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dangerousdave

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Everything posted by dangerousdave

  1. Dangerousdave, I'm guessing that sorta feature would not be included in a simple patch. It would most likely require an engine rewrite, ie CMX2 </font>
  2. Dangerousdave, I'm guessing that sorta feature would not be included in a simple patch. It would most likely require an engine rewrite, ie CMX2 </font>
  3. Patch request: I'm guessing that at sometime, someone else has requested this one, but here goes. How about instead of having to click on the LOS button and drag the red/black/blue line around the battlefield to see what a unit can see, whenever you click on a unit, the battlefield turns to shades, with the lightest being the most visible and the darkest not visible, and the stuff in between. This would save lots of time in plotting moves.
  4. Both Michaels, thanks for clearing that up. I don't remember seeing a window asking me to pick a Y or N answer, but then it was pretty late when I was playing and I was moving fairly quickly.
  5. Yes, I did it in the first turn - first orders phase (not during setup phase). I gather that you have to avoid plotting on the reference point on the first turn to avoid this? If I hold off the first turn, but hit it on the second or a subsequent turn can I then move off the reference point? Thanks for the quick response.
  6. Newbie question alert: I am playing the Axis against the AI in this scenario. I put one of my arty fire reference points on a nice position. I targeted my first fire mission there .... but I can't relocate the fire now. I have thoroughly pounded the position and would like to switch to those nasty guns that have taken out almost all my armor. But I have no ability to do that. When I click on the F.O., I am only able to access move orders. I didn't see anything in the rules or the briefing about this situation regarding inability to shift fire from reference points. Is this a bug or by design, or maybe something about reference points that I may have missed in my reading of the pdf manual, or something completely different? Any help would be appreciated. Thanks. Dave
  7. But I've found that if both your HQ and mortar are of at least regular quality or better, and the HQ has an attack bonus, you will get enough direct hits to do the job in a turn or three of firing. Michael </font>
  8. I have been wargaming off and on for a long time, probably about 25 years now. Left the board games behind 15 years ago. But have only just recently been turned on to this game system. CMAK is my first from Battlefront - though I used to play TacOps back before you guys bought it and it was Mac only. Great game. I have since moved to a PC platform.... But I just wanted to add my "me too" and say this is by far the best wargame I have ever played. My wife is very disappointed.... lol. Keep up the great work.
  9. I thought this was a tough one too. But was surprised when I did get my tanks up to the front how quickly the german line buckled. The machine gun fire kept my troops on the left constantly pinned, broken, routed, etc. Of course, those are the conscripts. But my good troops on the right were able to advance slowly. Once I realized there were no more guns about to pop out and nail the T-34's I took them right up to the enemy positions. They uprooted the machine guns and sent the enemy running. I also managed to sneak a couple of squads on the left side all the way up to the march and over to flank that position. A final human wave charge (supported by tanks) from all troops within range lead to my being able to capture all the flags. I thought it was a good lesson in how damn bloody the easter front was. Meanwhile, AK arrived in the mailbox and I'm turning back to that....
  10. Because I was out all day yesterday, I didn't check my mail. It was in the mailbox this morning. Only took 5 days. I feel like xmas came today. lol
  11. Thanks. I guess that's not too bad. Might have a shot at getting it by New Year's.
  12. Greetings, I'm new to this forum and to this game system (still waiting for my copy to arrive). But have been gaming for many years. My first shot at this demo was a severe lesson in how to read terrain in this game. I gave up after less than 10 turns, burning hulks and dead troops everywhere. However... On the fourth try or so as the AK, I finally managed a minor victory. I pretty much followed the strategy in the AAR on thewargamer.com, modified. I think a major victory can be had, but I will need to find more patience to get one. Setup: I put one recon platoon and one PSW on the far right. This force was to be the first to advance and to attract attention. Feint right. The other two recon platoons were setup to go up the middle, down the wadi. I set them up to first advance to just below the ridge line and wait for the order to go over the top. I spread my MG 42s out to seek good overview spots along the ridge line. These things are not that much use in this scenario due to their lack of mobility. Maybe should give them a ride next time... The two FO's were set up to take positions near the middle of the ridge line, hidden until needed. Their officers set up to watch the progress and spot the enemy. My other three PSWs were set up to advance just below the ridgeline near the wadi, the plan was to have them sit and wait for possible shoot and scoot opportunities against soft armor. The right side advanced into the brush using bounding overwatch. The other two platoons ran into the wadi, then using contact movement followed it to the exit point and sat and waited. Meanwhile, as my armor reinfocements (with passengers) arrived, I sent them over to the left side to form up getting ready for a quick dash. The inf platoon on foot did the same (next time I would send this one up the wadi too because it took way too long to go by foot around the left and was very tired). I tried taking potshots with SPWs at halftracks as they appeared. Shoot and scoot up to the ridgeline then backing down below it. I actually killed one of them, but lost all my SPWs fairly early on. I used the mortar spotter to lay some smoke and readied my first charge. The smoke went a bit far. However, I ordered the charge anticipating it would land correctly. Therefore, I lost two tanks to opportunity fire. Next time I will be more patient .... In fact, it might be best to wait until all three platoons are available. I first sent two, then the third when it arrived. However, the charge was pretty successful. Basically, I lined them up on the right side of the wadi, just hidden. Then, en masse, sent them on "move fast" to take up positions behind the little ridge just in front of the US position at the little house. From there, unload troops, organize, and get ready to take out the Grants. Using shoot and scoot, I'd have my Mk IIIs pop up to the ridge line (all at once) and take out Grants. I took out three quickly this way. The 50 mm gun can kill a Grant at this close range. Of course, I lost some tanks too, but not as many as I had trying this technique in a previous game from the back ridge. With the third tank platoon, I sent one tank up the wadi. I would send two or three that way next time. Once I eliminated the armor on the left (his right), I was able to take out that position and roll up the flank. At that point, I was able to bring the infantry up in the middle and shifting that from left to right. I found smoke again indespensable. In fact, all but one of my arty missions was smoke. The one that was HE had no effect. The fires started by enemy HE were helpful too. The Shermans were a challenge, but once I did the flanking maneouvre, I was able to get side shots. Patience was key, as was shoot and scoot. I managed to end the game with 6 Mk IIIs left (one with gun damaged though). Many of the green US troops surrendered when I breached the line of foxholes behind the wall. If I can save a few more vehicles, I think a major victory can be had. I wiped out all but two US tanks. They had retreated over by the oasis. I would have had to make a very risky move to get them. Little did I know, they both had damaged guns.... Great scenario. I just hope the real game arrives soon.
  13. Darryl, thanks for the info, tho that's not what I wanted to hear! Maybe things will bust loose now that xmas is over. I hope. If you get a chance, please post when you get yours.
  14. I just ordered it Monday (12/22). How long has it been taking to ship within the states? I'm in Oregon. This is my entry into this game system. I'm hooked on the demo, but I don't think its going to keep me satisfied through the holiday.
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