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eichenbaum

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Everything posted by eichenbaum

  1. Skymod? I have never published any skymods becasue I didn't find the quality good enough. But I shall look on my system what I've got.
  2. "I may rework the "paved" road for that purpose" You may; it's an altered BB stock tetxture.
  3. Indeed are OSF textures originally designed for BB and may look odd in AK. It was worth a try I guess. Maybe the abbey / castle textures are nice to build Monte Cassino with? Probably there are already mods for it. Nevermind Still Magenta pixels left? Ai... that's not good of me. Should have worked a bit more precise then. Thanks Junk2drive! ---- Edit: The wall texture has been made from a Discreet's 3ds Max texture map. I think that BFC has used the same recource to make theirs! [ January 14, 2005, 07:19 AM: Message edited by: eichenbaum ]
  4. Interesting experiment OSF had a lot of 8 bit terrain textures, filled 2x2 km maps and battalions running in the field. Hope I find the time to test it with fraps to, to see whether there's a difference. But I can read from your results that it won't be that dramatic What about physical memory use? It would have been awful to see your magnificent buildings in black & white :S Thanks Tanks a Lot!
  5. It's far too late for a free lunch anyway; it's almost time for diner --> CMX2
  6. Thanks! Of coarse I don't know if the CM engine handles 8 bit bitmaps as 24 bit; but with the testing of OSF were the results very clear. It's also visible that the engine does not show 24 bits colours; especially when you take a look at them when the scenario is set to morning, night or dawn. But again; maybe it is my and the rest of the OSF team's perception... To get indexed coloured bitmaps you use a photo editor like Adobe Photoshop. Covert 24 bits RGB bitmaps to Indexed coloured bitmaps manually; that means you choose a palette carefully so that the quality of the texture is preserved. If the magenta colour (255 0 255) for transparency is needed then you should 'force' it in the palette (fixed). It's also important to save the palettes you pick and use them on textures that are series or sequences. Save as 8 bit bitmaps after conversion. There's a way to convert all the files with a Photoshop batch but that doesn't preserve the quality for all textures.
  7. No. I have only altered the name of the old mods; the database seems to replace the files as new ones. All OSF graphics are bitmap files with a color index. Colors (data) that are not being used are not implemented in the bitmap file. This results in a much smaller file size (33%). These textures will run smoother on your screen then regular 24 bits bitmap files. The quality stays exactly the same in CM I used the technique for OSF because the scenarios were huge and still needed to run smooth on somebody's screen. I find it strange that Battlefront didn't use indexed bitmaps for their releases because you can save sumfink with this technique. (Think about demo releases and updates)
  8. I have also uploaded a modpack (11,8MB) with all OSF mods that have been published on CMMODS.
  9. A part of the graphics that were used in OSF have been uploaded to CMMODS for use with CMBB (and maybe CMAK). CMMODS: http://www.cmmods.com <font size=-2> (CMBB Mods / By Designer / Eichenbaum)</font> <u>Some impressions (click here)</u> Greetings, Nils [ January 13, 2005, 05:45 AM: Message edited by: eichenbaum ]
  10. </font><font size=-2>Can't make any promises. Happy New Year to you to Patboy!</font>
  11. An avarage of 150MB on textures per vehicle alone??? :eek:
  12. I came back from hell to make ur whish come true: a troll to keep on buggin' you during the Xmas holydays.
  13. Merry Christmas! Fröhliches Weihnachten! Zalig kerstfeest!
  14. Most terrain graphics are changed. But only temporary. You can still play CMBB with the current graphics.
  15. OSF Turn 2 - Krasn'ii Mak has been released! The release of Turn 3 and the OSF patch 1.03 has been delayed until further notice. K-Mak will provide you so much playtime that it's almost certain you're still playing it before turn 3 will be released (ca. 2 weeks) We have tried to release it all at once but we ran out of time. The summer holidays have began for Eichenbaum.org. Please be patient if you need support. Eichenbaum.org Team
  16. With <U>OSF</U> you'll have a campaign that you can play with a few clicks and do not need to do any paperwork. But it does not provide you battles in a random way.
  17. You're welcome. We wish you lot's of fun playing it!
  18. You keep on talking like a bunch of old women; that's for sure
  19. Anyway; Andrew Fox's Early-War Heer Uniforms also look good in OSF.
  20. Sorry, I don't know. This shot has been taken on JaegerMeister's system and he's having his vacation right now. It's not an OSF mod; that's for sure.
  21. Krasn'ii Mak (turn 2) and Kuib'ishevo (turn 3) are being released next friday (23rd July). And I can asure you; this is quite some playtime. Kuib'ishevo will be also available as multiplayer. <font size="-2">Krasn'ii Mak - Screenshot by JaegerMeister</font>
  22. If you have a modded version of CMBB you could back up the 'bmp' folder to secure the structure. Or you can wait until the end of this month; we'll launch version 1.03 that backup hot files automaticly.
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