Jump to content

37mm

Members
  • Posts

    2,256
  • Joined

  • Last visited

  • Days Won

    18

Posts posted by 37mm

  1. On 2/16/2023 at 4:27 AM, Paper Tiger said:

    Hey, I also found a mini campaign there I'd completely forgotten about - 'The Road to Perdition'. I've had a look and it looks like it uses 'Dinas' maps so it might not be worth redoing but it's always good to have options. Perhaps I reworked and expanded the Dinas maps. That's something I did for 'Gung Ho!' If that's the case, I can use the improved, expanded maps in the Dinas rework instead.

    Apparently you also started work on another Red versus Red campaign called 'Retribution'...

     

     

  2. 15 hours ago, Sunbather said:

    Since I am downloading the updated mod (February 2023) right now, I want to ask the following:

    There are campaigns like Dragonwynns "Cross of Iron" or "The Last Panzer" which have a lot of campaign-related mods attached to them, e.g. from PanzerMike. Are they already included and tagged into your All-in-One or do I still have to drop the attached mods into an extra "z"-folder whenever I want to play them?

    Also, how do the winter mods work now that we have an "official" winter implementation with Fire and Rubble? Are they conflicting in such a campaign like "The Last Panzer" or are they consolidated?

    I hope I make sense, my head is not fit for English today.

     

    I keep meaning to post about the update so thanks for giving me the opportunity.

    One of the focus points of this update was indeed to try & get the old campaign mods to stop clashing with F&R.

    Users of the old mods would see the new German (often M44) uniforms popping up in unexpected locations or have autumn terrain/foilage overiding their snow terrain* or, in the case of @umlaut's building mod, leave scores of pitch black trucks littered all across BFC's Berlin maps!

    The task was complicated by the numerous tags scenario & content creators decided to use over the years. For example, there were, at least, five different tags for Stalingrad battles (stalin, stal, stal+, umlauts_building & 24pd)... plus many more if you start counting up the uniform & snow tags also used in Stalingrad scenarios & campaigns.

    Scenarios can be retagged easily enough but campaigns are another matter.

    So all of these mods had to be sorted, pruned & reworked.

    This task has now, for the most part, been done.

    I'm sure there's errors here & there, perhaps some German voices bleeding into the Finnish scenarios, things like that. Often I had to leave things out just as a space saving measure (normal bitmaps were pruned especially heavily) but, overall, the mods should now work & stop clashing.

     

    However, you mentioned "The Last Panzer" mods & I immediately grew confused.

    Did you mean "The Last Bridge", I thought? I had spent quite a bit of time on the mods for that campaign.

    Nope, I've just done a search & sure enough "The Last Panzer" is a campaign chock full of mods. I have absolutely no memory of ever reading that campaigns thread!

    I'm not even sure how I have the .cam file!

    It looks like a very complex campaign &, IIRC, @dragonwynn has lost all of his old campaign & core files.

    As such, I'm pretty sure the mods for that particular campaign will NOT work as intended nowadays and this updated 'All in One' will likely NOT help with that campaign.

    An oversight that I'm sure will be corrected one day but I'm not in any rush to return to the Eastern Front right now, as I've already spent much of my 2021 & 2022 hobby time on CMRT & CMBS.

     

     

    *The reason for this is that September was originally a Summer month (untagged) in the base game but, since F&R, is now considered an Autumn month.

  3. 6 hours ago, Paper Tiger said:

    If I remember correctly, there was a UI mod that displayed little pictures of the flavor objects in the boxes instead of the generic numbers. Is this a real thing and if so, where can I find it? It's pretty tough placing flavor objects without them. I've searched both the Scenario Depots and these boards for posts about such a mod but get nothing.

    As far as I understand the text/font/script system, such a mod would be impossible however I think you might be remembering this pdf files image...

    https://cmmodsiii.greenasjade.net/?p=6139

     

    Still, mods can be useful for scenario editing from time to time. I remember once needing to look under some forest tiles, so I alpha'ed away the tree tiles allowing me to better see the terrain tiles.

  4. On 2/7/2023 at 9:10 AM, Paper Tiger said:

    You are my favourite person from now on. Thank you for making such a simple tool available.

    It's a great tool & i've used it to rework a number of CMA & CMSF campaign (RommL's 'Battle of Grozny', Fredrocks 'Major Nosovs Command' & some tweaks to Dragonwynns 'Heart of Darkness') as well as explore the older campaigns.

    One tip, when you update a campaign you have to create a new core file & replace ALL the core forces for all the scenarios otherwise, when you start playing the campaign, your units will have disappeared. This is a laborious & time consuming job but is still a lot quicker than making a campaign from scratch!

    However, there's a few campaigns uncam doesn't seem to like including 'Hasrabit' which IIRC is one of yours (your first?). I could never get that one to uncompile (a shame as I wanted to do an SF2 playthrough & add a real stream to that first scenario).

  5. 8 hours ago, kohlenklau said:

    I don't own CMCW.

    I am not saying it is the greatest thing since sliced bread but has anybody tackled into a winter mod for CMCW? I checked CMMODSIV but didn't see anything. I thought I saw a @37mm screenshot but who knows. 

    It has its limitations and issues to mod it over to CMCW. Fake snow. But in my experience the REAL 1980's CMCW snow (not Miami Vice cocaine) is realistically many years away - with no jab meant at the guys driving the bus.

    Maybe  I should lay down on a couch and talk to an attractive female therapist with her top button hopefully unbuttoned but as soon as I see CMCW I somehow start thinking to make CMCW Yom Kippur and as soon as I heard of CMCW BAOR I am thinking to make CMCW Falklands. It is my mental issue I guess. :D

     

    The initial CMCW 'All in One' came with a "Rudimentary Winter mod".

    I do intend to look into improving and expanding it in the future... but it's quite low on my priority list.

  6. 6 hours ago, Phantom Captain said:

    You are correct.  It's not.  I found the original and then even replaced it with yours.  I can see the thumbnail and bmp just fine.  I really don't get why just this one thing isn't working.  Weird!

    Looking at the independent buildings folder, that I bulk moved into CMFI, it does appear unnecessarily complex with many unneeded sub folders.

    I'd consider either simplifying it yourself or deleting the problematic roof texture entirely.

    Either way, the AiO update will be ready soon. The folders have been redesigned & I can't seem to recreate the issue so, presumably, whatever it was has been fixed.

  7. On 1/17/2023 at 6:31 PM, Phantom Captain said:

    Thanks!  Your "All in One" modpacks are entirely essential for me now and I use them on every title.

    This roof has been bothering me though.  

    I've been trying to recreate it in CMRT but have so far failed to do so.

    p3r4IQN.png

    Funnily enough I did spot this issue in CMFI a few months back (as, for the Pacific war Early alpha, I just bulk moved all of Kiemes independent buildings into CMFI)... but didn't give the roof issue much thought then.

     

    I'm a bit stumped.

    Possiblly it's a folder organization issue which I've since inadvertently fixed... sometimes (very rarely) I find that if mods have been placed in too many sub folders they start failing to load.

  8. 5 hours ago, ng cavscout said:

    Has anyone finished this scenario in the 2 player format? I am playing with @Boo Radley and we are at 6 minutes past the scenario end. All CW forces besides an immobilized and crewless half track are off the board and the scenario isn't ending. Just exchanging turns where the CW player has nothing to do but hit end turn.

    It's probably a scenario with a variable end time... that can last up to +15 minutes IIRC.

    Either that or BFC decided to put a code in their game just to detect & then, deservedly, torture you & Boo.

  9. On 1/4/2023 at 6:34 PM, rocketman said:

    IIRC there was more reinforcements from the German side, did they cause any problems?

    Not really, some Germans did cross the second bridge to try & reinforce the defenders but didn't really do much.

    Saying that, the known presence of German vehicles and reinforcements did cause me to end the battle as soon as I had contested the second objective.

    I had no desire to carry on & clear out what I assumed was a hornets nest.

  10. 15 hours ago, Lucky_Strike said:

    Yes, like that. We also have partisans and regular uniforms, so potentially four different uniform branches? I bow to your knowledge on this stuff but it does look like there's some possibility to have T34s shoot at Shermans and vice versa.

    To be honest, I doubt anyone will take up such a project but I'm going to keep it in my back pocket as a possible prequel concept for H&E.

  11. On 11/24/2022 at 1:33 AM, Lucky_Strike said:

    RT has Shermans and T34s, would have to play blue on blue. Some of the other lend lease stuff would work for the US - Jeeps, HTs? Not sure how one would go about uniforms though ...

    Interesting... kind of like how H&E is Red vs Red & concentrates on the Civil War nature of a fictional conflict, you could use CMRT to concentrate on the Civil War nature of the Korean conflict.

    Uniforms could probably be done by playing around with the [guard] or [cavalry] tags.

  12. On 11/20/2022 at 4:17 PM, JM Stuff said:

    I think this mod could be useful to another model for another period very awaiting, that are the Korea war,  but I dont have enough knowledge to realized it in details,

    Thanks for the kind words.

    I have given Korea some thought, it's not in the tropics so the base game CMFI terrain & seasons would be mostly applicable. Probably the base game late war US uniforms too.

    Probably only the Asian faces would actually be of use to such a project.

  13. On 11/20/2022 at 5:17 PM, Lucky_Strike said:

    Cool, thanks, will grab this so I can get started on those trees.

    Also where'd you get those funky tracers man!

    Finally, do any of the US Marines come with camo shirts to match their helmet covers?

    As per the first post, there's no rush.

     

    Those tracers are @Ithikial_AU's version of Veins tracers, I use them in the ME effects compilation (and the 'All in Ones') as [night] tracers.

    Interestingly, & as per Heaven & Earth, the Pacific Alpha has dawn/dusk ambient sounds activated by using the [night] tag during the day.

    All four tiny concept scenarios have a different ambient soundtrack... day, night, dawn & "rocky".

     

    Yes, as per the original mod, half of those uniforms are camo'ed... you can actually see them in the mid-left of the first screenshot.

  14. 5 hours ago, RockinHarry said:

    👍👍

    ...would that work with CMFI demo as well? 🤔 (guess not)

    I'm not sure... probably would mostly work. Although the Japanese would have Italian soft factors which would be your biggest immersion loss. Also I only modded standard Italian infantry so far, I did nothing with the Blackshirts or feather hat guys.

×
×
  • Create New...