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PLM2

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Everything posted by PLM2

  1. This wouldn't be so hard if you were given more time. 50 minutes is absurd for this mission.
  2. I already tried a ceasefire... my campaign is declared a "Major allied defeat" and i don't get a second chance. I'd only had to do that once so far, on the bridge crossing map. Somebody else has to have done this mission? Has anyone succeeded?
  3. I agree I started a thread about getting "spawn camped" by the AI. It's really stupid being trapped in a small setup zone all neatly packed, so any stray enemy arty basically lands in a battalion formation
  4. Hmmm... failed a 4th time. Even though I knew where every enemy unit was and played my cards accordingly.. Whoever made this mission should never allowed to make another one ever again. And should also be hanged, drawn, and quartered. My enjoyment of CMBN has come to a steaming stop in the last 24 hours thanks to this one mission. I'm open to advice, if anyone has honestly finished it. But even then, I'm unhappy having to resort to this.
  5. Somebodies bound to start a thread on this soon if I don't. I'm on this mission my 3rd go around... Its really killing the immersion seeing as how I've already had to reload and I'm not exactly a moron with basic tactics. I thought the bridge crossing mission was tough.. There just isn't much of anywhere to go. I think I might have it this time... then again I havent taken the first objective and i'm 25 minutes in... But it feels like i'm doing well compared to before. Anyone beat this mission? Anyone? The 50 minute time limit is a real killer as every move i make runs into a new strongpoint which requires an absolute minimum of 10 minutes to neutralize.
  6. Slightly off topic but does anyone else have problems sighting openings in hedgerows which infantry can pass through?
  7. Yes... I'm glad to hear its not just me. I find myself playing a timing game for few seconds while the game is paused to try and target the enemy icon. I can deal with it but it seems like it'll get really old after a while.
  8. Exactly. You'd think reinforcements would stop entering the map at some point after you failed to remove any of them from the entrance. Not saying I don't want them, but this is a serious problem on this map. Thats why I get the stupid idea that this map wasn't playtested much at all because its about impossible to make use of those guys in that timeframe
  9. The website seemed to say you can only buy it on this website. I think we need a forum for noob questions
  10. You get pioneers in trucks at some point. It seems that everything favors the defense. I wouldn't waste arty on that. Some serious constructive criticism for this map is time... 50 minutes is not nearly enough, even if the distance isn't very far. You'd have to be a genius to finish this map the first time through. After running short and making it precisely nowhere the first time, I tried a ceasefire, assuming it would give me another shot but it doesn't. It honestly almost feels like this map was never playtested. Because nobody in their right mind can make it through in 50 minutes on their first try. I think you have to break all rules of being cut off and use your platoon in their rear in a very meticulous flanking maneuver... which basically also requires extreme skill and luck/reloading as I already tried that. I REALLY don't like reloading... but it seems like an absolute must on this map. I'm going to give it another shot today but I don't anticipate actually winning considering I only almost managed to secure the first objective after going into the red a full 10 minutes. I didn't lose any of my m10s but I did have one get imobilized by the mud apparently... just off the road. The ATGs fire at anything just about so I am very careful to draw out AT stuff.
  11. Vulture I think that's whats happening. I wish I could have taken a video with the shermans on the bridge crossing scenerio, it was murphy's law on crack. The safe area I'm spawning in on razorback ridge is so small though.... IThe result is just one stray round back 100m can have a devastating effect on my reinforcements waiting to move. I have been trying to keep those most forward troops up and firing for that very reason. And they've been getting pummeled on their own. It takes quite a bit for me to advance just beyond the first 2 hedges as its downward sloping and you're under observation from HMGs and ATGs across a stream.. You seem to always have to wipe out those crews to the last man with mortars or else the last guy wants an iron cross real bad. Small arms fire seems to have little effect and there's limited areas you can try to put fire on them which also results in incoming mortars. You may see a thread on this mission later as I searched the forums and didn't find any mention of it at all.
  12. It seems to me like theres a lot of problems with cover. Trenches seem to offer very little cover at all too. The only thing really useful seem to be walls and hedgerows.
  13. He has more arty to support his defenses than I have to support my attack
  14. I don't really care if its on purpose or not I just need some room to maneuver. I just had an enemy round land at the corner of a map and make a direct hit on a deuce and a half full of reinforcements... Ok it was probably a spotter round. That doesn't really make a difference that my reinforcements are getting blasted away. Somebody else has to be having these problems than just me.
  15. Apparently I do. I didn't take any screenies... but I hadn't even moved them from the road.. behind the tree covered part of the road. I actually saw spotter rounds landing around... And I was ordering my shermans to scatter left and right when it happened, but the 2 lead tanks that got blown up didnt have much of a chance to move. The barrage lasted precisely 3 rounds after the spotter rounds. I was pissed but I didn't reload anyway. I definitely had the feeling I was under observation.
  16. Courage and Fortitude. A couple of the missions have been fine. But the ones surrounding the bridgehead and now on a ridge are bad with it. Just 100 meters more of map with somewhere unobserved or with somewhere to at least spread my guys out would help a lot.
  17. Very happy with the game so far. I was actually coming back to this site to download a vista patch for CMAK or CMBB and was cautiously delighted to see this game. I had pre ordered CMSF and was completely repulsed by it, played it for a few days and never touched it again (still use the CMSF mousepad though). But the big thing getting me in this new game is in the campaign map design. The one making the bridge crossing, the AI had absurd amounts of artillery. I was ready for this and advanced in split squads very dispersed. What I wasnt ready for was the incessant pounding of my rear. My five shermans showed up and within a few seconds of each other 2 of them were knocked out with top penetrations from a mere 3 shells. There was literally no safe place and my rear was randomly and heavily shelled. If you wanna make a map like that... thats fine. Just at least give me some safe rear area not under enemy observation constantly weather i have to do some extra moving to front or not. The 2nd day of the bridge attack a random burst of shells landed and wiped out my battalion commander and an observer who I figured would be safe completely in my rear behind a building in their silly little jeeps. Now I'm on razorback ridge... my reinforcements are showing up in my tiny safe zone and now its convienantly getting heavily shelled right after they arrive.... seriously? I can take the shelling... but not on freshly arrived troops adjacent to the map edge... Its really obnoxious and terrible design to let this happen. I can only imagine playing an of these with 2 players the kind of lame tactics that would prove useful. Please take it into consideration in future campaigns. I can see deserving it if I actually packed my guys into a ****ing parade field formation, under enemy observation...But i'm not. This is killing the immersion of an otherwise great game..
  18. Ive got some money to burn. Im single, no bills at all (in the army), no real expenses. Anyway back in december I put some money in ford. About 1400 stocks for an average of $2. Now its getting towards $6. Recently I put a little less cash in GM. It was about $2 as well, it dropped a little but its been going up and down. I never really believed the fuss about this recession taking down the big 3. Especially after I started seeing government intervention. It seems the government wont let them die it might be political suicide. These stocks were both $20+ roughly a year or so ago. Now im thinking about putting some cash into the Freddie mac (FRE) / Fannie mae (FNA) disasters. They were in the $25 - $40 price ranges a year ago also. So the potential is there for such growth and even without a total recovery theres still some potential. Im not rich but so far I've put less than $5K into the stock market and its grown to almost $10k. Im better about saving money than most people I know. Im about to drop 1K or so in each of these stocks. Im seeing this as a once in a lifetime opportunity and I seem to have been right about Ford, am I crazy?
  19. At least let the first engine be modded. There's so much potential being thrown in the trash in the old engine and I really dont like the new one, its completely foreign gameplay. I've been playing talonsoft's campaign series im so disturbed Im getting my moneys worth out of the mousepad however, got tired of using my bedsheets as a mousepad.
  20. I like realistic, believable conflicts where the odds are somewhat even at least on the tactical scale.
  21. I HATE the 2nd ID patch. I havnt even sewn it on my class As. It looks like some kind of indian reservation deputy badge, the coloring is also ugly
  22. I think I can agree its a little too easy sometimes to ID bunkers. Seems to me a bunker would be about as hard to ID as an MG in a large city coming from long range
  23. I was playing an operation involving pillboxes recently, infantry seem pretty slow taking them even from behind, dont get too close from behind or you might have your infantry pop up in front of the pillbox. Also if you're men are routed, they might flee in front of the pillbox. I used bazookas directly from behind at close range, IIRC it gave me "rear door" penetrations or something. Infantry took forever to knock them out by themselves.
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