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Everything posted by GreenAsJade
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Foxholes seem to be really really broken
GreenAsJade replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Actually, they aren't taking any other fire. The other bullets you see are crossfire from unrelated skirmishes. When I zoom out it appears clear that these bullets are intended for nor intersecting with the guys in question. As always, I can send the save file if needed. I have heard that foxholes are being improved in the patch. This is good news. What I hadn't realised up till now is just how urgent that improvment is. I for one won't be playing any more attack/defense games till it's fixed. GaJ -
Foxholes seem to be really really broken
GreenAsJade replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Thats OK except when the scenario design determines where they are, and doesn't provide anything else (as in this case). GaJ -
Foxholes seem to be really really broken
GreenAsJade replied to GreenAsJade's topic in Combat Mission Battle for Normandy
(note: One argument would be "hey, the enemy went outside your covered arc, so your guys stopped shooting at them". That would be OK, except we heard from Steve that guys are supposed to ignore covered arcs if they are threatened... and indeed, they should do that... so maybe its both covered arcs _and_ foxholes that are broken!) -
... I just had a team of 4 enemy guys rush across an open field and leap into the foxholes that my team of 4 guys was manning, mowing my guys down in the process. My guys were hiding with a covered arc. The enemy entered the arc, my guys popped up to shoot at them ... and died. It appears that my guys would have been better standing in the open, so they would have been on an equal footing with the attackers, instead of bending down and trying to take cover that doesn't protect them... As always, I'm open to insights about why this might actually not be a major problem... maybe I didn't use the correct orders to make my guys react properly? But if this is how it works... it seems that attack/defend scenarios are pretty much out of the question while this sort of crazy stuff happens. Defenders need foxholes to be working... GaJ
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Elite difficulty question
GreenAsJade replied to Runyan99's topic in Combat Mission Battle for Normandy
YEAH! It's insane that I have this info that I can hear something coming down the road, but I don't know whether I can hear an engine or not! GaJ -
Is it common to have modern games that don't have an "invert mouse" option? I can't think of one, other than CMBN, but I don't play much else...
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Me too. I am crying out for mouse inversion...
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Pretty definite Mortar bug
GreenAsJade replied to GreenAsJade's topic in Combat Mission Battle for Normandy
PM sent -
Mortar mimes (minor visual bug)
GreenAsJade replied to GreenAsJade's topic in Combat Mission Battle for Normandy
And the other guy is shielding his eyes from the sun with his hands, he's not pretending he has binoculars. Nope. No way GaJ -
Pretty definite Mortar bug
GreenAsJade replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Not sure what you mean by a corrupt save? It's a PBEM game file. I don't think the game file is corrupt, I think it's a mortar targetting bug. GaJ -
Saturnin posted a new mod at CMMODS: Sd Kfz 234/2 Sat, by Saturnin Description: 3 Pumas for the price of one. Enjoy ! Pretty! GaJ
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sawomi posted a new Mod at CMMODS: Smaragdadler's Oriented Grid Grassmod, by sawomi Description: for CMx2 Combat Mission: Battle for Normandy Based on Vein's TerrainDesaturation mod. - should be compatible with all grassmods (you can always change the tile saturation with a graphic programm) - features longitude lines - only grass, yellow grass and green crop tiles affected for better overall map look GaJ
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Suggestions for improving Command Panel
GreenAsJade replied to Niessuh's topic in Combat Mission Battle for Normandy
Bring on the Neissuh Command Interface Mod But seriously: this looks really good. GaJ -
Look closely at the guy on the right. What's he holding? Watch the guy in the middle as he runs off. He's holding the same thing GaJ
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Smaragdadler's Oriented Grid Grassmod
GreenAsJade replied to sawomi's topic in CM Normandy Maps and Mods
Is this grid like Niessuh, which only shows on futher away tiles? -
It's kinda complicated. I have the save file. In summary: my on-map mortar team is showing a red line to guys they have in LOS that they are supposed to be firing at. In another part of the map, an HQ is spotting for off-map arty, which isn't due for a few more turns. The on-map shells are leaving the mortar on map and flying in a nice arc over and landing on the target point of the other spotter! (or so it appears to me) GaJ
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You win. I'll stop posting.
GreenAsJade replied to MOSwas71331's topic in Combat Mission Battle for Normandy
The one you want (IMHO) is the Niessuh Outer Grid. FWIW. We do need a "bocage gap higlighting" mod, but the gaps aren't that hard to find. If you're desparate do {{{{{ till you are at "Fastest", then zoom out. Bocage will be drawn as "walls" with clearly visible gaps. GaJ -
rambler posted a new Mod at CMMODS: Eliminate the Red Cross, by rambler Description: Gets rid of the red casualty cross when your soldiers are initially hit. GaJ
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Hunt order (or am i missing something?)
GreenAsJade replied to Oddball_E8's topic in Combat Mission Battle for Normandy
The manual says that covered arc helps with Hunt. IE if you have a covered arc on, then you shouldn't get your movement interrupted by a 2s @ 2000m sighting... I haven't been able to prove this myself... it's hard to tell, often, if you've been shot at and this is why you stopped... GaJ -
So...how do I find a PBEM opponent..
GreenAsJade replied to Franko's topic in Combat Mission Battle for Normandy
Heh heh , how about we just bump the generic thread, raz? I'l go and do it now. Franko can read about the options there. Meantime: Franko: the Peng Challenge Thread is where the tards are allowed to let of steam, that's why they are there. GaJ. -
Romm posted a new mod at CMMODS: "Free french forces part 2, by Romm" Description: In this second part will rediscover you: M3 halftrack M2 halftrack M8 greyhound M20 jeep GMC truck and uniforms GaJ
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Accuracy of tanks firing on the move.
GreenAsJade replied to Georgie's topic in Combat Mission Battle for Normandy
Good to know. I'll have to find a game where I get the good tanks -
Accuracy of tanks firing on the move.
GreenAsJade replied to Georgie's topic in Combat Mission Battle for Normandy
One thing that seems to be missing from the discussion is how often the hits actually kill. I too miss the cat and mouse games of armour ... and the all out pitched tank battles. To my mind, the issue isn't so much that they are hitting all the time, it's that they are killing all the time. How often do you see a tank round bounce off another tank in CMBN? I have to admit that I haven't got a lot of experience with tanks ... but the little I have has been insta-death from hits... GaJ