White Phosphorus
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Everything posted by White Phosphorus
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When the targets are lined up nicely along the aircraft's attack vector the pilot will engage as many as he possibly can. Hell engaging a single target usually involves lots of overshooting and undershooting which would hit other tanks. Haven't you ever seen the guncam footage? But in the game all those shells land in a perfect rectangular pattern the size of one tank. That is simply not humanly possible to accomplish with WWII era weaponry.
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Nothing annoyes me more than when a long line of tanks gets strafed side to side, and the airplane attacks only one tank. Mind boggles. I mean would something like that be even possible in real life?
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Proudest Moments
White Phosphorus replied to KG ThorsHammer's topic in Combat Mission Archive #4 (2002)
Scoring a major victory as the Soviets in the Bridgeheads scenario. That was before the patch too. -
German-Soviet Strengths and Weaknesses
White Phosphorus replied to Col Deadmarsh's topic in Combat Mission Archive #4 (2002)
True...though the "German ATR" you are referring to is the 28mm Heavy ATR (tapered bore) that is only available early-war and a higher rarity that the Soviet PTRD/PTRS?</font> -
German-Soviet Strengths and Weaknesses
White Phosphorus replied to Col Deadmarsh's topic in Combat Mission Archive #4 (2002)
Soviet ATR penetrates 35mm at 100m German ATR penetrates 42mm at 100m -
German-Soviet Strengths and Weaknesses
White Phosphorus replied to Col Deadmarsh's topic in Combat Mission Archive #4 (2002)
Aren't German ATRs more powerful than the Soviet ones? -
Are planes useless in CMBB?
White Phosphorus replied to meldorian's topic in Combat Mission Archive #4 (2002)
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It is the player’s job to withdraw his troops in an orderly manner. Breaking off the engagement is one of the most difficult maneuvers. Making the TacAI handle it wouldn't make any sense. Might as well make the computer play the game.
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Exactly that's what I use it for. Don't you just love it when your infantry is holed up in some huts, and the enemy tank proceeds to drive down the road from hut to hut blowing them up one after another. I wait till my infantry expend their molotovs then high tail out of there. It looks really cool when they jump out of the building right before it explodes. The very short command delay allows for some really close calls.
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Are planes useless in CMBB?
White Phosphorus replied to meldorian's topic in Combat Mission Archive #4 (2002)
Funny you mention it. When I played it, the German plane dropped its entire! bomb payload smack in the middle of *that* spot of rough ground. I laughed and laughed and laughed. -
Soviet support weapon selection.
White Phosphorus posted a topic in Combat Mission Archive #4 (2002)
How come the Soviets never get their 122mm howitzer for direct fire? I thought that the rule for direct fire was "nothing above divisionary level". -
V 1.01 infantry : heroes are back ?
White Phosphorus replied to Thin Red Line's topic in Combat Mission Archive #4 (2002)
Yes, the infantry definitely tends to pick a hole and stay in it rather than run around like a headless chickens. This however goes both ways, because now you have to work much harder to get the defenders out of their holes. -
CMBB - Im lost without my Piat
White Phosphorus replied to Pud's topic in Combat Mission Archive #4 (2002)
Maybe the Soviets should get a "Random foreign AT weapon" once in a while, kind of like the Germans get the PPSh. -
What difference does it make? Propaganda is supposed to influence morale.
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If Stalin was so afraid of war with Germany, why did he go to such great extent to butcher the army's officer corps? I mean, Hitler was preparing for war, and he groomed his army to perfection. Imagine if Hitler had killed Manstein, and Guderian, and Rommel, and all other experienced generals that saw any action back in the day.
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The early model T34 SUCKS!
White Phosphorus replied to Head Mahone's topic in Combat Mission Archive #4 (2002)
The way I see it, is that most of T-34's advantages are out of scope of CM's battlefield. -
My opinion of this game the prequal
White Phosphorus replied to Cpt Kernow's topic in Combat Mission Archive #4 (2002)
Troops only seem to sneak when they take a morale hit. I've seen plenty of troops fall to the ground, crawl forward, get up and continue running the second the firing let up. I've also seen troops that are ordered to move start running or advancing forward to get into fat cover. -
Why Weren't Chemical Weapons Used in WWII?
White Phosphorus replied to Hamstersss's topic in Combat Mission Archive #4 (2002)
Well he got gassed in WWI, he probably didn't want his troops to experience the same fate. -
ski troops losing skis
White Phosphorus replied to Dr. Rosenrosen's topic in Combat Mission Archive #4 (2002)
Troops will lose skis when sneaking. -
Identify eliminated units - why not?
White Phosphorus replied to Schoerner's topic in Combat Mission Archive #4 (2002)
I don't think that an "eliminated soft unit" even looks human. Plus I don't think that the troops would want to stare at it. -
My opinion about this game
White Phosphorus replied to Quenaelin's topic in Combat Mission Archive #4 (2002)
I never found the infantry death sneak to be much a problem. However when heavy teams do it, it is unbearable. It takes only two turns to exhaust them, and you get only one chance to stop the sneaking insanity. Because the rest of the time you just stare at the screen and wait for the turn to finish. The wego system is what causes the problem. -
Russian climate is too cold to grow olives. Plus the cultures that live in warmer parts have never cared much for olives. As a result the main source of vegetable oil in Russia is the sunflower. That's why there are so many of them.