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Everything posted by stikkypixie
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Erhm, complaining when done right can only make the game better or at least highlight the limitations of the game. The problem right now is that no-one has any objective data to back up their states. All we have now is anecdotes on whether something is broken or not. It takes a lot of patience to isolate the cause of the problems or to show that something is just a fluke. There are many many factors that can be overlooked. Also there is no evidence of what is realistic. Even if someone can show that moving tanks in CMBN hit x% of the time, no-one can tell what it should be in reality. What I do is just play the game and enjoy it for what it is.
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Zook vers. Mark4 in Woods... arrrgh
stikkypixie replied to Tread Head's topic in Combat Mission Battle for Normandy
That's my point, it is not. Maybe a screenshot will clear up a lot of things, if you have the time of course -
Ryujin is right I think. The numbers are modifiers. Units with +1 will see a slower degradation of morale in this case, where as units with -1 will lose morale faster. Nervous is the current state they're in. I've seen conscript -2 guys go straight to nervous if they fall out of C2 for example.
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Zook vers. Mark4 in Woods... arrrgh
stikkypixie replied to Tread Head's topic in Combat Mission Battle for Normandy
He was referring to the thickness of the undergrowth and the density of the trees I guess. -
Zook vers. Mark4 in Woods... arrrgh
stikkypixie replied to Tread Head's topic in Combat Mission Battle for Normandy
What's the use of putting sound contacts in if you need to visually spot it first? As I understand it sound contacts are in. Spotting is determined by a lot of factors, so it might be a glitch, the crew might have a hide order, or they might be suppressed. It's hard to say . -
Zook vers. Mark4 in Woods... arrrgh
stikkypixie replied to Tread Head's topic in Combat Mission Battle for Normandy
Just a question, were the infantry suppressed or have lowered morale? -
Problem firing smoke at chosen waypoint
stikkypixie replied to Gurra's topic in Combat Mission Battle for Normandy
Did you give it a pause order? -
Indecisive tank gunner
stikkypixie replied to Aragorn2002's topic in Combat Mission Battle for Normandy
There is a damage tab on the tanks. -
Building interiors are abstracted.
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Future Developments? CMx3?
stikkypixie replied to Apocalypse 31's topic in Combat Mission Shock Force 1
Is BIJ2 some sort of game? -
Adding a Pause in movement?
stikkypixie replied to MisterMark's topic in Combat Mission Battle for Normandy
Look here for your answer (different game, same concept) . -
German for "Fire for Effect"?
stikkypixie replied to Sabot6's topic in Combat Mission Battle for Normandy
I thought it was Wirkungsschiessen. -
Just started and have couple of terrain questions
stikkypixie replied to Ted's topic in Combat Mission Battle for Normandy
Terrain is also layered, as in, you can mix up the types of trees, the type of undergrowth and the type of soil. Although I guess nothing is impossible, it was probably deemed not high enough priority to make it in, assuming they wanted it to be in. -
Just started and have couple of terrain questions
stikkypixie replied to Ted's topic in Combat Mission Battle for Normandy
CMBN uses a literal representation of the terrain. So if you see a tree. There is 1 tree. If you see many trees, it is a forest. The spotting chances and cover are determined by intersecting bullet paths with polygons. The actual calculations and values that are used are kept away from the player. So basically what you see is what you get. It takes some getting used to and there is more uncertainty that in CMx1, that's for sure . -
The most important thing for spotting is not moving. Moving units will spot very badly. The second big factor is facing. Units spot better to the front than the back obviously. Target arcs influence this by focusing a unit more to one direction.
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v 1.32 bug of shooting at friendlies?
stikkypixie replied to Rangoon's topic in Combat Mission Shock Force 1
There are several free (but probably with lots of ads if you don't use adblocker) sites where you can upload files, such as mediafire. -
Thinking of picking CMBN up
stikkypixie replied to Mo74's topic in Combat Mission Battle for Normandy
You can download the game or get a physical copy from the website. The game has a limited TCP/IP, you can only play in real time (so no WEGO) and you cannot pause the game. There is also no in-game lobby. I believe there will be expansion pack adding content and units to span up to and including Operation Market Garden. The demo give a pretty god idea of the gameplay you can expect. -
Ammo, distribution, caliber, friendly fire
stikkypixie replied to Rangoon's topic in Combat Mission Shock Force 1
Both. Seriously, I think Steve even said so. No friendly fire. Exceptions are anything equal or bigger than .50 cal. -
Ammo, distribution, caliber, friendly fire
stikkypixie replied to Rangoon's topic in Combat Mission Shock Force 1
Are you sure about this? I have unloaded thousands of rounds of M4A1 on friendly troops and not one casualty. -
Ammo, distribution, caliber, friendly fire
stikkypixie replied to Rangoon's topic in Combat Mission Shock Force 1
Jup, .50 definitely causes friendly casualties. -
Ammo, distribution, caliber, friendly fire
stikkypixie replied to Rangoon's topic in Combat Mission Shock Force 1
I will test it when I get home, but I'm pretty sure I've even suffered casualties from ricochets of .50 cal let alone a full hit! -
Ammo, distribution, caliber, friendly fire
stikkypixie replied to Rangoon's topic in Combat Mission Shock Force 1
Everything less that .50 cal will not cause friendly fire, regardless of using target or target light. The only difference (in terms of small arms at least) between target and target light is the volume of fire. .50 causes friendly casualties, so be careful! -
Check page number 9 in the manual for the dual license explanation .