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waffelmann

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Everything posted by waffelmann

  1. When you saved once, then it is over. I would like to show it with screenshots, but my forum-limit is full. So I would suggest the following: - copy one original-uniform textute to a place of your choice - open it with gimp - make a sign with the brush - go on file -> export as... - in the next screen don't change anything, only klick on <export> at the bottom - confirm to overwrite - the comes a little context-menue (export picture as BMP) ->Compatibily-options -> check "Don't write Colour-information" - Close the file WITHOUT (!) saving Hope that helps....
  2. Did you export or save your work? With GIMP it is important to export (and you habe to check mark an option in the export-preocess (in German: Kompatibiltätsoptionem -> Farbinformationen nicht schreiben)
  3. Can't watch the video ...it says something about private... EDIT: Works now!
  4. Why not just copy and paste the vest from CMBS into the uniform from CMSF2 (I use GIMP for such things)?
  5. Thanks for the answer. I think that it is then better, when you open this thread and pin it (so it looks more official ).
  6. @BFCElvis Shall we collect uniform-texture-problems from all games still in this thread? Or how is the protocoll about this at the moment?
  7. What did you do and what brdm-2 are we seeing? All three are ukraines? I checked mine and for me all are showing the correct textures (including syrian equipement ;-))...after the copying and renaming.... MikeyDs explanation is better thann mine...
  8. Lol...the black-equipment on yours brdm2s: - copy your russian-vehicle-gear.bmp and russian-vehicle-gear [ukraine].bmp - rename the "russian-vehicle-gear"-Part to "syria-vehicle-gear" Enjoy!
  9. I have to add: You have to copy and rename your ukraine-brdm-2-textures, too. Copy the brdm2-textures and rename the part "brdm-2" of the name to "brdm2". Still didn't found the black equipement....
  10. Ok...the missing turret and hatches-textures can you correct: - copy the brdm-2-turret.bmp and brdm-2-hatch.bmp - rename it to brdm2-turret.bmp and brdm2-hatch.bmp (the same with the corresponding normal-maps and if you use mods then you have to do it with your modded files...to stay consistent!) I couldn't identify he black equipment... (Forgot the hatches)
  11. To the BRDM-2: The BRDM-2M is ok the brdm-2 have missing turret-texture. If you copy the textures of the BRDM-2 from shockforce 2 to CMBS everything is ok (exept from the sand-camo ). So I think there is a workaround possible...
  12. I think he means optical distinguishable. And I think not at the moment. Sadly no official ever answered the question about the textures...
  13. Try this one: http://cmmodsiii.greenasjade.net/?p=5140
  14. Fine! I don't want to be ungrateful, but have we to mention the minor art-glitches again (which are collected in the bug-threats) or are they still on the to-do-list?
  15. I checked my units in the scenario editor (july 44), german armoured recce and everything looks ok (Game Version 4.02). Can you reproduce the apperance in the scenario editor with specific units and dates? Then I will re-check it at my installation. But I still think that you have a wrong installation. Maybe a missing pack?
  16. What were your scenario specifications (year, date, chosen units)? I believe you have a corrupted installation. But I can check my visuals, when you tell the circumstandes...
  17. Don't forget a new version of the afghanistan game (CMA)!!!
  18. I tagged my fielddivision-textures with [north]. So the LW-infantry looks like HG in italy and like fielddivision in north-italy (and this is in the end of 44)...
  19. The reason of the lack of response is, because we are speechless! I think it is well made. Good work! I wonder, if it is possible to issue special wishes....(for uniform mods...)
  20. As I wrote: there would be textures with a [fielddivision]-tag in the game files. They only don't show up. And this is the question: bug or intention? I would asume that it should work similar to the camo (dot-pea) uniforms of the germans....
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