-
Posts
961 -
Joined
-
Last visited
Everything posted by Erik Springelkamp
-
CM2 menu theme song
Erik Springelkamp replied to T-34/85's topic in Combat Mission: Barbarossa to Berlin
Long time ago since I heard it, but isn't it the Leningrad Symphony of Shostakovitch? -
Defensive Artillery
Erik Springelkamp replied to Erik Springelkamp's topic in Combat Mission Shock Force 1
The effect would be the same if in the 'adjust' order one could order an extra delay, but with an accuracy of minutes, not steps of 5 minutes. -
Defensive Artillery
Erik Springelkamp replied to Erik Springelkamp's topic in Combat Mission Shock Force 1
Well, that is inconsistent with the fact that correction of spotting rounds does use direct communications between spotter and battery. -
In defence I often miss the ability to choose the starting time of an artillery barrage, especially as Syrian. I can plot a barrage at start, and it will arrive as planned, after 5 or 10 minutes, but of course the enemy rarely follows my estimated timing. Now, in real life, if this fire was preplanned, I assume the battery can start firing on the designated target when the forward observer says: "now!", if he has a clear view of the target area, and it is full of enemy. As it is now, my defensive fire is useless most of the time, and ordering a new mission takes 15 minutes, and then it usually is too early or too late once again, while the enemy advances. Is this a missing feature of CMSF, or would it be unpractical in real life?
-
That should be easy, as the "stupid friendly soldier getting crushed under the tracks" animation is already in CMSF.
-
Basic tactics when advancing up a road
Erik Springelkamp replied to Erwin's topic in CMSF Strategy and Tactics Forum
I have noticed it in both built up areas and rural situation, upto quite a long range, at several hundreds of metres. Of course when there are vehicles with rapid fire cannons, or grenade throwers, those are the dominating destroyers, but with only infantry it always seem to be the rifle grenades that really hurt the enemy, whether it is in a house on the opposite side of the street, or in the fields behind a rock at 300 metres. And they do the killing of the light enemy vehicles. I still try to position my MG teams, but when there is a fire team with rifle grenades next to them, those seem to be the effective ones. -
Basic tactics when advancing up a road
Erik Springelkamp replied to Erwin's topic in CMSF Strategy and Tactics Forum
I notice that in CMSF, especially with US soldiers, a large part of the destructive firepower comes from the squad rifle grenades, while I find that MG's have a modest effect in the game. -
Find this a tad disturbing...
Erik Springelkamp replied to noxnoctum's topic in Combat Mission Battle for Normandy
Search the forum for 'poll'. The forum is not representative for the customers, so there will be no polls. (forum members are obsessive whiners that are never satisfied :-) -
Basic tactics when advancing up a road
Erik Springelkamp replied to Erwin's topic in CMSF Strategy and Tactics Forum
Congratulations! But now you have outgrown Combat Mission. -
Colored Casualty text mod
Erik Springelkamp replied to Vinnart's topic in CMSF Scenario and Mod Design Forum
I tried this bases mod, but I decided I need the original large bases to find my men in buildings or rubble. This mod is too subtle for me. -
About taking prisoners
Erik Springelkamp replied to ZPB II's topic in Combat Mission Battle for Normandy
I expect them to surrender in CM:BN, and I expect forces not to fire on surrendering troops when not ordered to do so, like in CMx1? -
CM:BN Dutch/Belgian/German preview
Erik Springelkamp replied to Fat Dave's topic in Combat Mission Battle for Normandy
I intend to come. -
How to move a PBEM game host to another computer
Erik Springelkamp replied to Hans's topic in Empires of Steel
Edit: sorry, wrong forum -
LOS - How to determine?
Erik Springelkamp replied to Major SNAFU's topic in Combat Mission Shock Force 1
A waypoint does introduce a little bit of delay, because at each waypoint the first men wait for the last to assemble, before going further to the next point. -
Theatre of War 2 vs. CM Normandy
Erik Springelkamp replied to Sybma's topic in Combat Mission Battle for Normandy
Still there in 1.31 -
Theatre of War 2 vs. CM Normandy
Erik Springelkamp replied to Sybma's topic in Combat Mission Battle for Normandy
To be fair, I have had Hummers driving right through houses in CMSF occasionally, and soldiers walk through parts of the vehicles regularly. The latter doesn't really bother me, as it is only a visual glitch, but it does look strange in a video. -
LOS - How to determine?
Erik Springelkamp replied to Major SNAFU's topic in Combat Mission Shock Force 1
That sounds like Real Time, I play WEGO, and sometimes I want to change the stance during the move. It is probably connected to the other little bug that the target line also originates from the starting location, instead of from the waypoint, which makes it hard to determine what is blocking sight to some spot. -
LOS - How to determine?
Erik Springelkamp replied to Major SNAFU's topic in Combat Mission Shock Force 1
I consider it a slight bug that when you check a LOS - or set a covered arc - from a waypoint, the distance is still shown from the starting location. This makes it hard to put a - for example - 100 metre covered arc on your waypoint, or check if you are staying outside a 'safe' distance from a certain point. -
H2H scenarios
Erik Springelkamp replied to Erik Springelkamp's topic in Combat Mission Shock Force 1
But then I would see both sides of the scenario. I like to play an unknown scenario, where there can be many surprises. Replaying a scenario never gives you that kick of the unknown.