Jump to content

J Wagner

Members
  • Posts

    176
  • Joined

  • Last visited

    Never

Everything posted by J Wagner

  1. Has anyone ever tackled SPI's War in the West and War in the East combined? The playing board was 7x7 feet and there were so many charts, you had to spread out, that you needed quite a bit of real estate to play the game. I had the map layed out for so long, that I was able to recreate Russian winters with the thick layers of dust that accumulated on the board...
  2. Guys, I never PBEM'd before and this is the first game that I would seriously consider it since I can't find Third Reich opponents anymore. Can someone provide a short primer on how PBEM works, where to find players, how you actually play the game ect. Any help would be greatly appreciated. Thanks
  3. I didn't like reading in Scott's summary that the Allied AI kept on launching invasions toward France, only to get their collective butts kicked. I wouldn't want to see the AI in some type of "Dieppe Loop" without having the for sight to change it's strategy. If the Allied progress is stalled by these fruitless attacks, it could make for a lousy game. If my evaluation of Scott's report is wrong, perhaps he can be kind enough to elaborate on what the Allied AI is doing and if they have a shot at beating him in spite of these failed invasions. [ July 28, 2002, 02:48 PM: Message edited by: J Wagner ]
  4. If you were to allow me to change only one aspect of the current game as it now plays, it would be for the increased map size, especially in the south and southeast as Bill mentioned above.
  5. I'll start off, like many with the Axis '39. I already have my music ready for my CD player to accompany my game. 1. Soundtrack to The Battle of Britain 2. Soundtrack to Is Paris Burning? 3. Shostakovich's Symphony #7 (Leningrad) 4. Film Score for The Battle of the Bulge 5. Soundtrack to Patton That ought to get my blood boiling!....
  6. I have to plead stupidity in regards to the WIF demo...I downloaded one file which was a map editor...I then downloaded some of the other files but couldn't make heads or tails out of it...are some of the files supposed to be combined?....anyway, the WIF map looks very good.
  7. I'm looking forward to Hearts of Iron too....I have the utmost confidence in a company that puts out such a great game a Europa Universalis...between SC and HOF, I'll be in WWII strategic game heaven.... By the way, another strategic game I'm looking forward to is.... Trench WWI from ADANC http://www.adanaccommandstudies.com/IntroTrench.html [ July 26, 2002, 12:36 PM: Message edited by: J Wagner ]
  8. I think you should reserve judgement on your Russian campaign strategy until the full game comes out. Your acheivements in the beta seem too quickly resolved and though Russia is a tougher nut to crack in the Gold demo, I think that is the way it should be.
  9. I haven't had enough time in the demo to figure out the long term affects of Sealion and the Russians. If you throw all your eggs into the British campaign, you may get burned really quick. Perhaps there will be a need to fortify the Polish border a bit before launching Sealion. By doing this though, you will not have all the resourses you initially had for Sealion, which will make that battle more difficult. Of course, if you do fortify the Polish frontier, then the Russians may become aggressive before you wanted them to. The possible causes and effects in this game certainly make it interesting!....
  10. I think tank units should be able to occupy an enemies hex if it eliminates that enemy unit during combat....this would be a small exploitation bonus that no other unit would have.
  11. You can transport German forces over as well to assist the Italians...the biggest quandry you have is with the 1 hex width....it seems best to try an end around amphibious invasion so you can attack the Brits on both sides, then continue east...
  12. Para dropped units can lose a random amount of strength points to reflect this...perhaps 0 - 3 points..but agian you are trying to instill a micro management sense of realism into a game that is in no way geared for it.... [ July 25, 2002, 07:31 PM: Message edited by: J Wagner ]
  13. If you are going to spend much time concerned with "historical accuracy" in the game, then consider that no game on such a grand strategic level as SC, 3R, or WIF can truly be such an animal. The purpose of these and all games is to entertain. Bring on the paratroops even if only as an option. As mentioned in other posts, if the unit is expensive, and the drop zones limited (perhaps within 2 hexes of a friendly units ZOC) then perhaps their use wont be abused....
  14. Hubert also mentioned that there was a bug which decreased the effectiveness of air units in the Gold demo...so Paris should be a bit easier to take when this is corrected in the full game...
  15. Hey Scott...since you come here I have to ask...has the CG forums been scrapped?....my CG bookmark takes me to a new setup w/o the forums....sorry to digress off the topic everyone..
  16. There was a poster somewhere around here who lamented that taking Yugoslavia was very difficult, and that the Germans shouldn't have such a tough time. It was pointed out that if the armies had no Headquarters unit attached to it, you would indeed have difficulties. He in fact had no Headquarters unit attached so understood where the problem lay.
  17. After uninstalling by deleting the folder, if you have a product like Norton Utilities, run WinDoctor. It will clean up the registry and remove any shortcuts.
  18. As Hubert mentioned, I had the exact same problem so I uninstalled the game and downloaded it again. I've had no problems since....that was with the Beta demo however and on my home pc...I downloaded the Gold demo only on my notebook though and have a smooth game....The error message usually occured right after an attack was resolved...you might find a debug folder in the SC files which gives a rather archaic (for me anyway) explanation of the crash...If I recall, my file said something about a harmful signal occured which caused the program termination. Sorry I couldn't be more help, but I never did discover the true reason for the crash...I suspect it may be a problem with my NVidia video card and XP but I'm not certain...
  19. Since the manual is supposed to be 50 pages, I presume all these valid questions will be answered when we get the complete game.
  20. Thanks for this post...I wasn't even aware of these Mods.... they are a great enhancement for the game!
  21. You know, we are only waiting to "pre order" SC. I still don't have any idea when the game will actually ship. Any thoughts? [ July 19, 2002, 08:50 AM: Message edited by: J Wagner ]
  22. Reminds me of that old joke about the guy who goes around saying that the Rapture is going to occur on the 19th and everyone starts to wonder which time zone God works in!...
  23. I was refering to the updated board game version of Third Reich. I can understand the confusion because 50 dollars for a board game is a bit steep.
  24. I was checking out John Prados' Third Reich and decided against shelling out close to 50 bucks for a board game when I will be able to get get SC for almost half the price. I played, and enjoyed, the original Third Riech more years ago than I care to remember. I will note however that I do/did like the 3 to 5 hex width of North Africa in TR than the 1 hex width of SC. I am curious as to why North Africa is so limited in SC. Is the map scale, 60 miles per hex v. 50 miles per hex that much of a difference?
  25. Hubert...Thanks.... I sent you a debug file that was created in the SC folder after the last runtime error crash...Hope it helps you in finding a solution....forgot to mention that I'm running Windows XP HE....Thanks
×
×
  • Create New...