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Everything posted by waffelmann
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Rome to Victory Pre-orders are now open
waffelmann replied to BFCElvis's topic in Combat Mission Fortress Italy
https://www.battlefront.com/fortress-italy/cmfi-rome-to-victory-module/?tab=toe A spelling error: At the major formations: "German Luftwaffe Field Divisions", not "German Luftwafte Field Divisions" Greetings, alex -
Turkish Leopard 2A4 mod preview
waffelmann replied to MikeyD's topic in CM Shock Force 2 Maps and Mods
@MikeyD Did you give up uploading this mod? This would be sad, looks really good.... -
The crewmen change their uniforms! Greetings, alex
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Patch 4.0: Bug Fallschirmjäger
waffelmann replied to waffelmann's topic in Combat Mission Battle for Normandy
Hmmm....I think I express me too confused. You chose in the quick battle menu Luftwaffe and arm. Infantry -> this would be regular LW-Field-Divisions BUT: in the Troop-editor of the Quick-Battle there are only a parachute-battalion. These will have then a mixed appearance. So: In the branches regular troops in the editor airborne Greetings, Alex -
Patch 4.0: Bug Fallschirmjäger
waffelmann replied to waffelmann's topic in Combat Mission Battle for Normandy
I am not a TOE uniform expert, too (;-)), but I think, if I chose a parachute battalion (in the quick battle menu), then there sould be a unit which look like as paratroopers (especially if they have the organisation of a parachute unit (inclusive FG42))! But as said: I am not an expert too. If this is intentionally in this way, then it is ok for me. -
Patch 4.0: Bug Fallschirmjäger
waffelmann replied to waffelmann's topic in Combat Mission Battle for Normandy
@Sgt.Squarehead Thanks for the tip, but I think we can solve it without pictures! @MarkEzra I looked at my specifications at the quick-battle and I think the important detail is the branche: Luftwaffe, Gepanzerte Infantrie (Armoured Infantry (or Armored???)) My hyphothese is, because the Luftwaffe have not really armoured infantry it produces some strange effects (tested with no mods installed), Try Quickbattle, e.g. holland, september 44, luftwaffe, armoured infantry, manual force selection, and chose then parachute battalion motorized -> don't choose Parachutes as Branche!!! Greetings, alex -
Patch 4.0: Bug Fallschirmjäger
waffelmann replied to waffelmann's topic in Combat Mission Battle for Normandy
@MarkEzra I will check the year and region at the evening, when I am at home. I have to admit that I didn't pay attention to these specifications. I will deliver better dates later in the day. Only with the pictures I will have problems, because I reached the limits of the forum. Greetings, Alex -
Hello, I don't know, if this is reported: German Fallschirmjäger, motorized battalion: In quickbattle some units (for example the battalion command, but other squads too) are using the regular LW-field-division models and textures. I think in the scenario-editor everything is fine. Greetings, alex
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Turkish Leopard 2A4 mod preview
waffelmann replied to MikeyD's topic in CM Shock Force 2 Maps and Mods
Is there any chance that we get this splendid mod some day? -
It looks very cool in game! Well done!
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Sahrani Liberation Army (SLA)
waffelmann replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
Looks really good! Is it maybe possible that someone can make fitting normal maps for the uniform? Long time ago I downloaded a tool for creating these, but it never works out for me... Greetings, alex -
Any progress about this? Greetings, alex
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Hmmm...I can't check it at the moment, but I am relativly sure that my vehicle-berets are still black. What I did: - Copied and renamend the beret-model-files to the naming of the helmet-model-files - Renamend the (red) berets to the helmet-texture namens. I don't think, that the textures are binded to the models within the model-files (exepted the personal eqipement). But I have to check at home, maybe there was a change and my berets don't work any longer...
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Are you sure, that you hex edeited the models? I think I didn't do such things with the berets. Simply renamed the beret-texture to the fitting helmet-texture... But it is long time ago....
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Yup. It is the same procedure. The masking texture is for hiding the chin strap. I think I have the berets for the paras in my CMN...
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It is a (relativ) simple model switch. Not too difficult.
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US Army Multicam Division Pack
waffelmann replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
cool! -
US Army Multicam Division Pack
waffelmann replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
Looks good! Can you make maybe something similar for the ACU-uniforms? -
Mord's Mods: Shock Force 2 Edition
waffelmann replied to Mord's topic in CM Shock Force 2 Maps and Mods
Absolutely no problem! Enjoy your special day! Greetings, alex- 149 replies
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- portraits
- disembodied heads
- (and 3 more)
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Mord's Mods: Shock Force 2 Edition
waffelmann replied to Mord's topic in CM Shock Force 2 Maps and Mods
Happy bithday!- 149 replies
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- portraits
- disembodied heads
- (and 3 more)
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Good work!
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Shock Force 2 Unofficial Screenshot And Video Thread
waffelmann replied to Mord's topic in Combat Mission Shock Force 2
I know this thread and I follow it with great interest, but I think we have a misunderstanding. I wrote about the models, not the textures! -
Shock Force 2 Unofficial Screenshot And Video Thread
waffelmann replied to Mord's topic in Combat Mission Shock Force 2
Yup. But the helmet-model are shared between reserve, mech/guards and airborne! -
Shock Force 2 Unofficial Screenshot And Video Thread
waffelmann replied to Mord's topic in Combat Mission Shock Force 2
I made a quick dirty test (for example no chinstrabs-masking ) and it worked... Greetings, alex