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Dark_au

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About Dark_au

  • Birthday 09/01/1965

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  1. Don't waste your money. The same multiplay experience can be gotten from DLing the free tribes version. Only there's more players there. In MP the tactics are about as retarded as you can get.
  2. No I mean:- "This brand new Scenario editor allows for the creation of entirely new worlds, maps and missions, including Physical Properties, Skybox, Ambient Sounds, Particle Emitters, Elevation Data, Textures, Terrain Types, Fluids, Game Types and Objects and more." which it doesn't do any of. I do know what heightmaps are. The hype line imples this tool lets you create / edit them which is not the case.
  3. my question was not ans still has not been answered. the original post claims you can make new elevation data and textures. I can find no tools or documentation which does this.
  4. battlefront/steve.. i hate to point this out but an oppinion is a value judgement. Your comments on tactics are true but then both sides in iraq arent equiped with exactly the same equipment and numbers. If they were then you would see more traditional battleplans working. The trouble with the DT tactics as i have tried unsuccessfully to explain is that you can't just make it up. Tactics and equipment are an evolutionary process which tends to balance things out. DT has a heap of designs and tactical ideas plucked from thin air with no evolutionary influence. This is then also moderated by the "need for game play balance" which also screws with the evolutionary nature of warfare. The result is a mish-mash of ideas without a solid tactical or strategic background. This then is at odds to the overview which quotes realistic "tactical armoured warfare" the indication is that tanks are the important part. However the lack of evolutionary development for the units means that this is not really the case. Believe me if dropping units behind you were the only gamey tactics it would be ok. Its the constant pushing the engine limits rather than actually face a tactical challenge that does it for me. I know I'm not the only one who thinks this way but of course no one would admit it here because i'm the big bad ogre.
  5. what is wrong with you guys. Cool breeze want to suggest i need a good kicking and getting pugilistic with me yet I'm the one accused of trolling. Which was not my intention. I asked some direct questions in a way that obviously doesn't Gel with you guys cos of who's asking them.. but that doesn't effect that the questions remains... beta or not it claims to do things that I can't get it to do and which aren't in the documentation. I would suggest that the rest of you get a life and stop trying to jump on everything i say.
  6. I was neither trying to troll nor thinking my oppinion was all encompassing. People are entitled to their oppinion as well. But what about the oppinions of those who have bought this game an have found it so sub-standard after more careful inspection that they no longer even come here to attest to their side. I know of at least 2 who I persuaded to buy this after very positive experiences playing the demo amongst serious players who wanted a tactical game. However the reality of the average players corner cutting play styles and lack of true tactical challenge lead both to abbandon the game in very short order too. I have expressed before that I do not feel the overview is repressentational of how the game is played online.
  7. Cool Breeze you seem to delight in deliberate agitation. If you ever do want to come and speak to me face to face be prepared for the fact I'm 6' 6" and 280 lb. :- http://img.photobucket.com/albums/v150/DarkAngelus/DA.jpg Now I can't see what you problem with my post was. The documentation supplied cirtainly does not answer my question about where the tools are to create new heightmaps, terrain maps and all the other stuff it claims to do.
  8. sorry maybe I've missed something but where is the tool to make entirely new elevation data?. The placing of objects and moving objects via point and click is not readily apparent from the docs.
  9. Well Battlefront / steve, I think its neccecary to maintain a non "fan boi" presence here. Having people jump on the review and say its wrong because they like the way the game is is not balanced. Especially when Battlefront have to come in officially to trounce the reviewer. Which is what elicited my sarcastic response. You are correct, from my first post i made it clear i did not agree 100% with the reviewer. However I do feel he makes some very valid and insightful comments. And with due deference to what Clay etc have turned out i will still maintain that the reviewers comments about DT not bieng well thought out is true. I think it has improved but it is still too gamey and promotes lazy tacticless play.
  10. ermmmm am I the only one here that notices that the description given doesn't match up to the billing on this item? "This brand new Scenario editor allows for the creation of entirely new worlds, maps and missions, including Physical Properties, Skybox, Ambient Sounds, Particle Emitters, Elevation Data, Textures, Terrain Types, Fluids, Game Types and Objects and more." No it doesn't... well certainly not the version i got from the link in the first post. The manual also makes no mention of bieng able to do this nor how to do this. "Dropteam is already using XML files for modding and reads data from professional GIS (Geographic Information Systems) packages such as ArcGIS and Terragen, and as such is becoming one of the most extensively moddable game packages available." Where?. Where is the import for shape files and GIS data.. Just bieng able to open a heightmap doesn't make it GIS. "the release of a public beta version of the full featured Scenario Editor for "DropTeam"!" Fully featured???... You can't even place an item by clicking on the map... how the hell does that rate "fully featured"??
  11. A light tank armed with a 90 wouldn't be a huge threat to the thor and appollo but would be hell to all the light vehicles... bit like a cv9040
  12. Why set the turret so far to the back. If you move it forward and elongated the turret to account for the breach and recoil it would be better. Youn need to allow say 1/3rd to 1/2 of the exposed barrel length for the breach assembly and probably half of that for recoil. It would also make the nessecary counter weight for the gun. On a technical side i think you need to make your tracks shells to get rid of that Disappearing track problem. If you did that it would look like the chaffee. Have you thought of making it a touch smaller, giving it the 90mm turret and calling it a light tank?. That I could see a niche for.
  13. Iceman, I stay around because I like the engine and like what it could become or could have become. I think the WW2 mod for this could be very interesting as the engine is very nice and has a lot of potential for map making. If the WW2 engine is sensible then I can envisage encouraging some sensible players to get it and set up our own server for it. As it stands, Personally, I don't think DT is a very well thought out game. I can understand some of the reasons but i believe that these "not so well thought out" bits lead to the gamey play styles and tactics in MP that I detest so much. I also believe that we are beta testers who have paid for the right to test this game. I think the decline on the servers, the lack of new players and the lack of people on the demo server attest fairly well to the reviewers comments and to what I've been trying to point out about the tactical longevity of this game.
  14. ooooh... quake in your shoes... Battlefront says the reviewer is wrong so it must be true. What a crock. Maybe the reviewer just noticed the disparity between the overview as presented and the game as a final product (I'd still like to know where the ICM is).
  15. I don't see why I should sugar coat things iceman, Design of a tank is a job for engineers not people who play this silly game. NONE of the tank designs I've seen on this forum are practical or even well thought out. No one has considered what their aesthetic ideas means in a practical sense. There are reasons why tank turrets are the size, shape and position they are in. Also while people keep talking about shot traps and sloped sides to deflect rounds its clear that no-one knows squat about how contemporary rounds or armour works. There was a design where someone had the turret forward of the road wheels, without a thought of what that would do to the front wheels and suspension. (if you want a clue read about the problems with off centered turrets and tank destroyers in WW2 especially the JgPz IV L70 ). I mean just look at the length of your gun compared to the turret and apply some mechanical leverage to it... If you understand that then you may have a clue what I'm talking about. Also look at the length of the gun, add the breach and work out how much room is left for the recoil...
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