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GreenAsJade

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Everything posted by GreenAsJade

  1. Nah ... the hit information is just fine. Listen for the small arms pinging... if it was large calibre, the thing is dead anyhow What I mean to say is "I can see how you might like this, but of all the things I'd like to see this would be way down there". GaJ
  2. FWIW, I've added a password reset link on the login page (about bloody time eh? ... surprising how fiddly that is to get right!)
  3. Yeah but if that happened to me I'd be hear complaining that the Stu was obviously a threat :D: (hey I can laugh at myself if I want ) GaJ
  4. If it's been agreed somewhere that it'll be fixed in a patch sometime, then it seems that all there is left to do is start relentlessly asking "when's this fine patch coming!?" GaJ
  5. The idea of total control is clearly nonsense, though. You have to let the little dude go for a whole minute on their own! During that time they need to make all sorts of decisions One useful thing, I think, is that it seems about right for them to have the same amount of control that they would have in real life if receiving orders from a CO. No-one could sanely argue that the player should make every decision for each soldier: that would be nuts. The balance we're looking for is giving them CO-like orders and having them make squad-like responses and decisions. IMHO. GaJ
  6. I can't tell if the foliage at the gap is "special". I mean: in the models, is there an identifiable "end" to bocage, which goes at the gaps? You could make the leaves there ligher or darker or somefink? At the moment, I set the model accuracy to "fastest" and zoom right out to cause it to draw "walls" instead of "bocage" and spot the gaps that way .... it's pretty ick though GaJ
  7. mjkerner posted a new Mod at CMMODS: US Divisional Patches Mod Pack v1.1, by mjkerner Description: This mod provides divisional shoulder patches for all US infantry divisions, armored divisions, and two glider infantry regiments that participated in the Normandy campaign June - August ‘44, and the US infantry divisions from Italy that participated in Operation Dragoon (Southern France) in August ’44, plus more. GaJ
  8. _That_ is exactly what I'm looking for! Ta!
  9. Hopefully nobody at all is arguing for 100% predictability, or that we should do away with TacAI! I totally agree with the BFC philosophy that Steve has been describing: any discussion is about tweaking towards the most playable/enjoyable game. GaJ
  10. ... we had a good example of how this is supposed to work here and here. Not nitpicking. Discussing possible issues, seeing who else has them, maybe getting some feedback from BFC. Sometimes they point out the rationale behind why things are as they are and we all move on. Sometimes they confirm its a bug (and its important to acknowledge that these are rare) and we all rejoice that a fix is coming. I'll also add the WWII CM is the only game I play. I'm fan I'm not going to go play something else, I'm just going to keep contributing and working towards even better WWII CM gaming... Cheers, GaJ
  11. Absolutely great news. Yay. With this and the FO spotting bug fixed, 1.01 will be a great leap forwards! GaJ
  12. As you can imagine, this is a topic of some debate. Surrendering does often count: note that after you surrender, your opponent gets to submit the high score that you gave them. For this very reason, surrendering is somewhat frowned upon. Why stop playing just when your opponent is enjoying the success of your plan? And why give them that high score: your job is to fight them as best you can: is all hope really lost? In some Tournies, because of the effect of giving a high score to your opponent, surrendering is specifically forbidden: you have to deny your oppo every point you can. In casual gaming actually its rare to have an opponent who enjoys griding you into the dust, so a surrender, or even a ceasefire can generally be negotiated once it's clear that the outcome has been totally determined. The one thing that is totally not OK is just stopping returning files when you start losing... you'd be _amazed_ how often people suddenly "get busy with work" when a game goes pear shaped.... GaJ
  13. It'd be great to have a bocage mod that lets you see where the gaps in the bocage are. GaJ
  14. The currently available grid unfortunately does the opposite of what I'd like. I'd like to see the grid from high elevations, and not when I'm down low. Anyone!? GaJ
  15. Or check out We Band Of Brothers ... great gang of CMBN PBEMers there. GaJ
  16. Slight frustration: there was only one misguided comment on FOW ... most of the thread is about the apparent lack of effectiveness of foxholes, the difficulty of getting the TacAI to use the, and the apparent over-effectiveness of HE at distance. Any insight about these actually issues (as opposed to the imagined FOW one)? Ta! GaJ
  17. BTW, preplan should have a place in attack/defend scenarios. I think the accuracy and precision of linear strikes combined with the horrific effectiveness in game means that this is a bit of a worry still. The ideal thing would be the capacity for a scenario designer to explicitly turn on pre-plan if the scenario suits it, otherwise have it off. GaJ
  18. To those who say "just don't do it, or stop the game if you don't like it", the problem is that as a gamer you simply should be be faced with "silly embarrasing issues". I want to spend my time playing fun games with known rules, not sending appologetic emails that I forgot to mention I don't like preplan on an ME, and all the subsequent fallout of time wasted setting up etc, or the other way around hearing my opponent crying gamey at my ME pre plan. We don't need it. It doesn't add anything. Hence my sugestions 1) When you agree to an ME QB, state your preplan assumption upfront 2) Add the rule to the game so we don't have to worry GaJ
  19. Just popping back into this thread to thank Steve for reading it and responding ... and not outright declaring me wrong: best possible result for me, couldn't ask for any more I'm totally with "keep an eye on it, see if it happens too often". Of courese, if someone with insight into the code knows whether this is "crap, we weren't expeting this code to result in him firing at that time, we better see why he did" or whether its "hey, the code has a 1/10 dice roll to decide to fire anyhow and that seems OK, this was just bad luck for GaJ" then that would be reassuring GaJ
  20. I just discovered that I can do pre-plan arty barrages in ME QBs. This means that I can load up on arty and carpet bomb the oppos's starting position. What's more, since I can, I have to, because he can too, so if I don't do it I am going to put him on a winning footing, missing an advantage I could otherwise even up. IIRC pre-plan was not allowed in MEs in CMx1 for this very good reason. It's even more important now because arty is so much more deadly. BFC: help, fix or do somefink Meantime: if you sign up for a QB ME, make sure you agree with your oppo whether or not pre-plan arty is going to be allowed. FWIW, I think the obvious answer is "no, that would be silly". Another helpful thing would be if ME maps had less predictable starting zones, but this is not the case for any ME QB map I've looked at so far. Another helpful thing would be if there were generated starting zones, or generated maps, so that you couldn't predict, but that isn't going to happen GaJ
  21. Romm posted a new Mod at CMMODS: Description: In this party will rediscover you: M4A3 76 early M4A3 105 early M4A3 early M4A3 M5A1 stuart M7B1 priest M8 HMC M10 GaJ
  22. We read in another thread that buildings are abstratect in terms of cover. First the projectile has to intersect the soldier model. Then the soldier gets a dice roll that likely will save him due to cover. See my Mr Invincible video for this in action.. GaJ
  23. Thanks Shultzy! I will! Meanwhile, is it wierd that some of the stock ME QB maps don't have objectives for one or other side? What's with that? GaJ
  24. An important piece of the point that I'm making is that I think it's irrelevant whether or not that tank was KOed. That's why I think relative spotting has nothing to do with it. That tank was outside the arc, and not firing on them. Period. Therefore, they should be courtmarshalled for disobeyiong a direct order GaJ
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