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Cpl Steiner

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Everything posted by Cpl Steiner

  1. I am stuck on the second mission of Russian campaign, "The Push from Dniprodzerhyn'sk", called, "Grind Them to Dust". I get so far and then get pinned down by Ukrainian tank and missile fire whilst being pummeled by Ukrainian artillery. I can't see any way of making progress without suffering massive losses. Even trying to keyhole some fire against the enemy using hull down positions doesn't work - the last time I tried I had two tanks suffer damaged main guns one after the other. Waiting for the Hinds to arrive seems sub-optimal. Any tips?
  2. The BMD-1, BMD-2 and BMD-3 are airdroppable amphibious IFVs used by such Russian forces as Air Assault Brigades and Spetsnaz Special Forces. Any chance of an Airborne module that includes these?
  3. I have played "Direction Found" many times and really enjoy it. I even found it quite fun playing as the Americans - the AI-controlled Russians wiped me out! Are there any fan-made small/tiny scenarios like this?
  4. This happened to me and I just copied the contents of the new folder to the old one (selecting to overwrite files) and deleted the now empty new folder - and it's working fine.
  5. BAOR. I want to see British soldiers with Brens and SLRs.
  6. Is the FN FAL already in CMx2? I don't recall seeing any Uncons carrying them.
  7. I'm not going to trawl through the entire thread in case this has already been mentioned but, as much as I'd like to see the BAOR (British) in the game, I have to recognise that it would have played a very small part in a hypothetical Fulda Gap battle. I remember playing the old SPI board game, "Fulda Gap: The First Battle of the Next War", and seeing just how small a force the BAOR was in comparison to the other NATO counters on the map.
  8. The opportunities for this are endless. Foot patrols in South Armagh. Mercenaries in Africa. Falklands War. All doable if we have late 70s, early 80s British Commonwealth equipment.
  9. I would buy the game family just for the SLR. I hope you are listening BFC
  10. Did any units of the BAOR still use the SLR rifle during the timeframe of the game or were they all equipped with the SA80? I only ask because I would love to see the SLR (a.k.a. Belgian FN FAL 7.62mm rifle) in a CMx2 game.
  11. Uncons would be cool for things like Russians vs Chechens.
  12. I've definitely seen wounded become KIA if hit by artillery, and I refrain from shelling an area if I know some of my wounded are there, even if (as has been said) it really makes no difference in terms of VPs. In actual fact, KIA is probably preferable to WIA in game terms, as you can strip the body of weapons and ammo faster.
  13. Just wondering if anyone knows what we can look forward to next from BFC? I've pretty much bought all CMx2 games and modules except Final Blitzkrieg (which I may have to pick up soon). What I would look forward to most would probably be a module for Black Sea, early WWII (invasions of Poland, France, etc), or a WWII North Africa game.
  14. In the second mission of the German campaign the triggerman was not suppressed as I didn't know he was even there until the end of the scenario. I also played this mission as WEGO but the test mission I posted the image of above was also WEGO vs. the AI. Regarding failure rate, It would help immensely if at the end of the scenario the text for the EID didn't show "(Activated)" but rather something like "(Dud)". I would be interested in anyone else's experience of the 2nd Mission of the German campaign, played WEGO. It's not hard to get to mission 2 to try it out (and mission 1 is a lot of fun getting there).
  15. OK, well, it seems I am mistaken. I created a very simple scenario in the editor - completely flat and barren landscape, two US Humvees, 1 UNCON IED spotter with various IEDs along the road - and the spotter detonated the IEDs just fine. I now believe some scenarios may have the spotter badly positioned with no LOS to the IEDs.
  16. *** Potential Spoilers *** I am convinced IED's do not work in version 2.04. Example: Start Abu Susah scenario as US and fast move a Stryker down the left flank along the road into the ville. It will get shot up but if you're lucky at the end of the turn you can cease fire and see that it drove straight over an activated IED within LOS of the spotter. I actually found IEDs aren't working in the second mission of the German campaign. I must have driven 16+ vehicles over 2 activated IEDs in LOS of a non-panicked spotter on the tarmac road down the right flank. I was actually disappointed to discover this when the AI surrendered, as it would have made for a more fun mission getting owned by the AI for that reckless flanking maneuver. Has anyone seen the AI successfully detonate an IED in v2.04?
  17. Has anyone noticed this with the latest version of the engine? You give a move order to a squad and all but one of the soldiers move to the new location, leaving one stuck in the old location.
  18. I love the Eastern Front theatre for wargaming but one thing to bear in mind about Red Thunder is that a lot of the stock missions are quite large (battalion size) compared to the other WWII titles. Also, since you're here, you should check out the two modern warfare titles (Black Sea and Shock Force 2). The modern Russian army in Black Sea is a lot of fun, whilst the asymmetry in Shock Force is a unique experience compared to the other titles.
  19. The one thing I miss from CMx1 was "Biltong's Campaign Rules" in which you took a company of Wehrmacht Mechanised Infantry through a complete campaign on the Eastern Front via randomly generated situations that were then converted to quick battles. This was the closest I ever got to my dream game of CM with a strategic layer for generating battles. I once tried to make a strategic board game layer for Shock Force, with counters representing the Stryker battalions etc., but never finished it.
  20. I don't know if this has ever been done before but I have a concept for a campaign based on American Football. Mission 01: Line of Scrimmage - - - Blue conducts a preliminary probing action. Mission 02: First Down - - - Blue has made progress but there is still a long way to go. Mission 03: Play-Action - - - Blue conduct a feint to allow another element to advance. Mission 04. Fumble! - - - A mistake puts Blue on the defensive. Possible rearguard or holding action. Mission 05: Blitz - - - Blue attempts to stop enemy counterattack. Mission 06: Turnover! - - - Blue is back on the offensive Mission 07: Hail Mary - - - Blue makes risky move to achieve major territorial gains. Mission 08: Red Zone - - - Enemy in serious trouble; Blue has campaign objective in sight. Mission 09: 4th and Goal - - - The final decisive battle to take the campagin objective. What do you think of the concept? Any suggestions for battle names?
  21. Pretty sure I watched a documentary during the Chechen war in which the embedded correspondent said the troops he was with were riding on top of the vehicle because of the threat of mines. I will see if I can find it.
  22. Russian troops did sometimes, perhaps even frequently, ride on the top of personnel carriers in a fairly recent conflict (Chechnya), presumably due to the threat of anti-vehicle mines. There are pictures of this if you search in Google. Pretty sure these are Russians...
  23. In the best traditions of the British Army, the officers eat slightly better than the men
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