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eichenbaum

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Everything posted by eichenbaum

  1. I can imagine Speed-, Death-, or Black Metal being a good background noise for CM Same as Industrial, Gothic and Alternative.
  2. CM2 CD-ROM's by CDV get damaged very quickly. If there's a scratch that the drive can't correct you're CD-ROM can't be used for installations anymore. As well my own as well friend's CDs had this problem. I bought some reserve CD-ROMs (price went down to 5 euros at our local toy-store).
  3. Be careful with fluids that contain alcohol. All this waiting to apply the "just-thought-out tactics" drive a lot of CM players into the arms of alcoholism Nils
  4. OSF will be a 'Mod' or 'Add on' like you find for other games. Only 1 installation package for a small application that will let you play scenarios with a 'temporary' modified CMBB. There were be also a campaign system build-in. All with a few clicks and no permanent changes to the state of CMBB you have on your system. Nils
  5. We have a Pay-Pal account, you can acces it from the footer of this page: http://www.eichenbaum.org/headquarters.html Click on the link: "Click here to make a donatation to eichenbaum.org for our free services" With kind regards, Nils
  6. No sorry... really can't do that. It's all or nothing at all.
  7. That's when the internet version of OSF is ready and tested Serious; We're still working on the project. Since we're developing a campaign do we need to add more then just one scenario. I can't show you how much devotion is put in these scenarios. That's something you'll experience once you're able to play them. Another time consuming activity is historical research and testing. When we started this project we had a too optimistic idea of how long this would take to finish. Most of our team have wifes & children, 9 to 5 jobs and limited free time. It's not easy to make a realistic planning. Of coarse is this not the info you want to know... I have my mind set on the 1st week of June 2004. Nils
  8. I have made my last post 5 hours ago. Just now I discovered this was still the last post made on the CMBB forums. Now I'm wondering.... What games are you playing beside CM? Nils
  9. You can remember this one.... http://www.eichenbaum.org
  10. Execute mmc.exe with the command. Add/Remove the items you want to manage. Tip: Read the Help file. Greetings, Nils
  11. You did a great job Tankersley. I cannot point out any tool for creating CM scenarios that is as useful as yours. The greyscale maps are relative quick & easy to make once you're getting into it. You need make a perception of what you're drawing in grey colors. OK, I already was familiar with it becasue I use to make scenarios for Redstorm's wargame Fore21 (for the PC). Thanks Tankersley!!! Now I hope we can solve the <u>problems</u> that occur with nVidia chipsets with newer drivers.
  12. For the project I'm working on (OSF), I use a vector drawing program to create polygons with the correct greyscale color. Original maps can be used as background and with a mouse tablet it possible to re-draw the contours and fill them up with a solid color or gradient. With a photo-editor (Photoshop) you can soften and refine the images; with tools like 'Blur' and 'Smudge' for example. Most edit programs work with layers. If you keep the original map and the grey scale drawings seperated in layers it's possible to export bitmaps directly and import them in MM.
  13. It's the combination of bitmaps and numbers. If you show the 'setup colors' you'll notice the screen srolls much faster. I guess if the bitmaps would be hard-coded colors the problem would have been solved. I can't go back to older nVidia drivers becasue I have applications that run on the newer versions. I fully understand Sergei. It's often real frustrating to work with. I'm not gonna buy a new graphic card because of this problem.
  14. Elevations can be nicely calculated by MM if you create greyscale images of the map. The size of the bitmap should be the same as the amount of tiles: 1 tile = 20 x 20 m 1 pixel = 1 tile. 2000 x 2000 meters = 100 x 100 pixels. R:0 G:0 B:0 = 0 meters (0 %) R:128 G:128 B:128 = 10 x 'mapcontours' (50%) R:256 G:256 B:256 = 20 x 'mapcontours' (100%) If you use a greyscale palette you can 'paint' your terrain. Black is the lowest point and white the highest. Invert your image if it should be the oposite afterwards. With a bit of work it's possible to make an elevation map: Kwenlun - fiction (free to use if you add my name) A large map like this you can crop into peices and create an operation. Greetings, Nils [ April 18, 2004, 06:45 PM: Message edited by: eichenbaum ]
  15. New applications are sometimes not compatible with older nVidia drivers. Like discreet's 3ds max support drivers for nVidia's Quadro graphic cards for example. It takes me an hour to create a 2x2km map with only elevations. When I put terrain in, MM gets really messed up creating gaps and disturbed parts scattered all over. PIV, 3.2GHz - 1GB DDR 400Mz - nVidia Quadro FX500
  16. 9. Select Image > Resize to make this image's size suitable for the internet. I prefer 800 pixels width screenshots on eichenbaum's because they can be viewed by most visitors with any problems such as a small monitor size or slow internet connection speed. 10. Set the Width of the image in the dialog. If the option 'Constrain Proportions' is selected the Height will be adjusted automaticly. 11. Select File > Save for the Web to create a JPEG file of this image. 12. Adjust the Quality to 60 or 70%. If you leave it to high your picture will be large in size and displayed very slow for visitors. Try to keep the file size below 200K. If you're planning to use more then 10 images on one page keep the size below 100K. (10 * 100k = ca. 1MB !) 13. Save this file as a JPEG on your disk. 14. The final screenshot could look something like this : Greetings, Nils [ April 18, 2004, 01:15 PM: Message edited by: eichenbaum ]
  17. If you want to place screenshots in your AAR's, forum posts etc. but you don't know how this example might help you out... 1. Before you start making screenshots is nesecary to have a decent photo editor like PhotoShop or PaintShop Pro. I prefer Photoshop because it as a much better compression filter for JPG (jpeg) files. Adobe Photoshop has a light version that is much smaller in size and doesn't have so many features as the full program : Adobe Photoshop Elements. See http://www.abobe.com. You can also download a trial version at that address. Photoshop Elements 2.0 has been used for the examples in this instruction. 2. Find a nice shot in Combat Mission by moving the camera around. If you've find a nice position then press the Print Screen button on your keyboard (also written as Prt Scr). The whole screen will be saved to your clipboard as a bitmap image. 3. Press ALT+TAB to switch to your desktop while CM is still running. Start up PhotoShop Elements if you didn't already. Select File > New 4. Keep the image size that's displayed in the dialog. This is the size of the content of the clipboard. Give a name and press OK. 5. Select Edit > Paste or simply press the CTRL+V keys. 6. Select Layer > Flatern Image. 7. Select the Crop Tool in the toolbox. 8. Press the left mouse button where the Top-Left corner of the images will start, hold down the left button and drag to the Bottom-Right corner of where the image will end. Dubble-Click within the selection and the image will be cropped.
  18. OK, we have received enough response now. I'll look into it and send you my reaction a.s.a.p. by e-mail. Nils
  19. The Crimea has a mild climate. You can compare it to Southern France. Most pictures you find of the Crimea are from sites near the coast. 80% of the Crimea is indeed really flat as the Netherlands with only some grasses and brush as plantation. The most Southern part of the Crimea from Sevastopol pass Yalta, all the way up to the Eastern side consists of mountainous terrain with mixed vegetation. Tall pines do grow there on the slopes and ridges of cliffs.
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