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__Yossarian0815[jby]

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Everything posted by __Yossarian0815[jby]

  1. I know its unreasonable to ask for a server in central europe, but a server in good old england would enable europe and the east coast to meet at reasonable pings. I´ve done some preliminary googling for rental servers but they usually only feature BF2 et al.
  2. very good, missed this post yesterday. What we need would be a forum to discuss tactics hidden from the prying eyes of Rbentus! </font>
  3. very good, missed this post yesterday. What we need would be a forum to discuss tactics hidden from the prying eyes of Rbentus!
  4. this sunday´s game wasn´t so hot. I´ll admit that I wasn´t too focussed to start with, i apologize to my teammates if my mangled aim lost us the game(s) (getting new windows in my appartment this week and all the prepararations didn´t let me relax this weekend) but in addition to that came the mother of all lag fests. the only game that was remotely playable was the ice map. that was good, really well played by blood (i was water) and the 5min of glory initiated by Sam on my team where we nearly grasped victory from the jaws of defeat when he boldly removed the mines blocking the entrances. the other maps i tried to have fun, but things like this kept happening: im in an apollo, a thor is prsenting its backside at point blank range...i push the trigger and ... nothing...lag...when i get back into the game the thor has turned around completely and casually picked me off. I really think we need to organize a different server with more bandwidth.
  5. impressive! Is master prospero the proper master for caliban´s beer can? No, not so good..err..umm...back to DT...slinks from scene
  6. Is it something that makes the Tempest much more interesting? Is it because it seeks to do whatever be our pleasure, whether it is to fly, to swim, to dive into the fire, or ride on the clouds above? [/QB]</font>
  7. Hmm, never thought of it this way, useful,thx, might come in useful on sunday
  8. I totally agree except with the spreading throughout the battlefield. I think that depends on the map and the objective. being able to pound the enemy with precission everywhere is nice, but the more humans play, the higher the sensor attrition will be (bots don´t target sensors), and you don´t want to run out of sensors around the objective (or flag in CTF) in the last minutes of the game.
  9. For our esteemed allies Epsilon Eridani Gas Giants offers cruising rights to the most beautiful locations in EEGG space: Sure you can also spend time on Liveship Rbentus´ cheesy holodecks instead...
  10. Very well Admiral, I look forward to sipping my Pan Galactic Gargleblasters from the honorable skulls of Rbentus warriors.
  11. And after googling Sir Flemming I now know that the inhabitants of Halifax are referred to as Haligonians. :eek: back to DT...this whole challenge/teams thing doesn´t seem to be catching the imagination of the masses ,so I suggest, in my function as centurion of EEGG, that the upstarts and Liveship Rbentus join forces with EEGG and smash those who dare to oppose us in our bid to bring order to the galaxy!
  12. thx poesel! All 4 vids are from the raid map on sunday. In case you´re wondering why I didn´t record the whole thing...the second you push the game cam record button the frame rate drops to about 20 (usually I have about 40-90)so I only recorded when I felt relatively safe(a mistake as you´ll see Also there is no sound, have to see if thats possible the next time. the vids: teamwork: Imperial grunt is bearing down on my puny apollo with his thor. we trade shots (actually had i waited half a second longer I probaly could have shot through the side of the turret), I reverse like crazy, trying to at least kill a track, then kurtz comes to the rescue and gets IG with a flank shot tankhunter1: I surprise Nexus and miss a 100% kill chance . should have aimed a teensy bit more to the left or used shpede charge instead...second later jung vapes me..a recurring theme :mad: hunting: diposing of a foolish bot decisions: in this case it would have made more sense to disengage
  13. Maybe rating games won/lost )maybe with a game type qualifier) might make sense? Not sure, but I agree with your points 1-3 that everything else would be a problem. Like the house to house last sunday, I got 3000 team points, but thats just because I happened to be the guy in the cutter. PS: Poesel, did you get my email about the videos?
  14. The truth about the Apollo is that no matter what you´re facing you have to shoot first or hide quickly. Even 20mm will destroy your apollo from the front unless you´re half way across the map. The Paladin is way tougher in that respect (I´m still not able to make sense of all the numbers in those files...is the Paladin´s front armor really thicker than the Apollo´s?)
  15. I´m for slowing the rotation of earth! or at least moving North America closer to Europe (or vice versa), so we can all play at the same time. Who needs the atlantic anyway?
  16. Don´t think so much Jung, the honorable Liveship Rbentus is siding with the upstarts. Everybody else: Choose your allegiance (for this Sunday at least )! currently: EEGG: jby LR/upstarts: iceman, Jung
  17. Upstarts, hah! Starry-eyed rebels of the galactic fringe, thats what you are! The Epsilon Eridani Gas Giants (EEGG) challenge you to mortal combat on Hopewell! ------------------------------------------------ JOIN THE Epsilon Eridani Gas Giants NOW! For Antimatter, Credits and Free Visits to the Leather Goddesses of Phobos
  18. If there was a scoring problem then it was serverside. the scoring works in single player. we had inf in every tower (3) and 1 tower was still standing at the end of the game IIRC. so if inf count in the scoring (not sure right now) that would explain your not getting points. @the crashes. yeah, i hope that gets fixed in one of the next updates. the crazy thing about the crases / lag is that it isn´t predictable in any way, its as if the badwidth would suddenly drop away for a min, like a power flux.
  19. While I was fiddling around measuring FPS I noticed that vehicles leave trails in the vegetation.
  20. 2) house to house blood won the "turret on the roof battle", and we were well ahead during most of the game. our winning strategy was: don´t let the bots take cutters and kill the enemy cutters! during the last third of the game water staged a comeback and pulled ahead with a concentrated attack with a cutter, but that came at the price of leaving open their flanks, enabling me to take some buildings back. twice in this game i managed to take a building seconds before the water hordes overwhelmed my cutter...mucho exciting. so exciting that i didn´t take a pic actually took one of the end result, but I won´t rub it in. 3) ice island map :mad: this should have worked but it didn´t. we methodically destroyed their turrets and planned to mass drop inf and turrets after ctrl f e s. saddly enemy 2 hermes survived (i admit to forgetting that hermes is immune to emp) this map remains my nemesis. next time 4) raid i did the jalinth inf trick on steroids and put ion inf in three buildings. this was very effective. it took water more than 2/3 of the game to destroy one of the towers. while water did often enter the base we were always in control. I used turrets only on the buildings to keep water from placing aa on them (lessons learned ) as mentioned before, i have some films of this last battle, but i´v eonly got 20megs of webspace...
  21. sunday AARs 1) "gentle monopods" Blood was the attacker here. Poesel suggested attacking N and W. Advancing: Cowardly water had mined the E and put a ton of turrets to the S (not sure if they were there from the beginning) ast the time we did´r realise that we were being chanelled. Additionally Jalinth (water) was mortaring us all the time, though I never quite figured out who was telling him where to fire, some very good coordination there! Especially considering the proximity of their own defending units. So in the end while it never felt like we were losing, we always got close but never there. Poesel & me on or last charge:
  22. The most important point. IMHO the tempest should be fast, but difficult to control. I agree. That would make it an ideal "skirmish" unit. Maybe it wouldn´t unbalance the game,but I think the purpose of this unit should be its visibility, or better its ability to distract.
  23. As usual we had some great games this sunday! BLOOD, Glory and Despair! expext AARs tomorrow can anybody provide some webspace? I made a few in- game videos of the last battle... life in the parking lot
  24. Yeah, a sort of 2 min moratorium before the bots decide to drop whwre they want. Additionally I think everybody, not only a designated commander, should have the possibility of "hold all bot drops".
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