway. http://www.kipperboxes.co.uk/10019.bmp Back to adjusting my map..... Tim P (wunwinglow)
  18. I knew I'd strike gold.... Thanks DesertFox for your pointers, and the link to your Cintheaux download. Weird sensation, loading someone elses game that you have spent so many hours on; similar, but different. Different, but so similar! Of course, I hadn't thought of twisting the North-South alignment to get the main road straight! Duh... I found this aerial photo on the web, but I can't for the life of me find the link, so here it is on my website. Apologies to anyone if I am breaking copyright! Let me know if so, and I'll take it down. http://www.kipperboxes.co.uk/vue_aerienne-8_aout_1944.jpg . Warning. it is 2mb file. Anyway, 3 tiger wrecks marked in diamonds, but look more closely and there are dozens of other vehicles! It was taken in the morning after the 8th August.There is even what appears to be a Spitfire, in, or above, a field just to the right of the main road; west, in otherwords. South is to the top. Look at the light, diagonal field, level with the middle Tiger diamond. Anyway, thanks again, I'll keep you posted; I might just redo my map rotated slightly! Brilliant idea.... Tim P (wunwinglow) [ April 30, 2006, 01:12 PM: Message edited by: wunwinglow ]
  19. Micheal and Kingfish, thats a great help! Amazon, here I come! Thanks guys, Tim P (wunwinglow)
  20. Wicky, many thanks for the pointers, but unfortunately they all seem to have expired. The threads were handy though, I'll hunt down some of the books mentioned. If anyone is prepared to e-mail these cmg files, I'd be very thankful! Tim P (wunwinglow)
  21. Hi team, I'm working up a map/battle for Wittmanns last action, and am having trouble locating any detailed info on the composition of the German forces involved. I have several good discriptions of the action (Fine Night for Tanks by Ken Tout, Road to Falaise by Stephen Hart, etc) and several reports from the Internet. Of course, loads of data on Wittmanns unit, but little else. I realise it was very much a scratch operation for the Germans, but any pointers would be appreciated. work in progress is at http://www.kipperboxes.co.uk/wittmannA.cmg if anyone wants to have a look! Any comments more than happily received! Thanks in advance, Tim P (wunwinglow)
  22. .... so D-Day failed, the Germans captured all the landing craft, the US fell back to mainland America, the UK collapses, and in 1947 Hitler launches a trans Atlantic invasion of the US. Can I have a scenario of the SS storming the White House, please? I wonder what sort of uniforms they would have worn? wun (tongue firmly in cheek....)
  23. True, given the limitation of the Africa/Italy theatre, but it wouldn't have taken much more effort to add all the European vehicles too; well, maybe the Brit and US stuff, I appreciate all the extra Wermacht stuff that would have been demanded might have taken longer! My point is, the FS2004 approach taps into the vast skill base of the customers, the end users. You only have to look at what HAS been done with CMAK, within the editing limitations of the system. With an editable system, no doubt we would have had Cambrais, Ethiopia, Spain, Every theatre of WWII, Korea, and all the middle east, as well as dozens and dozens of others I can't think of just now. Of course I understand the required limits imposed by a 'game', and the need to stop the inevitable cheating that would happen (CFS2 for example) but for the majority of sensible, serious users of such software, these attractions are very compelling. What I REALLY want though are AVREs with SBGs, Bobbins, Bullshorn, Crabs, LCTs, Buffalos, Comets, and yes, Crusader AA tanks! Don't worry, I'll crawl back under my stone now. wun
  24. I don't mind not being able to add new vehicles, provided all the appropriate vehicles are in the software! Otherwise, the MS Flight Sim approach where you only get 12 or so aircraft, but a copy of GMax to make your own (Like the lady who wanted to get to Carnagy Hall, you gotta practice!!) is a great way. Look at the huge variety, and amazing quality, of enthusiast-developed aircraft for FS2004. I doubt if MS have sold less copies of the software as a result! Same goes for scenery items. Being a Brit, I wish CMAK had a lot more Brit types than it does. The German 'library' of vehicles is massive, in comparison. Bit like looking on the tank shelves in a model shop, I suppose! wun
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