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Lucky_Strike

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  1. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    New in!!! The SU-122 early version.

  2. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Whilst playing a scenario I got held up and virtually everyone had to go to ground due to some unstoppable Konig Tigers, and Mortars, this was for a while and it soon came time for my 1st reinforcements, smack bang where they were mortaring and in front of these giant Tigers that had taken up a great position overlooking my Assault troops that were hugging the ground... I had some T34/85's but they could not move to better positions either. The point i'm trying to make is wouldn't it be great if we could choose when to deploy our reinforcements, because what happened is just as expected, they deployed and where instantly under fire from the Demons of Death Tigers and mortars... I tried to cover them with a smoke screen but as Soviet Tanks and infantry do not have smoke shells??? I had use the mortars and this took time and I lost many troops before they could escape and even then some refused to move as they were so rattled by the whole experience their will had escaped them... and death smiled on them...Oh well an amazing game and I think the AI is acting better since the update...It just seems a bit shaper?

    The Demons of Death, they left a trail of destruction in their wake...
  3. Upvote
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    Hehe.... I´s also refering to mission design options. I.e if you want replay a particular historic battle that you´ve good info for, you´d surely take known ground and weather conditions into account as well. 😬 Say... a particular Berlin battle day had wet ground, temperature slightly above zero and light snowfall historically (yes that could happen in germany even late in april, see chart above) I´d set these conditions in CM mission data as well. BUT.... what if selected terrain, vehicle and FO sets look like it was dry and sunny day? Not everything can be tweaked with CM shaders and even ReShade has some limits. So for my own mission designs I usually do bits of adapting vehicle, uniform and any objects textures where I find necessary. Not a huge effort in GIMP (or PS-CS2) for me. Here´s some my earlier examples...

    frome thread here
    It´s bits of modified Aris vehicle texture set, but I´d do on uniforms and terrain as well. It´s just an approximation and thanks to CM graphics engine we can´t do more shiny and reflective materials. 😛 Basically I try avoiding any object sticking out for it looking like beeing made for a different environment (dry, sunny...) Using CM shader is quite a tricky affair here. Do I switch shader (ALT-R) and shadows (ALT-W) on or off? Do I use crappy CM fog and hazy FX or rather try with ReShde? Can be pretty hard getting a convincing overall looks from it all. And I like having it while playing the game and not as Post FX made in Phostoshop or Gimp. So am I a meticulous detail freak? F*ck YES! 🤣
  4. Upvote
    Lucky_Strike reacted to Hister in 2022 Mid Year Update   
    Nobody else is complaining? Never has been? I must be either real special then or you must have burried all those other complainers somewhere deep.  So all the folks who said them frames are low since I started reading these forums many moons ago don't count? 🤨 20-30 frames are regarded normal for this game. I see slideshow at that count. While many people don't see a problem there, I do. Steve mentioned game update (was it last year?) will bring optimisations and I have been awaiting those.   
    Oooweee, we have a comedian here. Never heard this one. Bravo. 
  5. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    🤓 Great bit of science learning stuff, and answers a question I often had. Now all we need is little piles of ash where the tyres used to be and we're all set. We'll get JM to add those ... 😉
  6. Upvote
    Lucky_Strike reacted to Falaise in CM:BN Screenshot Thread #2   
    bucolic gas station !!!🙄

    but also the hideout of a moron

  7. Upvote
    Lucky_Strike reacted to Falaise in Question about infantry animation files   
    @RockinHarry little problem comrade (light!!)
    it seems that the file is common in cm normandy between allie and german
    Suddenly, the gunners bow on their cal 50

  8. Upvote
    Lucky_Strike reacted to kohlenklau in Bug Tracker Thread   
    CMFI R2V brz folder has filenames with errors
    folder fortress italy v210e rome to victory
              subfolder sound
                                sub-subfolder additional voices
                                             numerous files for south africans are named as "southafrcican" with an extra c.
     
    My humble recommendation is the beta team should have SPECIFIC people assigned to check these things and spot errors not just play the game and look for stuff. Maybe I am not knowing that this IS done but somehow, some-effing-how, these goofs and oddities go right out the door on release. Nobody is perfect and these beta tester dudes just get to keep the beta version of the game as their payment for services rendered to BFC. 
    Also famous partial bmp's such as the below. The CMRT one is very cool as it shows the uv map lines! 🙂


     
    Maybe these little goofs are minor and don't always harm the gameplay. But some South African guy did the CMFI voices and the filenames probably don't load for the proper voice to be played. 
    I fixed the spelling error filenames and they are here:
    https://www.dropbox.com/sh/ok27o6do3rwhzkd/AABYoaMiHfHBXlgCEfOgzTNDa?dl=0
  9. Like
    Lucky_Strike got a reaction from quakerparrot67 in Berlin CMRT Map   
    🤓 Great bit of science learning stuff, and answers a question I often had. Now all we need is little piles of ash where the tyres used to be and we're all set. We'll get JM to add those ... 😉
  10. Like
    Lucky_Strike got a reaction from NPye in Berlin CMRT Map   
    🤓 Great bit of science learning stuff, and answers a question I often had. Now all we need is little piles of ash where the tyres used to be and we're all set. We'll get JM to add those ... 😉
  11. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Harry it happens almost instantly after being hit, I found this:..   How come that wrecked Russian armor in Ukraine rusts so quickly?     Andy Duffell Armourer, engineer, nerd.Author has 6.4K answers and 27.1M answer viewsApr 6 Flash oxidation.
    Corrosion is a thermally-activated process. Which is just a fancy way of saying that the hotter the thing is, the faster the reaction occurs. If something is really, really hot (because a few hundred kilos of flammable fuel and ammunition propellants have all burned inside it) then the metal is going to react with the oxygen in the air really fast. Critically, once you get over a certain activation temperature the rate of oxidation really goes through the roof:
    This isn’t just a tank thing. If you ever see a burned out car you can see the rust on it too:
    That orange hasn’t turned up after the fire, it happened during the fire when the steel was hot.
         
  12. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Yep, done plus some visible tank unit and numbers...
     
  13. Like
    Lucky_Strike got a reaction from NPye in Berlin CMRT Map   
    Sswwweeeet! Soon you're be able to recreate those iconic photos... 
  14. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    Yeah there's a two storey one that would work, quite large. Maybe a three storey house. Heck, why not have both, proper industrial variety pack.
    😳 Wwwwwwaaaaahhhhhh, wwwwwaaaaaaahhhhhh, wwwwwwwaaaahhhhhh,😭 🚼 😭 but I've spent so long getting just one UV map right 😭
    ....
    ....
    ...
    ...
    🤣 Yeah of course we can have it as an FO as well. We'll have both, that way it can be used any old way you want. No doubt somebody would come along later and make it into an FO anyway. So you'll have a custom Berlin factory, your newly textured one, stock game model; a couple of FO chimneys, big one and slightly smaller one, need new brick texture for both, can be used anywhere; and a couple of custom Berlin chimney/engine house type buildings (indi barn and house). Once I've got the last UVs working, which should be fine now as I finally know what I need to do, then I'll bash out some FOs for you to get stuck into. Finally I'll finish the building conversions after that, these will have some rubbish placeholder textures for you to replace with your excellent textures, using the already made textures for the FO, we'll use the same texture names so you won't need to remake them.
    Terrifying beasts, looking good 👍 
    Great stuff, perhaps a couple of impacts where it got hit by a panzerfaust or two?
  15. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Converted the IS 2 to the 7th Independent Guards Heavy Tank Brigade, that's the polar bear unit seen outside the Brandenburg Gate.




  16. Upvote
    Lucky_Strike reacted to JM Stuff in Berlin CMRT Map   
    Sorry I was resized some vehicles before  send to Bootie the BS job.
    Just to know 30 military and
    10 civilian wrecks.
    I was also in a no man's land with RT from a couple of days, happy that Harry give me some input with horses models and farmers that I can start again and with his find of 16 FOs instead 9 he give me a lot of work 😊.
    So soon I will let you know on a small clip for RT PK2.
    Next step CW than FI and FB and later BN.
    I propose to give you wrecks and you will dress it like you want your diverses textures are really beautiful,  is a pleasure to see that I don't do something for nothing hope to see also this enthusiasms for the others modules😏😆
    JM
  17. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    I built 5 ISU-152's gotta be done for the Bespoke Berlin Armoured Vehicles...


  18. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Just spent the last few hours TEXTURISING (LOL) JM Stuff T-34/85 wreck, it's easily my best tank wreck and I may have got a really good workflow to make it easy to produce more.... Whatta ya think????

    Show piece...

    In Battle

    Dam those Panzerfausts...

     
     
  19. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Berlin CMRT Map   
    Delays on the production line ... blo*dy UV maps driving me insane. Just when I thought I had it cracked as well. Hpefully get it sorted one way or the other tonight.
  20. Like
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Been meaning to do this for ages, I updated the Factory...what a nightmare file structure this has???

  21. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    No haven't had a chance to get down with the pixeltruppen yet. If I notice anything I shall report back.
  22. Like
    Lucky_Strike got a reaction from NPye in Berlin CMRT Map   
    Okay so I updated to 2.12 on my Mac - so far I've noticed the patch contains all the brz files from red thunder v201.brz through to red thunder v212.brz as well as new .exe/.app, the new battles, scenarios, campaigns, master maps and a few other bits - this explains why it's so big. The ONLY new brz is red thunder v212.brz all the rest are exactly the same as we already have. All the engine updates, other than new scenarios, maps etc, must be in the .exe/.app and associated files. I noticed on my Mac that quite a few files that are part of the app bundle were updated. No new textures or mdrs to worry about 👍
     
  23. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    Okay so I updated to 2.12 on my Mac - so far I've noticed the patch contains all the brz files from red thunder v201.brz through to red thunder v212.brz as well as new .exe/.app, the new battles, scenarios, campaigns, master maps and a few other bits - this explains why it's so big. The ONLY new brz is red thunder v212.brz all the rest are exactly the same as we already have. All the engine updates, other than new scenarios, maps etc, must be in the .exe/.app and associated files. I noticed on my Mac that quite a few files that are part of the app bundle were updated. No new textures or mdrs to worry about 👍
     
  24. Like
    Lucky_Strike reacted to Ts4EVER in [Released] Zielgerät 1229 NIGHT HUNTER mode   
    I am not an expert on this, but I researched it for a different topic a few years back.
    First of all: There is a lot of bs on the internet about it. For some reason Wehraboos flock to this technology like flies to ****. You will find all kinds of stories, like it being used to destroy whole units of Comets in 1945 and that kind of thing. This is all nonsense, just like talk of a second variant (often called "solution B") that is said to have been installed on Jagdpanthers. So beware what you believe.
    With that out of the way, here is (to the best of my recollection) what I could ascertain back then:
    This system consisted of two parts: one big IR searchlight, installed on a SdKfz251 Halftrack, called "Uhu" (German for a kind of big owl). This was used to illuminate enemy positions at night. The Zielgerät, also called "Sperber" (after a kind of raptor bird) was installed on the turret of Panther tanks. Inside these tanks was a "Bildwandler", basically a screen that showed IR light in apparently very low resolution green. Note that this was installed on top of the turret, NOT hooked up to the gun sight, making its use extremely limited.
    The allies had the capability to detect and show IR light at this point. If the Germans had fielded these in any number, it would have been made obsolete almost immediately on account of the units using it being lit up like an IR christmas tree and easily detectable by anyone with an appropriate system. From the top of my head, the British had one called "Tabby" that was not used, but worked well enough for the designers to use it to drive their car without headlights in blackout conditions back in Britain.
    As for use, the system was tested by various units, but as far as I could tell they almost all returned it before actually going into combat. The one exception was the Müncheberg Division, which famously fought in the Oderbruch, the Seelow Heights and Berlin. I don't recall exact numbers, but they received a Panther unit outfitted with these and used them in combat as well. Again there is a lot of bs about this out there: I have an otherwise good German book about the Seelow Heights battle where they describe an engagement in detail in which this unit inflicted heavy casualties on Russian forces. According to Russian documents, these losses were all imaginary.
    Model companies sell kits called "Nachtjäger". This is a cool sounding marketing term, but not real. What seems to be the case is that these Panthers were supported by Begleitgrenadiers, which were equipped with the "Vampir" IR scope on their MP44s. This was basically a big searchlight on top of the rifle and a scope to pick up these rays. It was powered by a big battery pack. This was a very unwieldy system, but the idea was that these guys would ride on top of the Panthers and provide close support against infantry in the dark. There are sources out there claiming that the Panthers were modified by wielding extra armor plates above the engine deck to create a kind of "fox hole" for these Begleitgrenadiers. The sources claiming this were otherwise good, but I have never seen pictures of this modification and can't imagine how it would work without affecting turret traverse, so no idea.
    Generally speaking, this system was only used in the east and only around Berlin. Any other use is probably made up until I see actual evidence. The effect of it seems to have been marginal at best.
  25. Like
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    Yep, got it. 😅 But you know it´s Nigel´s secret hobby anyway.😆
     
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