White Phosphorus
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Everything posted by White Phosphorus
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Ammo type selection and time pauses?
White Phosphorus replied to BadgerDog's topic in Combat Mission: Barbarossa to Berlin
In 1.01 I have seen tanks unload He at hard targets as a first shot. Then unload AP on the same exact target. For consecutive shots. -
Tukachevski was one of them, and he was resposible for developing the offensive doctrine, he also got PURGED! If Stalin was so bent on conquering Europe, why would he kill all those Generals that would help him get it? Hitler groomed his army for offense, Stalin butchered it. Even if the Soviets did consider to attack Germany, who isn't to say that it was a preemtive strike against German aggression. Stalin was aware of German troop concentrations before the attack, he just missed the date of it. By a year or so.
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Do all artillery pieces in the game cause the same amount of suppression, based entirely on firepower? Or are there some weapons (rockets) that cause extra morale failures like the machinegun.
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The Russians, Berlin and all that ...
White Phosphorus replied to Grisha's topic in Combat Mission: Barbarossa to Berlin
Some good quotes there. " We are pledged to destroy Fascism. German fascism is no worse than any other Fascism. The only country in the world which recognises and destroys Fascism in any disguise is Russia – but it is not a matter of nationality, you know. Nationality is not important to us. We did not hare Germans – or Italians or Chinese or Negroes. Oh no. We do not think Russians are better than other people, except perhaps that Russians have a system which seeks to destroy Fascism. We will make Russia strong and secure – not to impose our will on other peoples but to defend men against Fascism wherever it shows itself. Russia must first be made strong and secure. That is a good sense. That is logic. We have nothing against capitalist democracy, except perhaps that it turns Fascist so easily when something goes wrong with the machinery.’ The bold part sure gets thrown around alot nowadays. -
Well if the enemy has enough firepower and ammunition to hunt down captured individual squads, you are pretty screwed anyways. If you ask me, not being able to fire near them is just as gamey as purposely killing them. Because both issues revolve around POINTS. And since when has combat mission been about POINTS. This game is about tactics and realism. I am quite surprised that in this case tactics have been sacrificed for the sake of POINTS.
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What's wrong with just executing them? Those things happened in the East. They die like flies in the middle of an assault anyways.
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New to Barbarossa : Need Your Help
White Phosphorus replied to davedial's topic in Combat Mission: Barbarossa to Berlin
IMHO panzermartin's vehicle, and andrewtf's uniforms are a must have. -
Come back to it when you have more experience under your belt. I will too someday. It's a terrible scenario to play as your first one.
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Well diesels have glow plugs in them to make starting easy, although on cold mornings the battery has to do some work, but it's not a big problem. The real problem is that Diesel oil is too heavy, and has a nasty tendency to congeal in cold weather. You've got to put more j-4 in it as the temperature goes down.
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"Un-hittable Gun" Game Bug?
White Phosphorus replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
But it is not simulated. The game does not know that such a position exists. The Tac AI doesn't know that such a position exists, and the computer opponent doesn't know that such a position exists. And if you trust the game tools, you will not know that such a position exists either. Various positions are simulated and explained through special tags and exposure/tohit ratings, but in this case the game completely ignores the fact that the gun is in a special position. And continues to operate as if the gun is out in the open. -
Russians still use gas in a lot of their vehicles too. BTR-60s are gas powered.
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This happens in CMBB already. I like to check the kills after every battle. And I noticed that often times an individual squad from the same platoon in the same ambush position firing at pretty much the same enemy will score 2x 3x 4x and even 5x as many kills then the other squads that were right next to them the entire time. Same thing with tanks. In one scenario with the Nash horns on a ridge, I swarmed them with T-34s. And one tank took out all 3 of them, then scored 46 enemy casualties and a mortar. The next best tank had something like 16 casualties under his belt. All tanks were running around in a big mob.
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"Un-hittable Gun" Game Bug?
White Phosphorus replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
If it isn't a bug, then why isn't the TacAI aware of it, or the game engine, or the computer AI. The game thinks, and tells you that everything is fine when it isn't. I mean it gives you LOS and good exposure ratings, virtual tankers don't mind being blown up repeatedly even though they run for the hills when facing enemy armor in a bad situation, the computer doesn't attempt to do anything to prevent it's tanks from being destroyed, it continues to waste ammo. -
Panther VD 75/70 super tank
White Phosphorus replied to GaryC's topic in Combat Mission: Barbarossa to Berlin
Tanks are supposed to be able to engage soft targets as well. 75mm is a little too weak for that. -
They seem to treat it like it's tungsten. They refuse to fire it at targets even at 40m range, instead opting for HE. And when they run out of HE they go for AP. At that range a single canister round could save 10 HE rounds which can be used at both long and short ranges, but tankers consider it to be less valuable then canister. At first I thought that maybe it is because I'm firing it at entrenched troops. But I ran a test where I gave the tanks nothing but canister and the infantry either got very upset after the first round, or got killed. So why do tanks go through their entire ammo load before going for the easy way?
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Recommended sound mod(s)?
White Phosphorus replied to Apache's topic in Combat Mission: Barbarossa to Berlin
oops double post [ February 21, 2003, 03:47 PM: Message edited by: White Phosphorus ] -
Recommended sound mod(s)?
White Phosphorus replied to Apache's topic in Combat Mission: Barbarossa to Berlin
To those who want translations, here's the Russian ones http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=002577 Someone also did Finnish ones but I can't find them. -
Tough Stugs and points
White Phosphorus replied to GeneralTaosChicken's topic in Combat Mission: Barbarossa to Berlin
The metal of the shell is not strong enough to withstand the kinetic energy of a point-blank shot and shatters. You will notice that some T-34 models have this problem. The penetration figures for close range are lower. -
Top Ten Reasons Artillery is Poorly Modelled
White Phosphorus replied to X-00's topic in Combat Mission: Barbarossa to Berlin
The best way to model operational artillery is to simply set damage to a certain level (medium), and set enemy casualties to something plausible. If you are assaulting a 100% fresh defender, then combined arms have already failed at a higher level, and you will be in trouble.