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GreenAsJade

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Everything posted by GreenAsJade

  1. Um, it would be silly if the AI was leaving its units of our command radius, though I never play it so I wouldn't know. What I do know is that there's a perfectly good reason to have the AI be able to do whatever the heck it likes, which is that may be the best way for the computer to give you a decent fight!! Unless you're expecting the programmers to reverse engineer a human, and put that model on the other side of the table from you, what on earth is the point of thinking that the AI is constrained in the way that the human player is? GaJ
  2. Yeah - really familiar: that's it! An awesome map, from my memory. Could that really have been CMBO? It doesn't seem like that long ago that I played it! As you said, an absolute benchmark in scenario design, and the grandfather of the creative maps that we're seeing today!
  3. I remember an excellent dam scenario that wasn't fertile fields: I wish I could remember the name. It was raining, and there were a series of reinforcements for the attacker, which were outlined in an excellent briefing battle plan. Some were glider troops. what was that?
  4. The humbling experience that I have accepted now is that it takes a lot to be good at this game. You learn this when you play other players instead of the AI, because there is no "computer" to blame. Trust me: here is what will happen. 1) You take my advice, and play other people to see if it's really "the computer" beating you, not the AI. 2) You will get whipped. If you want to know who to play to experience this, I can suggest some great guys who are fun to play and will whip you at the same time. 3) You will stop complaining about tanks (because the other guy has them) and about "being beaten by the computer" and you will start complaining about unbalanced scenarios/QBs. You will think that there is NO WAY you could have been beaten so badly if the scenario was balanced. 4) You will swap sides in a scenario where you got whipped and you said it was unbalanced and you will get whipped again from the other side. Even though you now know what the opponent has. You will hardly be able to believe it. This was my experience. If you are still going at this point, you might finally realise what I realise: it takes a _lot_ to be good at this game. It is amazingly deep. It's not like an FPS where once you master a few things, read a few tips & tricks, and get dextrous you should be able to win. As an example, it's not enough to read a thread and figure out that "these" kind of tanks should try to flank "those" kind of tanks. You're barely at first base when you have that understanding. To get good, you need to know what battles to pick, how not to get into a fight you're not going to win, and under what circumstances "these" tanks should even try to flank "those" tanks. And if you're not in those circumstances, what to do about it... I am now at the stage where I can play a newbie and recognise the silly mistakes they are making, and generally whip them. And yet my usual opponents consistently beat me so badly I can't imagine how I could ever have won, and feel like I know nothing! My suggestion is don't complain about the game, the tanks or the AI. Go find a real opponent and learn learn learn. Or, if you're playing the AI, accept the fact that if YOU were better YOU WOULD WIN. It's not the tanks, or the AI or anything else. It down to skill and experience. GaJ [ February 08, 2006, 03:42 PM: Message edited by: GreenAsJade ]
  5. (Obviously the other part of the story is that in the previous round AARs enabled scoring, wheras in this round there's nothing _making_ everyone submit!)
  6. I'd hazard a guess that the sheer quality of the previous round's AARs blew a lot of people out of the water! I know that this is part of the story for me. I guess you can have lots of average AARs, or a few super duper ones. But not both GaJ
  7. So... the T38 model looks like it could go in water. What does this really mean? Was this a tankette that could really go in water? Should CM ideally allow that? It would have been fun, eh? GaJ
  8. Awesome! Wah - I want one! Damn shame I can't compete with the equally awesome AARs that get turned out! GaJ
  9. It's definitely there again, after not being there for a short while COG - I just read that your wife is up to 80% !!!! Thats GREAT - hugs to you both. GaJ
  10. Would one of you guys who ruled as Axis in Beaches be willing to send me your setup? I got whupped and now I feel miserable not knowing how I should have done it
  11. My worst moments actually tend to come from here (the BFC forum) during tourneys or similar (like Sie Kommen now) where I've done my best, it hasn't quite worked out, and then you find out that every other B**d on the same side as you absolutely ruled in that scenario :mad:
  12. Grim just waltzed up to the pillboxes with guys with explosive and took them out...
  13. Did you really leave all the mines in one clump where they are by default? It will be intersting to hear how that turned out! (As it happens, Grim did wander into that area, but I'm not sure that having mines there would really have helped me) GaJ
  14. Well, just finished getting whupped defending Hell at Waldam beach. Very nice map, good recreation of a beach landing etc. Walpurgis says you only learn when you're loosing, and often the education and the struggle can be fun. I'm sorry that this wasn't the case for me this time. I did learn one lesson about having (or not having) an escape route. That was worthwhile. But I was really messed up by my reading of the briefing. It went on about paratroopers - in two places. And the initial placement of the units on the map was so unsuitable for defeinse against a beach offensive, and yet it appeared deliberate (IE guide for the AI or whatever) that I thought the designer was telling me "actually, the forces will be paratroopers coming from anywhere". Sooo... lots of my assets remained at the back, some where the designer put them, and they were completely useless. Combine that with the bad decision to try to defend my rear with mines and wire ... which I ended up routing through... and you have a whole lot of not a lot of fun! I fully take the blame for my predicatment. I do wish the designer had made it clearer which part of the briefing was just historical background and which was information intended to guide my setup though (Note - you can argue that the real commander should have put rear defenses in place as I did, and so I did a good job. The problem is that this means the player who ignores that risk and puts everything facing the beach is rewarded for not guarding his rear!) GaJ
  15. Calling Cpl Carrot: are you there? (I'll follow up by email: yes, we need some new sections to hold the new scenario AARs coded) GaJ
  16. And after they've seen *that* picture... how many will still be coming? :eek:
  17. just to show what a driving force for good ROW is: right now 3 of the top 5 CMAK scenarios at TSDII are ROW scenarios... TSDII Scenario Lists GaJ
  18. BTW, do we need to do something to help get the next round of AARs up on the web?
  19. A huge thanks to Kingfish especially and the rest of the organisers and designers. This is the A1 cream of the tourneys, no doubt about it. I can't believe there won't be another. Come on, you're kidding about that, right? GaJ
  20. Out of curiosity, why do I have _ded appended to my name? Ta, GaJ
  21. Authors are uploading them. Everyone can upload their own work right now. It's only _other_ people's work that's the question
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