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dangerousdave

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Everything posted by dangerousdave

  1. Thanks for all the replies. I have enough games for now.
  2. I haven't played in a couple of years, but was drawn back here after I saw the announcement about CMX2: Normandy. Then I remembered what a great game this is and want to play some PBEM. If anyone feels like beating up on a rusty player, drop me an email or message.
  3. I'm back to this game after a couple of years off. I feel pretty green, but would like to get PBEM game going. No preference on what size/date/side, etc. david [underscore] power219 [at] msn [dot] com
  4. I'm almost done with Bridges. Going to go through the whole thing with FoxholeRob. What a beautiful battle pack! Thanks for all the great work that has clearly gone into this. I especially like the briefings and maps at the beginning.
  5. Finished Tiger Valley (my last one). What a great scenario! One of the best ever, IMHO. GAJ and I had quite a battle. Kingfish, I sent the result, as well the one for Loaded for Bear, which BigDuke6 and I finished a while ago, but I don't think we reported. Thanks for another great ROW. When does the next one start?
  6. MD, I'm disappointed that there isn't even a shred in all that about the uniforms in CM:SF... you're slipping, man.
  7. I'm onto you guys, you are just hoping the fashion models will commence the nude protests!
  8. What's with all this political crap over this? Its a freakin GAME! Has PETA infiltrated the ranks or something? Also, you can't be a disappointed customer, you haven't bought it yet. This is becoming quite comical ...
  9. That's just PFC, which is attained rather quickly. When I was in, I started at that just because I had college credits at the time. I'm assuming its still the same.
  10. Yes, M240Bs, like nearly all GPMGs, operate best when there is an assistant gunner to provide a continuous link of ammo, switch out the barrel when it overheats, and properly feed the ammo into the gun. A proper 1-to-1 game representation should show this. I'd be really impressed if it ever shows the gun overheating and the AG swapping barrels. </font>
  11. I haven't played that, but BF is just publishing it, right? They didn't build it, as far as I know. My initial reaction when I saw this was, "CRAP!" to put it diplomatically. But the more I've read about it, and thought about the idea, the more I like it. I bet you'll play the demo and like it.
  12. I was of the same mind before the announcement. But I have to say, this looks really cool. Check out the stuff in This Thread, including the links on the Stryker. This is going to kick ass. Has BF ever let you down in terms of game delivery? Also, this way, when they get to WWII, it'll be that much better. Compare CMAK to CMBO. It's all good.
  13. Gotta give this one a bump. I hope all the guys in the "disappointed" thread read this one, and follow Abbot's links. If that doesn't make you start drooling, then maybe you aren't really into tactical level wargames afterall.
  14. Ha! Great picture. But, as a former Guardsman, I have to point out that we always beat the regulars, Army and Marines, in the field. One thing that is going to be cool about this game is that it is going to be infantry focussed. Everything else is just support.
  15. I'm excited to see the new game engine. I'm skeptical about a "realistic simulation" in this setting, but that really doesn't matter that much. These guys have proven they know how to make a good game, and I'm looking forward to seeing this next one.
  16. After getting over the initial disappointment because I'm a huge WWII fan, and looking at more of the info, I've decided I'm not disappointed. I trust these guys to make a kick ass game. [ October 09, 2005, 08:19 AM: Message edited by: dangerousdave ]
  17. US Army National Guard (Oregon), 2nd Battalion, 162nd Infantry Regiment. Light Infantry, 11B. 5 years ('86-'91). M60 gunner for most of that time, but team leader for the last year or so. We weren't deployed for Gulf 1. But that unit just got back recently from a year in Baghdad. Things have indeed changed.
  18. Glad I misread that part about the helos. I'm not a total WWII snob in that I do believe a good modern game is possible. I rather enjoyed TacOps when I was playing it, but it didn't "stick" like CM has. I will look forward to see what you guys do with a more modern battle. I'm sure whatever you guys have in store for us will be a blast, given past performance. But I REALLY want the WWII game with X2, and of course, I want it NOW. And Space Lobsters really means Starship Troopers, yes? Lobsters are pretty much the same as the Bugs. That was one of my favorite AH board games back in the day.
  19. The great thing about WWII is that it is the perfect setting for armored battles on this scale. Its not just the rich historical setting, but the tanks and armies were varied and well matched. The weapons were at the perfect state of development. Modern combat, with its much greater firepower, guns, missles, laser bombs, etc etc, would not be as interesting on this scale. Plus, there is no way you can do it realistically without helicopters (there was a comment earlier that helicopters are not in the works). Plus, who really wants to fight hundreds of battles of US v Iraq, or the modern US Army v any other realistic foe for that matter? It can't be both realistic and well balanced. I think the scale of TacOps is more suited for this kind of combat, and the fictional setting of NATO types vs Soviet bloc armies is perfect for it. Just my two cents. Finally, I really don't understand how its even possible to get bored with WWII.
  20. Yeah, certainly for some of those things, it might not make sense for a 30-45 minute battle. But re-crewing an MG or mortar I would think would happen as a matter of course. Also, you'd think troops would pick up ammo from their dead comrades if they were running low.
  21. This may have been covered, but I haven't seen it. Will CMX2 have the capability for troops to use stuff on the battlefield that has been discarded by others? Manning an abandoned gun (or even tank) would be the obvious example, but also the ability to pick up small arms and ammo from casualties and such would be a good addition. Certainly, this was a necessity for some troops, such as Russians who were issued ammo and told to pick up a rifle from the battlefield to use it. Even using captured arms from the enemy you just overran. Doesn't seem it would be that hard to do either since the game already leaves the abandoned gun/tank on the field, and bodies are left by casualties.
  22. I guess we'd better report some games. I'm done with Bear, as BigDuke pointed out, and St. Naz. with Ankulin. Tiger is going rather slowly though. At this rate we won't make it on time. I have to say, it is my favorite of the three, and I don't even have the Tigers.
  23. This is a very interesting discussion about LOF/LOS, and I think I even understood some of it. But what really got my attention was that we are going to get both motorcycles AND the Maus???!!!
  24. I guess the reason it is necessary to be so "mysterious" about this is because of the competition. Of course, I'm sure the competition is hoping it is something like Korea or Vietnam, or any non-WWII setting.
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