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junk2drive

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Everything posted by junk2drive

  1. good for you, when the fog clears, change your sig. boots and tracks has their own web address now.
  2. lonesentry.com online manual, page by page, with color photos and drawings of us camo and detection avoidance. covers desert, rural, and winter camo. how and where to drive and park. neat reading.
  3. for mod manager requestors after you read your side's briefing, before you hit continue and see the loading 3d files, alt tab to desktop, use your mod manager, then full screen the game and hit continue. not too hard. the mouse wheel. after 10 months i accidentally found the pan up pan down with shift + a or z a wheel mouse function would be nice for this.
  4. btw, dirt in italy gives you grass on the screen
  5. when you start the game and you get the screen that has the buttons for start game, editor, etc. down on the bottom right side it will say version or just v 1.0 or 1.01
  6. if your email wasnt private someone could email the patch to you. check cmhq and make sure it isnt there. are you sure your version isnt patched already? v1.01 ?
  7. go to www.cmmods.com in cmbb mods search by designer andrewtf and astrocat. get all the winter uniforms by andrew. they will be AF_ and the name.
  8. marsh is 628-633 north afrika would be 30703-30708 and 30628-30633 edit: no there is no list of bmps. i open my bmp folder full screen and scroll down through the thumbnail views. if i want to see one i open it with the paint program. (right click the bmp, choose open with...)
  9. ok, here is what i did. i opened the zip for dd's cmbb terrain mod. unzipped it into a folder. looked at the zips and the numbers by using thumbnail view. i see the soft ground is 703 to 708 but different shapes. the marsh numbers are in ed kinney's tal marsh mod. need more help just ask again.
  10. thanks for the info. unfortunately the graphics are poor by our standards. i wish you well with your project. a lot of the early modders are not around anymore. hard to find them for permission.
  11. i just had a thought for you. download the demos here. lots of buildings, wood fence. ought to be good for monaco and places like lemans where they raced through the countryside.
  12. winmip opened and unpacked the dat file for watkins glen, and made a folder for the contents. i pick a .mip file and can view it. then save as a bmp. i didnt really find anything in this one that i can use. (nifty chain link fence, but doesn't fit in here.) cog was nice to put that forum at cmmods, but it hasn't caught on.
  13. I downloaded the demo from VU. I don't see any bmp files. A search turned up some dat file openers. I'm after English/Euro buildings mostly. Is there a simple trick? btw, i have a lapel pin and autograph given to my father by colin chapman.
  14. I have placed a list at the proving grounds under faq/tools in the design tips section, of all the terrain element changes connected to month and weather for cmak italy 5/44 to 5/45. Of course to see winter uniforms and afvs, there has to bee snow on the ground. I hope this helps the historical designers get the best terrain for their great battles. After all their hard work researching the battle, they shoudn't have to test the seasons. I hope it is of use.
  15. yur welcome, 13 minutes maybe, had to find it lol note that it is for cmbb but i think i have used it for ak. i have the cmbo list also.
  16. Here is the complete Sound Effects map for Combat Mission: Barbarossa to Berlin. Hopefully this map will assist someone that is attempting a sound mod. Jon Johnson Audio/Video Productions JAJ Sound Creations --------------------------------------------------------------------------------- *** Once again, thanks to Madmatt for his help in compiling this sound map! *** --------------------------------------------------------------------------------- 00000128 = Selection 'bloop' 00000129 = End battle song (Taps) 00000131 = Medium/heavy tank movement 00000132 = Panther movement 00000133 = Tank idle 00000134 = Heavy tank movement 00000135 = Wheeled vehicle movement 00000136 = Light tank/HT movement 00000137 = Wheeled armor movement 00000150-00000153 = 'Click' 00000160-00000162 = House explosion/collapse 00000170 = Drumbeat 00000171 = Quit game explosion 00000190 = Radio squelch 00000200-00000202 = Small explosion 00000209-00000213 = Medium explosion 00000219-00000221 = Large explosion 00000228-00000231 = Very large explosion 00000290-00000291 = Small arms strike armor 00000292-00000297 = Large gun strike armor 00000300 = Fire 00000311-00000312 = Vehicle abandoned 00000320-00000323 = Ricochet 00000331 = Molotov 00000334-00000339 = MP40 SMG 00000350-00000355 = SG43 MMG 00000360-00000366 = Allied CMG/BMG/AAMG 00000375-00000378 = Allied pistol 00000380-00000385 = PPSh SMG 00000390-00000397 = Maxim MG 00000398-00000400 = Axis pistol 00000401-00000408 = Rifle 00000410 = AT Rifle - Low caliber 00000411 = Sniper rifle 00000412 = AT Rifle - High caliber 00000420-00000426 = DP LMG 00000430-00000432 = 15mm HMG 00000435-00000442 = MG42 LMG 00000445-00000448 = MG42 HMG 00000450-00000454 = MP44 00000455-00000457 = Axis armored car MG 00000470-00000475 = Axis CMG/BMG/AAMG 00000480-00000483 = MG34 HMG 00000485-00000492 = MG34 LMG 00000500-00000523 = Scream 00000600-00000609 = Tank main gun/Inf gun/AT gun 00000610 = 20mm Flak 00000611 = 40mm Flak 00000612 = Flamethrower 00000620 = Rocket artillery incoming 00000621-00000622 = Large artillery incoming 00000623-00000625 = Medium artillery incoming 00000626-00000627 = Small artillery incoming 00000650 = Mortar 00000651 = Panzerschreck 00000652 = Rifle Grenade 00000653 = Ampulomet 00000700 = Vehicle bogged 00000701 = Hatch open 00000702 = Hatch close 00000710-00000711 = Small arm ricochet off armor 00000800-00000804 = Aircraft 00000900-00000904 = Close quarters combat 00001000-00001632 = Ricochets, different surfaces 00005000-00005007 = Background weather SFX 00005010 = Opening video music 00030000+ = Voices
  17. i did a one word search, bam it was fast. and it actually goes to the word in the post. the old search sometimes got confused.
  18. just had a peek at the link. beautiful. how can we get the stuff you use?
  19. GAJ, we dont look in here, we're too busy, lol kingcone, flashbacks of the james garner movie, one of my all time favorites. my father was an engineer for ford motor co. in 1963 he went to indy to work on the first lotus ford. those were the days. i cant think of anything that i have done that you could use. 99% of anything with my name is someone elses work. contact me with details and i will track down the original person.
  20. by framerate i assume you mean when you scroll across the battlefield to find your troops. i think your video card is the problem. i have an ati radeon 7000 64mb but ddr on an agp slot and it still studders around. craters seem to slow it the worst. your cpu may take a while to process turns on larger battles. if you are familiar with bmps you could reduce them yourself one by one. that would take longer than it is worth imho. buy the game, get addicted, save up for a new computer and cmbb and cmak.
  21. you've been gone for a while, eh? don't confuse www.cmmods.com website with the mod manager cmmos. miket and the pacific group of friends did a pac mod for bo that is again available at cmmods. it is in cmmos format. my mods are just zip files that can be used with the mod manager mcmmm or you can "drop" (unzip or extract) them into cmak bmp folder if you dont care what happens to your bmps. make sure you have a backup. that has not changed from bo to ak. you either use a mod manager or have a second install for a permanent mod. there is a new version of cmmos for cmak, but not many mods have been redone to the cmmos format. i do not intend to do a huge mb mod. do a search at cmmods, under cmak, keyword pacific it will list all the mods i have put there.
  22. do a search for member name jasonc there are 146 items but worth going through the list. you might try here the cmbo oracle
  23. at the proving grounds, in design tips, i have started a section for seasons and the visual effects of parameter changes. trees and water are done. see ya there.
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