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David Chapuis

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Everything posted by David Chapuis

  1. Dorosh you get the 2007 JasonC gold-standard award for that long post.
  2. I was under the impression you couldnt select individual soldiers. Or can you select them, but just not give orders to them?
  3. In CMx1 friendly HE can definitely hurt friendly forces. I have seen friendly small arms fire suppress and (I think) cause a casualty in night fights. I dont know that I have ever seen small arms fire cause adverse affects on friendly troops in daytime - but even if it did I assume it is at the target point only - like HE is. In CMx1 you can have an MG shooting at a enemy squad 150m away and right inbetween them a friendly squad that is also firing - and no suppression affects from that. I am not a soldier, but I assume that keeping clear lines of fire is important in real life, and it just was not at all important in CMx1 (HE impact location being the small exception). [ May 25, 2007, 08:00 AM: Message edited by: David Chapuis ]
  4. In CMx2 games, is it going to be necessary to make sure lines of fire are clear of friendly forces? In CMx1 games, you could run friendly troops in front of MGs and other friendly squads that were shooting, or you could surround an enemy unit and just blaze away and not worry about killing friendly troops on the other side of the circle. Tanks/guns could shoot through each other. I assume that latter is not possible anymore since AFVs offer cover. But how about small arms fire - will this be handled differently in CMx2?
  5. I meant US ground forces. Concerning air to air - some believe that a US plane was shot down by an iraqi fighter on the first day of GWI. Or is that a conspiracy theory? I have a book about the subject, but I only got through chapter 1 and lost interest - and that was a few years ago so details are foggy. [ May 09, 2007, 06:48 AM: Message edited by: David Chapuis ]
  6. Are Mig-29s really a match for F-22s? or F-35s?
  7. When is the last time US troops have been attacked by an enemy air force? Korea? I believe that is a point of pride for the USAF, and I dont think that Syria would end that streak.
  8. As Jason says, the 50+30 armored stugs are worth taking note of in QB purchase terms. I believe the same is true for the 50+20 on the pziiis.
  9. I loved this post - took me 20 days to find it - but still funny
  10. Well that was just an example, so I will try to frame my question better. I am wondering if there is any way for a group to evaluate if it is even possible to complete an objective. It might be an AI limitation (the leaking sieve), but a human player could send a group to do an objective, and realize that the objective is completely untenable. At that point the human play can adjust. Is there any such AI adjustment? [ April 17, 2007, 11:54 AM: Message edited by: David Chapuis ]
  11. What if a group of units becomes too small to be an effective fighting force? Is there any code that will say for example, "If Group B becomes n% of original strength, join Group A"?
  12. IIRC, in GWI the casualty estimates for the first wave troops crossing into Kuwait was expected to be very high.
  13. IMO, QB games to not really provide the defender with favorable conditions to have a true "reserve" force. I have found that I setup all my units in "non-reserve" status, and then pull those units to meet the attackers main thrust - call it a de-facto reserve - when that becomes apparent. So in answer to Sanok's question, the most important thing that a defender needs to do is find out the attackers main thrust(s) and then plan/redeploy in such a way as to meet that main thrust with maximum resistance. This needs to be carefully considered during the setup phase, because as Redwolf states, moving troops duing a game can be very difficult. I use trenches to sneak my units from cover to cover through open ground. They are very effective in that role - although it is slow moving especially for heavy weapons.
  14. AI stands for Artifical intelligence, or as some might say artifical idiot. It's just a fancy way of saying the computer. </font>
  15. kingfish, that is exactly what i was looking for. Where are those available for download?
  16. I have heard good things about some of the ROW scenarios and was wanting to play two or three of the best ones. Specifically looking for a well balanced game. Suggestions welcome - cmbb or cmak. Is there a link that shows balance results?
  17. Seriously, you should start at least one game against a human. That will be the key to learning how to play well. I can remember thinking what do all these different vehicles do - and still do to some degree. Just start using stuff that you know, and you will learn the others as you go.
  18. I didnt take it too personal. Part of my post was to clarify what I said earlier, i.e. dont use mortars "on point". Part was to justify my stance that increased max range inst that big of a deal to me (although it could be useful to take out a pesky gun if needed). And part was just because I was extremely bored trying to find a tcp/ip game and I thought it made for a good reason to show-off a victory. The biggest problem with CM is that you cant ever relive your great CM moments since it is just 1 v 1. When you execute a great game, the only other person who cares is the guy you beat, and he probably doesnt want to talk about it.
  19. Nothing like that happens when I click on the photos. If there is something I can do to change it I will.
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