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__Yossarian0815[jby]

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Everything posted by __Yossarian0815[jby]

  1. Arrgh don´t mention the bayou. At first I spawned a thor planning to do a fighting retreat. While Phantom was happily vaping the enemy I didn´t manage to hit a single enemy vehicle and then a 120mm round came from nowhere and put me out of my misery. Next Poesel was annoying us with an ATGM Paladin, so I decided to land with some inf and give him a little surprise. Slowly I snuck up ro his paladin, when, just as I was getting into range, he drove off. So I followed Poesel across what seemed like half the map never being able to get near enough. Finally, I decided to get some action waded into the water, only to notice that inf causes huge splashes like vehicles (pls fix, I´ve added it to the wishlist), So much for sneaking..., Sabots cutter then put an end to this inglorious attempt in assymetric warfare.
  2. As the turret positioner I´m flattered, merci Sea cliffs is the one level where the "new" turrets can be used to great effect due to those rocks where they are not only hard to see, but can fire at point blank range since the enemy can´t get into LOS without being very close due to the terrain.
  3. shiver me timbers, thats 21:00 here in EUrope :eek: in case backup is needed, i´m standing by
  4. ingame name: jby playtime: 10-12pm GMT +1 (MEZ) (random due to real life)
  5. same here I hope the ww2 addon will add just enough players that DT gets critical mass(the north korean kind, no big bang, but enough to get everybody excited )
  6. Good idea! Afterthought: bot-Mercury should not be allowed hmm, i dunno if it is allowed now btw... or the "see all" would only work if the Mercury is crewed by a team commander
  7. Good job on 116! not a single CTD and the accelerated apollo rocks! finally you can use the 120mm apollo to shoot&scoot.
  8. Hmmm, realism this, realism that. from a game fun point of view it´s important that an objective can be taken and retaken inside half an hour. (I havent´t played v116 yet so this isn´t meant to be criticism!) @victory conditions: would it be possible for the scenario deginger to define exactly what territory needs to be occupied? (and this would be cleartly visible in the tac map) i.e in the level with the ridge in the middle, the designer could say its important to hold the northern slope only or somefink.
  9. I tried that, but I´ll try it again now
  10. thanks, but, um, :blush: what program can read .physicalobjectgroup files?
  11. Speaking of armor, I´ve seen people quote armor values here. Where can I find them? Theyre not in the manual I believe.
  12. That would only make sense if the defenders had ample time to prepare the terrain (not the current 5min). What I don´t understand is why the bots can´t see the mines. Theyre meant to be visible according to the manual.
  13. thats the best solution, though the current mines can be avoided by "blinding" the defender (destroying his sensors and using sensor jammers)
  14. The pods are very cool, thank you. It makes active deployment of turrets mines etc. doable. Had some wonderful fun putting minefields in the path of the advancing enemy yersterday Minor (and preventable by the player) "bug": I noticed that if you drop a pod on a building your troops can´t deploy, requiring a diconnect/connect to get back into the game. The new dropship routine is very nice to look at and an improvement. minor quip: the dropships sometimes put my tanks on an incline, causing them to topple over as soon as they are released. you´d think those hotshot pilots that can do evasive flying can spot a patch of flat land
  15. My first post here, so let me say : GREAT GAME the new patch has really improved the infantry. jby
  16. hehe, nice AAR! i felt a bit like that when one of my PzIIIs (regular) attacked 3 Marm Herrs at 100-150m in a recent battle and didn´t even manage to scratch one of their hulls in three minutes.
  17. I´m currently playing the operation " death ride of the panzers". a t34 is dug in from the start so it is possible. maybe ask the guys who created that op.
  18. hehe, i just read about this in " n army at dawn", but i think the author claimed that the explosive turds were an amercan invention.
  19. Cool! Now I can learn spanish while playing CMAK! Saludos Yossarian0815
  20. Cool! Now I can learn spanish while playing CMAK! Saludos Yossarian0815
  21. Cool! Now I can learn spanish while playing CMAK! Saludos Yossarian0815
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