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__Yossarian0815[jby]

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Everything posted by __Yossarian0815[jby]

  1. I added the speedometer to the wishlist. pls support by adding your name!
  2. Yesterday´s battles had some intersting tactics. Mining the flag in CTF. I had toyed with this idea but thought it too impracticle because of the tendency of your own bots to trundle into your own mines. Water managed very well with this tactic though and won on points. I was blood in this case, at least I used the tempest the first time in my DT-life, a unit that I find rather useless otherwise. Getting Ion Inf into buildings. This tactic didn´t save Water from Blood´s superior defense, but it was a royal pain in the $%&/! Especially since they put the inf in our air defense tower... :mad:
  3. Or you can use Gamecam, it's free too. </font>
  4. Yeah, that was great fun. I dunno if it was intended, but plowing up the ground around the flag with mortars is actually a very good strategy because the the flag carrier can´t simply race across, especially with the tricky new suspension.
  5. how does one make a dropteam movie? edit: I mean the actual recording. [ November 10, 2006, 09:22 AM: Message edited by: __Yossarian0815[jby] ]
  6. Ill start: "The Waltz of Death" or "Gimme that flag will`ya!"
  7. You can´t, they disappear on contact.
  8. Thx for the effort Tarq, but I´m afraid that the I have a prohibitive ping (>300) to the libray server. Delta Pavonis is 150-200 usually. (Im in europe)
  9. I think it would be intersting to have a single precission missile strike as an alternative ALT F (haha) for the Mercury. I have often encountered situations where your team is too close to the enemy to use the classic alt F. To not make it an Uber-Weapon it would be either the missile strike or conventional arty in a given time poeriod. Also the missile should be vulnerable to the Hermes.
  10. Yeah t´was good. Lag was bad sometimes, bit it let up again as fast as it came. Very short AAR: 1) Archipelago CTF: Both teams were strong defenders. Scores were even most of the game, with my team (blood AFAIR) slowly gaining an advantage. Unfortunately in the last of the third game I made a serious error. I saw Ithai coming and was in a Mercury. So I thought, oh well there is time enough, extracted, and tried to drop in a thor. Naturally my Dropship pilot was on stims again and crashed into a building of our base :mad: , enabling Ithai to take our flag. We caught him finally, but the chase was expensive in hardware and we lost on points. 2)(can never remember the name of this one, but "gentle monopods" is in the title ) I was on the defending team. I did some extensive mining around the base, though I didnt put any mines closer than say 100-200m. I hope the mines were annoying the right team . The battle see-sawed back and forth, with teams trying to drop behind each other. Water nearly took the base once, but were repulsed by a Paladin charge (the only hardware we had left) at the end of the game, leaving glorious blood victorious. This game was by far the laggiest btw. (always is actually) 3)the city level. this game was decided in the first minute by an expert massive drop of AA turrets. We had the same idea, but were too slow. At mid-game we ran out of cutters. 4) ice island I was on the defending side. The attackers never even got close to winning this one. I hope one day I will be on the attacking team on this one, because I have devised a cunning plan . The attackers did destroy most of our turrets, but their infantry charges were stopped by 20mm shells in their battle armour.
  11. I have a related question that might be the answer to your question. What does the bot AI slider for a server actually do? And is the campaign difficulty slider simply the AI slider for the enemy bots?
  12. woah! *envisions thor mortar with 4 90mm turrets for close defense*
  13. Added this to the wish list: pls support this wish! and I wrote a lil paragraph on turrets: http://dropteam.johalla.de/moin.cgi/Ground_Turret
  14. I wonder if these problems aren´t server side (either software or "traffic jam on the internet"). When I first played 121 I had no problems. Last sunday I had to quit after a hour or so, because it was totally unplayable. Yesterday I played in some games with 4 players and it was smooth. Then for no obvious reason it started to get choppy (there were actually fewer players online.
  15. Can´t say how much I agree! :mad: Lets go back to the way it was at least for the Paladin. Pretty Please.
  16. ctrl d just keep hitting it, don´t have to wait for the pod to deploy. I dunno if this was originally in the game, but I also only learnt it the other day when Big Chief Wahoo dropped a million turrets on me
  17. I didn´t experience any problems with 121, but then I didn´t do any of the things poesel mentioned. (and while I´m at it, thx to Jung and Vorlon for that incredibly intense (at least for me as the defender) ice level game we played.)
  18. same problem here. I just emailed the crash.dmp.
  19. I should be able to make it on sundays usually. Though I am paranoid , black sabbath will be more difficult, but "always in motion the future is"
  20. sweet, nearly as cool as the "infantry lasers" in CMBO
  21. [ October 23, 2006, 04:39 AM: Message edited by: __Yossarian0815[jby] ]
  22. I´ll be there on sunday, if a slot is free. cyall also on Saturday evening (US afternoon) i hope for some training.
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