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GreenAsJade

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Everything posted by GreenAsJade

  1. Such micromanagement needed?! That's exactly what I'm talking about needs improving Commanders say "go go as fast as you can, to the other side of town". The don't sit in the back seat saying "speed up slow down turn carefully"... GaJ
  2. Sounds trivial, but I hate the way tanks move. And to a certain extent HTs. Like the driver hasn't learned to slow down before stopping yet. I like the realism detail in general, all the "little things". GaJ
  3. Now I _really_ want to see this in before they wrap up Normandy!
  4. How abstract is the effect of shrapnel? One could think, reading the above, that each piece is modelled, and some hit trees and some don't. Is that the case? GaJ
  5. I posted this in the Mods forum, but I think it's worth it here as well in the interests of public recognition of Modders' good work: I added the ability to browse mods by the number of downloads. This both gives mod users a chance to see what's popular, and mod makers a chance for recognition of their most popular work. Some great artists at the top of those lists (not to mention down the list too of course). GaJ
  6. You can see the actual number of download by clicking on the link to the mod itself (if you didn't already know that ) GaJ
  7. Hi All, I added the ability to browse mods by the number of downloads. This both gives mod users a chance to see what's popular, and mod makers a chance for recognition of their most popular work. GaJ
  8. In CMx1 the best place to be was in a trench that is not under trees. In CM2 it's hard to tell if foxholes or trenches are helping against arty....
  9. Yes - it certainly takes time to learn the whole UI. I don't think that precludes having both an opinion at any given time, and also an open mind a about what might be behind that opinion. Cheers, GaJ
  10. Yay, that's one instant improvement :D (bend over coughing up phosphor, reaches for ALT-K) I'm consicious that many of the little things I refered to may either already be OK, I just don't know about it (like ALT-K) or will be fixed as soon as BFC gets to them ... clearly usability will improve with time. But I do think that there's a real tension between "ultimate realism" and "ultimate fun in a game". Obviously if being completely real was fun we'd all be in the army And I was genuinely surprised how much fun CMAK was when I went back to it, because I was thinking "oh dear, I have to finish this game" until I sat down to it... GaJ
  11. This is definitely definitely true. CMBN is way deeper. As I just observed in another very similar thread, this doesn't necessarily equate to being a more fun gaming experience though. It is absolutely certainly a more realistic simulation experience. I'm not convinced "playability" is better. It's hard work playing CMBN, in the same way that it's hard work being a real army commander. That's not a game. This one will be a matter of opinion though, I'm sure: there are plenty of ardent fans of the CMx2 playability GaJ
  12. Spot on. One thing I'm finding is that CMBN is much more about realistic simulation and maybe (clearly a matter of opinion) less about being a fun game. This is something that's been explored a bit in Gautrek's thread. CMBN is fantastically realistic, and has infinite "oh wow" movie moments. But having played it intensively (for me) since it came out, and no CMx1 in that time (not intentionally, I just broke my CMx1 install!), I finally got back yesterday to a CMx1 game that I am way overdue with. The experience was "oh wow, this is just so much easier to drive, I can play the game instead of fight with the "reality" of it all". Take smoke. In CMx1 you can turn it off visually, so you can see what you are doing. In CMBN, I'm choking around in a great smoke cloud I created to cross a ford, trying to find out what problems my guys are having and not being able to see a thing. Or Trees. It's now very very realistic (leaves popping up from MG fire passing through them) but gameplay wise they are now a problem. 1) It's much harder to quickly assess LOS lines in a map. 2) You want them turned off close so you can see your guys, but if you turn them off and order fire through them, your guys will fire HE through them that blows up en route. Or easily seeing an overview of what your guys are doing. In CMx1 you can zoom out and then scale up the units. And a myriad of other "little things" that make CMx1 *game* play smooth. Most of these things are about realism and simulation. In threads where these gameplay things have come up, someone always say "but it's more realistic how it is". This is true. The extreme of this is that when the battalion HQ dies, you should get a bullet through your head. It makes for increased realism, but that's not the same _automatically_ as an improved _gaming_ experience. Something to be aware of. GaJ
  13. Hey, it's funny how desaturating the paving made it go all bendy GaJ
  14. Vein posted a new mod at the CM Mods Warehouse Veins_TerrainDesaturation_CMBN_v2, by Vein Description: This is a comprehensive mod of the terrain in CMBN encompassing 'Veins_Skies_Mod_V1' Wow this has 87 downloads even before it's announced! GaJ
  15. Right right ... especially ... poorer cover for the same spotting ability...
  16. Pat posted a new mod at the CM Mods Warehouse: Band-of-brothers-main-theme, by pat Description: Music intro This music intro has a preview pic GaJ
  17. My pleasure Thanks for the pictures showing what you can do. I think the more recent poster showed what I find myself bumping into all the time. I'm almost accustomed to it now, and have "coping mechansims" I need to get fraps installed into this silly Win7 machine I'm on now, then maybe I can post some further examples of why its a pain... GaJ
  18. I don't actually agree that this is the key problem. The tank may open fire on the foxholes (area fire) even if it doesn't spot anyone. The key problem is that guys in foxholes appear to leave themselves completely exposed when under threat. GaJ
  19. LOL Maybe they grtabbed the radio from _out of its pack on his back_
  20. As per my original post, the units in question definitely _could_ see the attacker. I was clicked on the units in question, and the tank came into _their_ sight, drove for a moment, rotated it's turret and mowed them down while they happily watched. They didn't duck until they were under fire. If the fire came from out of the blue for them, I wouldn't be worried about it, it would have been "a suprise attack". But these guys were sitting there actively looking at this threat bearing down on them, all the time leaving themselves completely exposed above the line of their foxhole. That seems to be broken behaviour. It leaves the WEGO player having to have troops in foxholes hiding the whole time (therefore blind) in order not to get mown down when some enemy appears early in the minute. (Note: I know that if they took cover when they saw the threat, someone would likely be complaining that units don't fire out of foxholes. I didn't say that a fix was easy, I just said that the current behaviour seems broken ). GaJ
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