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Ancient One

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Everything posted by Ancient One

  1. The number of Soviet units almost doubles at the beginning of 1941, but remain static before that. The 5% of their total production they get each turn while neutral is just accumulated and can't be spent before entering the war. I've acheived very impressive results against the AI (capturing Moscow), the invasion beginning in late August, although admittedly a human opponent would take more care to preserve Soviet units. If you wait for Romania to join you before attacking, you can deploy some units there and attack the USSR along a much broader front.
  2. I don't think that USSR production is unbalanced. I think the key factor here is that you attacked on turn 2, you're supposed to build up your forces for a while before attacking.
  3. That doesn't make any sense, why would the UK's income drop from liberating France? :eek:
  4. If you want to save the BEF, you should operationally move it to Brest and then sea transport it to the UK from there, before France surrenders. I'm not sure what you mean here, I think the research point cost is quite reasonable. One point only costs 250 MPP's, where are you getting the "entire GDP for nearly 2 years" from? :confused:
  5. I think it's key to allow strategic bombers to bomb cities/resources even if there are units on them. It should not be too difficult to have a pop up box allowing a choice. Without this feature, strategic bombers just aren't worth it, regardless of how upgraded they are. Who's ever going to invest research points into Anti-Aircraft Radar, certainly not me. I'll just put a corps on every threatened resource (especially mines and oil wells). Even Axis & Allies deals with strategic bombing more realistically. Also, rockets are far too weak, at least give them an air defence of 1. With the game as it is now, there are 2 types of units (Strategic Bombers, Rockets) and 3 research categories (Heavy Bombers, Anti-Aircraft Radar, Rockets) that just aren't worth it.
  6. It's already like that (except for capitals).
  7. With all due respect, I think it's a very poor way to do so. The reason that the UK didn't invade Ireland historically was not because there was no way to get back off the island. [ May 29, 2002, 08:07 PM: Message edited by: Ancient One ]
  8. I hope I'm not the only one that has a problem with the way disbanding works in the game. It can sometimes be too easy to "restructure" your forces at very little cost (as the UK, delete the bomber and build a tank, etc.). Also, provided experience isn't an issue, it is almost always better to disband and rebuild than operationally move if the supply is 9 or 10.
  9. I disagree with this. There are plenty of MPP's gained through the course of the game. It only costs 2500 to max out research, if anything the price is too low.
  10. The penalty is for attacking or defending while on one.
  11. Does anyone have an explanation as to why the Ruhr mine can only go up to 8? :confused:
  12. Yeah, once when I played as the Allies I had the French build a tank and was surprised that it was about twice the size of the German tanks (French begin game with +1 in Heavy Tanks). :cool:
  13. Actually in the demo the Ruhr mine only goes up to 8, despite the fact that it is part of Germany and connected by land. As far as I know this seems to be the only exception to the rule, is it a bug?
  14. After France surrenders, British units in what becomes Vichy France get sent back (or at least they are supposed to). British units in German occupied France stay where they are out of supply.
  15. So what, the US fleet in the Atlantic was very large, certainly larger than the Italian fleet.
  16. I think the US needs a larger navy to begin with. 2 battleships to represent what was the world's second largest navy? :eek: Give them at least 2 cruisers and 2 carriers in addition to the battleships.
  17. Germany doesn't have a peninsula though.
  18. Ok I think I found it. Would it be the "Crystal SoundFusion PCI Audio Accelerator"?
  19. That's the whole point of the demo, to end just when things are getting good, making you need the full game all the more. :cool:
  20. I know a great way of dealing with Malta, just ignore it. Maybe I'm overlooking some important factor, but I just don't understand why so many people think it crucial to occupy Malta. So what if the air fleet there gets to take a shot at some unit every now and then, it just doesn't seem to be nearly worth the time and resources needed to take it out.
  21. Land units can do more damage attacking fleets than vice versa.
  22. I don't think it's possible to get that much at the end of any turn in the demo. What is that, the entire map? [ May 23, 2002, 07:52 PM: Message edited by: Ancient One ]
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