Why was so much taken out of our control in QBs?
I know why no random maps, but why no ability to pick a particular one?
I know the reason for no any-unit pick-and-choose, but why no direct control to pick even proper formations?
There can't possibly be a reason to forbid us from setting a turn limit.
Are these a product of the forced release problem and presumably fixable? Or are they permanent design choices? Inquiring minds want to know.